Black Rose Wars: Rebirth Game Review
Destruction of your enemies is hardly a new concept in board games. Monopoly can only end if you bankrupt your opponents. Risk doesn't stop until you've wiped everyone else off the face of the Earth. Board gaming and zero-sum game design have been best buddies for decades, but to many, it's become a tired-out trope. This probably explains why so many publishers these days prefer games where player interaction is minimized, helping cement the term "multiplayer solitaire" into the industry lexicon.
Black Rose Wars: Rebirth does not care for any of this. It's a game that borderline ignores industry wisdom simply because it can. You're encouraged to mess with your opponents from turn one, and every move is designed to either help you at someone else's expense or straight-up hurt them.
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Friendship Was Never an Option
Which makes perfect sense, given the whole theme going on here. You play as a powerful mage, and leading the Black Rose Lodge is the prize, much like a crazed motorcyclist yearning for the Isle of Man TT. The Lodge has seen better days, though, and with your magic, you might be able to restore some of its former glory, hence the "Rebirth" in the title. You're not the only one with this…
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