Normale Ansicht

Risk It For A Biscuit (Saturday Review)

01. August 2026 um 12:43

A small hand reaches into the tin, fingers excitedly hovering over the treats inside. The choice should be simple: take a biscuit, any biscuit. But no: two biscuits are better than one, and three better than two. Yet, if the little hand takes too long to make up its mind, the little burglar will be discovered. Well, it's time to Risk It For A Biscuit by Jessica Metheringham from Dissent Games.

The post Risk It For A Biscuit (Saturday Review) appeared first on Tabletop Games Blog.

Got Five! – Zahlenraten für Masterminds

Got Five! Brettspiel Review

Deduktionsspiele haben es bereits ein paar Mal aus ihrer Nische in die breite Brettspiel-Öffentlichkeit geschafft. Das beste Beispiel aus der jüngeren Vergangenheit für mich ist Turing Machine. Dabei blieben sie aber immer eher ein Spezialfall, der für die breite Masse meist zu komplex war. Got Five! von Yoann Levet ist da anders. Die Regel-Hürde ist recht niedrig und bisher hat es allen, denen wir es am Brettspiel-Tisch vorgestellt haben, sehr gut gefallen. Warum das so ist, erzählen wir euch in diesem Artikel.

Viel Spaß beim Lesen!

Der Beitrag Got Five! – Zahlenraten für Masterminds erschien zuerst auf Brettspiel Reviews, Empfehlungen und Podcasts von Brettspielerunde.

Wingspan Pocket Review

29. Juli 2026 um 13:33
Wingspan PocketOver the last few years, there’s been a clear trend of creating “distilled” or more “accessible” versions of larger games. Terraforming Mars has Ares Expedition, 7 Wonders has 7 Wonders Architects, Pandemic has Pandemic: Hot Zone, and Ticket to Ride has its Express line, to name a few. When Wingspan first came out in 2019, […]

Source

Worlds Upon the Wind

28. Juli 2026 um 22:19

I tried the demo for this somewhat cozy game a few days ago, and decided to buy it.

This is a deck builder where each card has 1 or more glyphs, and possibly a special ability. You are basically a god/explorer founding villages. When you pick a location it contains two regions (plains, swamps, buildings, etc) that determine what combination of glyphs are worth things, and you then draw a hand, use the abilities/glyphs to fill the puzzle, then get a second hand and that’s it.

(The puzzles are basically decision trees. You can unlock A or B or C, and A may have A1 or A2, etc. Taking A precludes B/C).

There’s just enough choice to be interesting … since you can use each card for one glyph (possibly of 2 or more) OR its special ability, and you don’t know all the cards you are going to draw (since you get one redraw, but must discard unused). Since starting one path precludes others, it’s a risk/reward.

But “cozy” … no time pressure, very low key.

Honestly, I didn’t really buy it for the gameplay, although its fine. The game also has classical Japanese Art (and descriptions, history lessons on the art, hi-res versions, etc) and some Japanese Language Practice (which is optional and probably not even very helpful compared to real lessons, but I liked that and I hate taking real lessons). Because of that, I figured I could pay $10 which — let’s be frank — isn’t much.

If I were paying attention I’d learn that “Oh, this terrain gives the same decision tree every time and my deck is good for that,” but I don’t really care enough to put that much effort into it. I’m just exploring it for the aesthetics, mostly.

Rating — A fine cozy game, but honestly indifferent. I suppose if I approached it as a real strategy game I’d probably move my rating one way or the other. I’ll likely play 10 hours, maybe more, but probably not 25+.

Tally Up Review – Party gambling brilliance

Von: Adam
28. Juli 2026 um 18:00

A review copy of Tally Up was kindly provided by Zatu Trade. Thoughts & opinions are my own. Tally Up may only be a few dice in a small tin with a simple set of rules, yet it delivers hilarity, shouting and a great time for everyone involved. VERDICT players 2-10 | playing time 10-430 mins Tally Up is everything a good party game should be. Loud, fast, cheap, and small.

