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Programmable Action Games with Bill Lasek

Bill Lasek, designer of Koi, discusses how to design programmable action games.

Programmable actions provide really interesting options for players and create really interesting challenges for designers. Bill’s game, Koi, programs fish moving around a pond, so he has first-hand experience with this type of game.

The post Programmable Action Games with Bill Lasek appeared first on Board Game Design Lab.

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Board Game Graphic Design with James Van Niekerk

James Van Niekerk, professional graphic designer and creator of Valor & Villainy, discusses colors, fonts, hierarchies, and tons of other concepts that you need to think about when working through the graphic design of a game.

The post Board Game Graphic Design with James Van Niekerk appeared first on Board Game Design Lab.

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Designing Deduction Games with Tim Fowers

Tim Fowers, designer of Burgle Bros and Fugitive, discusses how to design deduction games.

Fugitive is one of my favorite deduction games, and Tim’s next game, Sabotage, is also a really cool deduction game coming out later this year.

The post Designing Deduction Games with Tim Fowers appeared first on Board Game Design Lab.

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Designing a Deck Building Game with Darwin Kastle

Darwin Kastle, from White Wizard Games, discusses how to design a deck builder.

Darwin is a hall of fame Magic: the Gathering player and has a TON of experience designing card games. His most popular games are Star Realms and Hero Realms.

The post Designing a Deck Building Game with Darwin Kastle appeared first on Board Game Design Lab.

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

Daniel and Connie Kazmaier discuss how they put together a rather large online playtesting group for their game, Chai.

They have nearly 800 playtesters in their group and go into how they’ve nurtured and developed it.

The post Creating an Online Playtesting Group with Daniel & Connie Kazmaier appeared first on Board Game Design Lab.

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Designing a Tabletop RPG with Stephen & Michael Stagliano

Stephen and Michael Stagliano discuss designing an RPG system. They’ve been working on their own tabletop RPG game, and they run a podcast, both called Tavern of Heroes.

They’ve been playing and designing role playing games for years, and we have a lively discussion on the ins and outs of putting one together. These guys have an incredibly high charisma modifier, haha.

The post Designing a Tabletop RPG with Stephen & Michael Stagliano appeared first on Board Game Design Lab.

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Designing Dexterity Games with Aron West

Aron West, designer of Catacombs, discusses the art and challenges in designing dexterity games with depth. He’s been designing and publishing these types of games for years and has a ton of insight on the topic.

And be sure to check out the latest version of Catacombs HERE.

The post Designing Dexterity Games with Aron West appeared first on Board Game Design Lab.

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