What a great time we have had at this convention! 2 fulls day of gaming in a fantastic historical setting here in Camden, South Carolina. But it hasn’t just been gaming though. Today started with a 3+ hour tour of the Camden battlefield and a demonstration at the Battle of Hobkirk’s Hill as well.
Rick Wise who is the Executive Director of the South Carolina Battlefield Preservation Trust gave us a 90 minute tour and discussion on the battle fought at Camden on August 16, 1780. The Patriots led by Horatio Gates and Baron DeKalb fielded about 4,000 muskets versus around 2,200 British soldiers led by Lord Charles Cornwallis and Lord Rowdon. The battle resulted in a major British victory with Cornwallis’ force suffering just over 300 casualties while Gates’ suffered almost 2,000.
Rick had a British Brown Bess musket and a French Charleville musket used by the Patriots that we were able to see fitted with bayonets and wielded by 2 lucky volunteers. These would have been truly terrifying to stand against and when wielded by trained soldiers were deadly weapons.
He also shared with us that archaeologists discovered the skeletal remains of 14 soldiers at the battlefield alongside period artifacts like musket balls and buttons.
Forensic and artifact analysis identified 12 Continental soldiers from Maryland and Delaware, one North Carolina Loyalist militia member (who was also Native American), and one British soldier from the 71st Regiment of Foot (Fraser’s Highlanders). They also were able to reveal that some of the Continental soldiers were teenagers, including two young men aged 16 to 19. It was truly sobering to see their unmarked grave and to find out that several were so young. Honor and bravery as well as the desire for freedom knows no age and these soldiers truly gave their lives for a cause they believed in.
There also was a nice monument to the sacrifice of de Kalb who commanded the American right wing during the engagement leading the premier units of the Delawareans and Marylanders. When the left and center of the American line disintegrated, de Kalb’s force had to beat a retreat before becoming completely surrounded. During this juncture of the fighting, the Baron’s horse was shot out from under him and he was thrown to the ground. Before he could gain his feet, he was hit with three musket balls and bayoneted multiple times by approaching British soldiers. The wounds would prove to be mortal.
Captured shortly thereafter by the British, the wounded general was picked up by General Lord Charles Cornwallis on his way to the rear. The British general, upon seeing de Kalb said the following: “I am sorry, sir, to see you, not sorry that you are vanquished, but sorry to see you so badly wounded.” Showing respect to the Baron though, Cornwallis reportedly, oversaw the dressing of the German’s wounds by his own surgeons. de Kalb would die 3 days later of his wounds.
We then made our way to the site of the Battle of Hobkirk’s Hill and were instructed by a US Army artillery officer on the use of Continental cannon. I was lucky to be chosen to act as the rammer or spongeman and very much enjoyed the activity where we trained to load and fire the cannon in under 15 seconds.
Here is a video of the firing of a musket but you will have to wait for the cannon video to come out on the YouTube Channel.
Such a great experience and I was very glad we took the time to participate in the tour. We then returned to the gaming area and setup BoAR Newtown from GMT Games.
I have wanted to play this for a while now as it is a unique and specialized entry to the BoAR Series. Newtown feels quite different from standard BoAR titles mainly because it replaces traditional line-infantry tactics with combat rules for the Indians that are very different.
The Movement and Activation System simulates the decentralized, individual nature of Indian warfare, where small war parties act on their own initiative rather than rigid command structures which is represented with a chit pull mechanic. In the chit pull cup are each of the Indian formations along with a single combat chit. When formations are pulled they can move and if the combat chit is pulled only those formations that have already moved and are adjacent to Patriot units may then attack. Formations pulled after this bit can move but cannot fight. This was very chaotic and created some task challenges for Alexander.
The Indians are lined up behind fortifications at the start of the game and will await the approaching Patriot troops from the protection of these improvements.
The game also includes Opportunity cards that adds a layer of hand management and tactical unpredictabilityas the cards act as one-off events or provide bonuses. The game also includes custom rules for Indian honor, ferocity, evasion and their specific resolve when facing artillery fire and have a chance to break. Just a very interesting game and I am glad that we played it.
To end the evening we got the chance to sit down with designer Bruno Sinigaglio and play his new game called Small BoAR The Battle of Cowpens.
The aim of the Small BoAR design concept is to include small and critical battles that otherwise do not fit the scale of the Battles of the American Revolution (BoAR) system designed by Mark Miklos. This new system was designed by Bruno Sinigaglio working closely with Mark Miklos to preserve the continuity and popularity of the original system. It feels very familiar to the original but takes the scale in a new direction. From 25 yard hexes vs 200 yards in BoAR, the scale change gives players the chance to try new tactics with rifle and musket fire as these are now up to 8 hexes range for rifles and 3 hexes for muskets while artillery is now up to 24 hexes.
The game also highlights the importance of cavalry and their tactics as their proper use on the battlefield can lead to devastating results.
We had a great time with this one and while we only played 5 full turns there is more to explore and we can’t wait to get our hands on a copy. We have been told it should be releasing in mid to late October.
That was it for today and we are now finished with the gaming portion of the trip. Tomorrow we are going to leave early and travel to 3 battlefields in the area on our way to Columbia and the airport in Buford’s Massacre in the Waxhaws, King’s Mountain and Cowpens.
Day 2 dawned early with a morning gathering at the Camden Revolutionary War Visitor Center to receive instruction on the days events and schedule. As you can see in the picture below, there were about 50 gamers who showed up early to get a good start on the gaming.
We entered the gaming hall and I was very surprised as it was very nice and cozy and felt roomy with lots of tables setup to choose from. We chose a corner in the back and began setting up to play Battles of the American Revolution Oriskany from the American Revolution Tri-Pack #2 from GMT Games.
There were a lot of different games being played including BoAR, Washington’s War, Liberty or Death and Common Sense as well as a BoAR Eutaw Springs tournament going on.
Bill Simoni and designer Trevor Bender playing in the Eutaw Springs tournament.
A demo of the upcoming Common Sense by designer Sam London.
Washington’s War.
Liberty or Death.
We decided to play the historical scenario for Oriskany which is a 6-turn game focusing on the August 6, 1777 ambush as General Nicholas Herkimer’s relief column is trying to make their way up the Military Road to Fort Stanwix.
The game starts with the British player having to set up their units in an ambush that has to be connecting contiguous units adjacent to the Patriots and they get an Ambush marker placed on them which will grant a 1 column shift to their attack if they can successfully make the ambush roll.
Alexander didn’t roll well so several of his units were detected and lost their element of surprise. You can see that 3 of his units lost their Ambush markers and this would prove to be a boon to the Patriots.
We spent the next 3-4 turns beating ourselves as our planned attacks were not working well and we basically rolled poorly and did damage to ourselves. Very odd but it was fun. But the best part of the system is the Tactics cards that create a bluff type of mind game.
The Tactics cards options are split into tiers with the 4 basic tactics always eligible to be chosen whereas advanced maneuvers require a commanding leader present and sometimes specific adjacent vacant hexes to execute. Common tactical choices include attacking in echelon, turning flanks, frontal assaults or attempting to withdraw. I very much enjoy this aspect because it adds a psychological tension that castes players to anticipate and bluff. