[BONUS] Patrick Leder on How to Know When a Game Is Done
The post [BONUS] Patrick Leder on How to Know When a Game Is Done appeared first on Board Game Design Lab.
Quickly, man the battlements! The podcastle is under attack from deadly waves of silence. Secure the chat parapets, and brace the gates of opinion!
In episode 57 of our award-winning podcast Quinns offers thoughts on I'm the Boss!, the first Sid Sackson game that this site has ever covered, while Paul takes a look at the new edition of Citadels, the first game to ever appear on SU&SD. Quinns has also played an advance copy of the much-hyped Century: Spice Road, while Paul rounds off this week's Fresco review by talking about that game's expansions.
There's combat juggling in the folk game section and the boys chat about why Virgin Queen was Quinns' lowest point, but perhaps the biggest surprise comes during our mailbag segment. We've received a reader mail that's made us question our entire attitude towards not just box inlays, but board games in general. Listen in horror as one listener's expensive opinion spreads across the very fabric of SU&SD, like a spilled glass of wine.
Century: Spice Road, century, I’m the Boss!, fresco, Citadels
Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.
The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.
In this show, Tom is missing, but Richard Ham (Rahdo) steps in, and he and Eric talk about Math Fluxx, Disney World gaming (Sorcerers of the Magic Kingdom, Agent P's Secret Mission, A Pirate's Adventure), The Goonies Adventure Card Game, and Rhodes. They also answer questions, hear another Tale of gaming, and end with their top ten conflict resolutions in games.
The three games in this episode created different reactions for us. One of them will be a jewel in our collection. One did not get the love that others have […]
The post RDTN Episode 117: Ethnos, Unfair, and The Captain is Dead first appeared on Rolling Dice & Taking Names.
Learn more about your ad choices. Visit podcastchoices.com/adchoices
Shelley and I check out a game on wine making, then see how well the first Mystic Vale expansion works, especially given Shel's love of the original.
Vignobles by Fabrice Arcas and Guillaume Peccoz from Ludocom
and
Mystic Vale: Vale of Magic by John D. Clair from AEG
Enjoy!
Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games.
The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And in doing so, you build relationships that will likely lead to people wanting to help you when the opportunity arises.
The post Content as Marketing with Chris Rowlands appeared first on Board Game Design Lab.
Suzanne joins us for a quick episode, in which we talk about Avenue, Maze Racers, Escape Room The Game: Welcome to Funland, Rocky Road a la Mode, Braintopia, Hounded, Fugitive, Moons, and Nautilion.
Railroad Revolution (click on the text to the left to listen) During this week’s episode: 1) The Pegs discuss recent news and a recent game plays […]
The post Episode 96- Railroad Revolution appeared first on Blue Peg, Pink Peg Boardgaming Podcast.
Shelley and I try out two games that it turns out she didn't like at all.
Freaky by Leo Colovini from Amigo
and
Da Yunhe Der Grosse Kaisercanal by Bjoern Mueller-Maetzig from Müller-Mätzig Spiele
Enjoy!
The stakes have never been higher! In this, the one and only 56th episode of the SU&SD podcast, renowned street warriors Matt, Paul and Quinns take a break from their usual areas of discussion (inner-city brawls, knife fights, how to stare down a local tough from sixty yards) to chat about board games, of all things!
Quinns has played new Days of Wonder beautypiece Yamatai, the group chat some more about the excellent Flamme Rouge, and inspired by Paul's Mythos Tales review there's a discussion on the future of mystery-solving games. We also answer the question on everyone's lips: Is Lego crap? Finally, we answer a reader mail about how to get the most out of a convention. Basically just make sure you have a friend to drag you out of the fight if you get knocked unconscious.
In other words, we're going mad. How many more episodes of this can we possibly do?
The answer: AS MANY AS IT TAKES.
Yamatai, flamme rouge, Mythos Tales, Lego
Rob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro.
Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game.
The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.