Source

The Sandcastles of Burgundy Review

28. Juli 2026 um 15:11
The Sandcastles of BurgundyIt is well known around Board Game Quest Headquarters that I am the resident Stefan Feld aficionado/fanboy/devotee/stalker. Naturally, then, when the BGQ Bulletin Board announced an assignment to review a new version of my favorite game of all time, I jumped at the chance. The next day at my desk—neatly nestled beside my daily BGQroissant […]

Source

Mission Haselnuss – Kinderspiel-Review des Monats

28. Juli 2026 um 07:00

Wisst Ihr eigentlich, dass Eichhörnchen gerne flächendeckend ihre Wintervorräte – Samen, Bucheckern und natürlich Nüsse – rund um ihren Kobel verstecken, später aber nur 20 bis 30 Prozent davon wiederfinden? Im Kinderspiel Mission Haselnuss macht Eddie, das Eichhörnchen, genau das: alle seine gesammelten Haselnüsse verstecken. Er hat dabei jedoch eine sehr weite Strecke zurückgelegt. Daher […]

Splendor Duel: The Counterfeiters Expansion Review

27. Juli 2026 um 17:14
Splendor Duel: The CounterfeitersSplendor, designed by Marc Andre, crashed into the boardgaming scene in 2014 as a fantastic gateway-level game that’s a straightforward engine-building race made extra appealing due to its poker-like chips. It is currently ranked 53rd as a family-weight game, and 243th overall on BGG. Though the base game plays well at 2-players, a Duel version […]

Source

Dale Yu: Review of Emerald Echoes

Von: Dale Yu
26. Juli 2026 um 10:16
    Emerald Echoes Designer: Rita Orlov, Chelsea Stark, Lauren Bello Publisher: PostCurious Players: 1+ Age: 14+ Time: 4 or more hours Allplay link: https://www.allplay.com/board-games/emerald-echoes Played with review copy provided by publisher Emerald Echoes is a narrative puzzle adventure featuring … Continue reading

Azure

26. Juli 2026 um 07:41

My Gathering comments on Azure — “Surprisingly good abstract filler that I’m still thinking about. Might buy, even though I dislike abstracts.”

And now it is bought, and after playing another game I ordered the expansion. “Filler” is always a crowded category, but most of my fillers are card games (R4TG used to be a filler, before Counterstrike). Azure reminds me of Marrakesh (the Joli Kansil backgammon-esque trick taker. Or trick-taking backgammon game). It takes a classic game and then restricts your moves based on cards. In Azure, each space has one or more benefits …. typically points, but also cards and playing on a space requires one card of the suit for each boon on it ….

…. less one card for every piece on it’s row or column.

First to 25 points wins, except that if you have to play a piece and can’t you lose (and there are limited pieces). Also there are mountains, which block connectivity across their space, and the first person to have two “influence1” on the mountain gets the benefit, but it can be lost if the other player gets more influence.

It’s a little brain burney, but because you start with random cards you can’t calculate everything in theory. (And the second player gets an extra card, so it’s not clear if the first or second player has an advantage, at least to me).

I’ve recently downsized my game bag2., but I’ll bring this for a while. I guess I like abstracts that have a bit of card-driven chance.

RatingSuggest

Update — Clarified how to influence the mountain pieces, as per the comment below.

  1. Which is sometimes done the same thing as a discount … a piece on the row or column, but it is sometimes any piece in the same region, or on a special symbol. ↩
  2. I’m getting old and the walk from the car to the store is a bit long these days ↩

Take Cat (Saturday Review)

25. Juli 2026 um 12:43

You put down a bowl of soft food, and moments later, you hear the jingle of her collar. Here she comes! First, she pauses at the conservatory door and watches you for a while. You eagerly point at the wonderfully fresh food, enticing her to come in and eat. She turns away to look out into her domain, our back garden. Eventually, she strolls over - in her own time. Of course, whether she's ready for her lunch, when she eats, or indeed, where she eats, is all her own choice. As her pet dad, you just Take Cat by Gareth Edwards from Gibsons with art by Juliana Eigner.

The post Take Cat (Saturday Review) appeared first on Tabletop Games Blog.

❌