Lese-Ansicht

Randomness and Player Agency with Calum Taylor

Calum Taylor, designer of Motora, talks about balancing luck with player agency.

It’s good to have luck to keep a game unpredictable, but if it goes too far, players will feel like the game is playing them. You need to make sure players feel in control while also allowing for cool “plot twist” moments.

And be sure to check out Calum’s game on Kickstarter HERE.

The post Randomness and Player Agency with Calum Taylor appeared first on Board Game Design Lab.

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Playtesting with Assad Quraishi

Assad Quraishi, designer of Genesis: Battle of Champions, talks about playtesting.

Assad is a professional user interface designer and has a ton of insight on testing.

Resources mentioned in the show:

Here is some info about James Bach:
And for James Whittaker

The post Playtesting with Assad Quraishi appeared first on Board Game Design Lab.

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Designing Expansions with Sami Laakso

Sami Laakso, designer of Dale of Merchants, talks about designing expansions.

Sami recently put together a pretty substantial expansion for his own game and has a good bit of insight on the topic.

And be sure to check out Sami’s game and expansion on Kickstarter HERE.

The post Designing Expansions with Sami Laakso appeared first on Board Game Design Lab.

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