Normale Ansicht

Published — 21. November 2018 Board Game Design Lab

Designing Hand Crafted Games with Jackson Pope

21. November 2018 um 14:05

Jackson Pope, founder of Eurydice Games, talks about designing and putting together hand made games.

Jackson has been hand crafting and selling his games for years and has a ton of insight on the topic.

You can find the episode HERE.

The post Designing Hand Crafted Games with Jackson Pope appeared first on Board Game Design Lab.

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Published — 16. November 2018 Board Game Design Lab
Published — 14. November 2018 Board Game Design Lab

Designing Abstract Games with David Abelson

14. November 2018 um 13:24

David Abelson, founder of Fisher Heaton Games, talks about designing abstract games.

David’s abstract game, Intelle, is a brain burning 2 player experience with a theme that actually makes sense.

And be sure to check out the solo expansion for Intelle on Kickstarter HERE.

The post Designing Abstract Games with David Abelson appeared first on Board Game Design Lab.

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Published — 07. November 2018 Board Game Design Lab

Gaming in the Classroom with Dustin Staats

07. November 2018 um 13:52

Dustin Staats, founder of Board Gaming with English, talks about using and designing games in the classroom.

Dustin has taught all over the worlds and regularly uses games to reinforce different concepts his students are learning.

The post Gaming in the Classroom with Dustin Staats appeared first on Board Game Design Lab.

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Published — 31. Oktober 2018 Board Game Design Lab
Published — 24. Oktober 2018 Board Game Design Lab

Randomness and Player Agency with Calum Taylor

24. Oktober 2018 um 14:29

Calum Taylor, designer of Motora, talks about balancing luck with player agency.

It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.

And be sure to check out Calum’s game on Kickstarter HERE.

The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.

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Published — 17. Oktober 2018 Board Game Design Lab

Designing Light Games with Carla Kopp

17. Oktober 2018 um 14:46

Carla Kopp, founder of Weird Giraffe Games, talks about designing light (or filler) games.

Carla’s company focuses on this type of games, and she’s designed several herself, so she definitely understands the topic well.

The post Designing Light Games with Carla Kopp appeared first on Board Game Design Lab.

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Published — 10. Oktober 2018 Board Game Design Lab

Innovative Uses of Game Components with Julio Nazario

10. Oktober 2018 um 15:03

Julio Nazario, winner of the HABA Games design challenge, talks about game components and interesting ways to use them.

Julio has been designing some really innovative games using components in really cool ways.

The post Innovative Uses of Game Components with Julio Nazario appeared first on Board Game Design Lab.

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Published — 03. Oktober 2018 Board Game Design Lab

Balancing a Game with Isaac Vega

03. Oktober 2018 um 19:53

Isaac Vega, designer of Dead of Winter, Ashes, and many others, talks about how to balance a game.

Isaac has designed some of the best games in the world and has really figured out how to make sure a game feels balanced to its players.

The post Balancing a Game with Isaac Vega appeared first on Board Game Design Lab.

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Published — 26. September 2018 Board Game Design Lab

Augmented Reality and Board Games with Alex Maklai

26. September 2018 um 14:24

Alex Macklai, designer of Sea of Nadiatalks about augmented reality and board games.

Alex has been working on an AR-centric game for 2 years and has some interesting insight on the topic.

For more info: www.maclaysgames.com

The post Augmented Reality and Board Games with Alex Maklai appeared first on Board Game Design Lab.

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Published — 21. September 2018 Board Game Design Lab
Published — 19. September 2018 Board Game Design Lab

Take That Games with Curt Covert

19. September 2018 um 14:21

Curt Covert, designer of Tower of Madness and owner of Smirk & Dagger Games, talks about take-that games.

Curt has been designing back-stabby games for years and is a wealth of information and insight on the topic. And he’s a ton of fun to talk to!

The post Take That Games with Curt Covert appeared first on Board Game Design Lab.

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Published — 12. September 2018 Board Game Design Lab

Playtesting with Assad Quraishi

12. September 2018 um 14:25

Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.

Assad is a professional user interface designer and has a ton of insight on testing.

Resources mentioned in the show:

Here is some info about James Bach:
And for James Whittaker

The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.

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Published — 05. September 2018 Board Game Design Lab

Designing Expansions with Sami Laakso

05. September 2018 um 14:30

Sami Laakso, designer of Dale of Merchants, talks about designing expansions.

Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.

And be sure to check out Sami’s game and expansion on Kickstarter HERE.

The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab.

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Published — 29. August 2018 Board Game Design Lab

Removing Math from Games with Dan Peterson

29. August 2018 um 14:25

Dan Peterson, head developer at Mayday Games, talks about how to streamline a game by removing math.

We discuss why this is important in today’s market and various ways on how to do it effectively.

The post Removing Math from Games with Dan Peterson appeared first on Board Game Design Lab.

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Published — 22. August 2018 Board Game Design Lab

The Cathartic Power of Game Design with Marilia Poggiali

22. August 2018 um 14:33

Marilia Poggiali, designer of San Francisco vs Fog, talks about the personal tragedies she’s experienced and how game design and starting a publishing company have helped her overcome pain and find catharsis.

And be sure to check out San Francisco vs Fog on Kickstarter HERE.

The post The Cathartic Power of Game Design with Marilia Poggiali appeared first on Board Game Design Lab.

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Published — 15. August 2018 Board Game Design Lab

How to Design a Shuffle Builder with Callin Flores

15. August 2018 um 17:51

Callin Flores, designer of Guardians, discusses how the finer details of creating a shuffle builder. (Games like Smash Up.)

Callin’s game takes the shuffle building mechanism to new places, and he has a lot of insight on these types of games.​

The post How to Design a Shuffle Builder with Callin Flores appeared first on Board Game Design Lab.

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Published — 08. August 2018 Board Game Design Lab
Published — 01. August 2018 Board Game Design Lab

Designing Family Games with Bez Shahriari

01. August 2018 um 18:28

Bez Shahriari, designer of Yogi, discusses the ins and outs of creating a game made specifically for families.

We go into why family games are so good for helping kids as they grow up, and we talk about a lot of things to consider when making these types of games.

The post Designing Family Games with Bez Shahriari appeared first on Board Game Design Lab.

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Published — 25. Juli 2018 Board Game Design Lab

Player Psychology with Dr. Corey Butler

25. Juli 2018 um 13:44

Dr. Corey Butler, social psychologist and avid gamer, has been conducting research on gamers for a while and has some really interesting information on player psychology based on both his formal training and his research.

And check out all the really cool articles and research findings on Corey’s blog HERE.

The post Player Psychology with Dr. Corey Butler appeared first on Board Game Design Lab.

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