Normale Ansicht

Published — 06. September 2017 Board Game Design Lab

Sports Themed Games with Fabio Del Rio

06. September 2017 um 14:09

Fabio Del Rio, owner of CSE Games, discusses the ins and outs of sports themed games. We go into mechanics, marketability, licensing, challenges, success stories, and more.

Fabio has been publishing sports games for over a decade and brings a lot of wisdom and insight to the episode.

The post Sports Themed Games with Fabio Del Rio appeared first on Board Game Design Lab.

💾

Published — 30. August 2017 Board Game Design Lab

Graphic Design and Its Effect on the Player Experience with Daniel Aronson

30. August 2017 um 21:56

Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode.

Daniel is the designer of “El Dorado,” which just launched on Kickstarter. Check it out here.

The post Graphic Design and Its Effect on the Player Experience with Daniel Aronson appeared first on Board Game Design Lab.

💾

Published — 23. August 2017 Board Game Design Lab

Let’s Talk Game Reviews with Lance Myxter the Undead Viking

23. August 2017 um 14:30

Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world.

He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to travel down that road as well.

The post Let’s Talk Game Reviews with Lance Myxter the Undead Viking appeared first on Board Game Design Lab.

💾

Published — 16. August 2017 Board Game Design Lab
Published — 09. August 2017 Board Game Design Lab

How to Design a Solo Game with Hermann Luttmann

09. August 2017 um 14:50

Hermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.

Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience.

The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.

💾

Published — 02. August 2017 Board Game Design Lab

Designing Outdoor Games with Denny Weston

02. August 2017 um 18:08

Denny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors.

And check out the Kingdoms Lawn Game Kickstarter here.

The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.

💾

Published — 26. Juli 2017 Board Game Design Lab

How to Design a Great Family Game with James Hudson

26. Juli 2017 um 13:16

James Hudson, owner of Druid City Games, talks about how to create a game that families love to play.

James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter.

The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.

💾

Published — 19. Juli 2017 Board Game Design Lab

How to Work on Multiple Games at the Same Time with Daryl Andrews

19. Juli 2017 um 14:48

Daryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.

Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject.

The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.

💾

Published — 12. Juli 2017 Board Game Design Lab

Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu

12. Juli 2017 um 14:10

Gin Yu and Alex Hall, filmmakers with Gin and Tonic Filmsdiscuss their new web series Getting on Board.

Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.

I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.​​

Find them on Facebook here. And Twitter here.

The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu appeared first on Board Game Design Lab.

💾

Published — 28. Juni 2017 Board Game Design Lab

Taking a Design from Good to Great with Seth Jaffee

28. Juni 2017 um 19:24

Seth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great.

And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time.

The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.

💾

Published — 21. Juni 2017 Board Game Design Lab
Published — 14. Juni 2017 Board Game Design Lab

Getting the Most out of a Design Convention with Tony Miller

14. Juni 2017 um 20:48

Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.

The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.

💾

Published — 07. Juni 2017 Board Game Design Lab

Keeping a Design from Getting out of Hand with Gil Hova

07. Juni 2017 um 14:32

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.

💾

Published — 31. Mai 2017 Board Game Design Lab

Advice from a Kickstarter Expert with Daniel Zayas

31. Mai 2017 um 16:38

Daniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign.

The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab.

💾

Published — 24. Mai 2017 Board Game Design Lab

Why Game Design Is Important with Gabe Barrett

24. Mai 2017 um 16:46

Gabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future.

The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.

💾

Published — 17. Mai 2017 Board Game Design Lab

Lessons Learned from Blind Playtesting with Mike Mihealsick

17. Mai 2017 um 15:07

Mike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well.

The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab.

💾

Published — 10. Mai 2017 Board Game Design Lab

Cthulhu Themed Games with Chris Kirkman

10. Mai 2017 um 16:06

Chris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored.

The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab.

💾

Published — 03. Mai 2017 Board Game Design Lab

Creating a Great Solo Variant with Morten Pedersen

03. Mai 2017 um 15:21

Morten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience.

Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s blog here.

The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab.

💾

Published — 26. April 2017 Board Game Design Lab

Designing an Asymmetrical Game with Patrick Leder

26. April 2017 um 15:48

Patrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task.

The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.

💾

Published — 19. April 2017 Board Game Design Lab

Content as Marketing with Chris Rowlands

19. April 2017 um 16:01

Chris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games.

The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And in doing so, you build relationships that will likely lead to people wanting to help you when the opportunity arises.

The post Content as Marketing with Chris Rowlands appeared first on Board Game Design Lab.

💾

❌