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Project Management and Working with Virtual Teams with Timo Multamaki

25. Oktober 2017 um 14:28

Timo Multamaki, founder of Dragon Dawn Productions, discusses the many things he’s learned about project management and getting games across the finish line.

Timo has a team of 40+ people from all over the world working on various games​​, so he’s had to become the glue that holds people together and keeps them on the same page until the games are done.

The post Project Management and Working with Virtual Teams with Timo Multamaki appeared first on Board Game Design Lab.

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The Making of Scythe with Jamey Stegmaier

18. Oktober 2017 um 14:13

Jamey Stegmaier is back, and we’re talking about the making of Scythe. We discuss the ins and outs of all the design choices that brought one of the best games in the world to life.

The post The Making of Scythe with Jamey Stegmaier appeared first on Board Game Design Lab.

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THEME! And How to Bring It Out with Evan Derrick

11. Oktober 2017 um 14:14

Evan Derrick, designer and part owner of Van Ryder Games, discusses theme and how to really bring it to the forefront in a game.

Evan designed “Detective: City of Angels” which is one of the most thematic games I’ve ever seen, so I pick his brain on what makes a theme really come together.

The post THEME! And How to Bring It Out with Evan Derrick appeared first on Board Game Design Lab.

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Designing Horror Themed Games with Danny Lott

04. Oktober 2017 um 16:14

Danny Lott, designer of Coma Ward, discusses how to design a horror themed game and really evoke a creepy experience. 

This episode has a ton of great advice, but I’m not gonna lie, it gets a little weird in the middle. (You’ll hear what I mean…) We finish strong though, haha.

The post Designing Horror Themed Games with Danny Lott appeared first on Board Game Design Lab.

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How to Hustle and Get Things Done with Carla Kopp

27. September 2017 um 14:11

Carla Kopp, founder of Weird Giraffe Games, discusses how she stays on the hustle and gets so much done in design, publishing, playtesting, and Kickstarter.

We talk about the tips and tricks she’s learned to hack her time and consistently make things happen.

The post How to Hustle and Get Things Done with Carla Kopp appeared first on Board Game Design Lab.

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Learning Styles and Writing Rulebooks with Jason Perez

20. September 2017 um 14:48

Jason Perez, psychotherapist and host of the Every Night Is Game Night podcast, discusses the different ways people learn and how that should affect rulebook writing.

We go into how the brain works, what makes rules so hard to learn, and more.

The post Learning Styles and Writing Rulebooks with Jason Perez appeared first on Board Game Design Lab.

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Going from Game to Sellable Product with Randy Hoyt

13. September 2017 um 21:21

Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product.

We go into marketability, sellability, usability and more.

Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell.

The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab.

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Sports Themed Games with Fabio Del Rio

06. September 2017 um 14:09

Fabio Del Rio, owner of CSE Games, discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more.

Fabio has been publishing sports games for over a decade and brings a lot of wisdom and insight to the episode.

The post Sports Themed Games with Fabio Del Rio appeared first on Board Game Design Lab.

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Graphic Design and Its Effect on the Player Experience with Daniel Aronson

30. August 2017 um 21:56

Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode.

Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here.

The post Graphic Design and Its Effect on the Player Experience with Daniel Aronson appeared first on Board Game Design Lab.

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Let’s Talk Game Reviews with Lance Myxter the Undead Viking

23. August 2017 um 14:30

Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world.

He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to travel down that road as well.

The post Let’s Talk Game Reviews with Lance Myxter the Undead Viking appeared first on Board Game Design Lab.

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How to Design a Solo Game with Hermann Luttmann

09. August 2017 um 14:50

Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.

Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.

The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.

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Designing Outdoor Games with Denny Weston

02. August 2017 um 18:08

Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.

And check out the Kingdoms Lawn Game Kickstarter here.

The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.

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How to Design a Great Family Game with James Hudson

26. Juli 2017 um 13:16

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.

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How to Work on Multiple Games at the Same Time with Daryl Andrews

19. Juli 2017 um 14:48

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.

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Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu

12. Juli 2017 um 14:10

Gin Yu and Alex Hall, filmmakers with Gin and Tonic Filmsdiscuss their new web series Getting on Board.

Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.

I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.​​

Find them on Facebook here. And Twitter here.

The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu appeared first on Board Game Design Lab.

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Taking a Design from Good to Great with Seth Jaffee

28. Juni 2017 um 19:24

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.

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Getting the Most out of a Design Convention with Tony Miller

14. Juni 2017 um 20:48

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.

The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.

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Keeping a Design from Getting out of Hand with Gil Hova

07. Juni 2017 um 14:32

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.

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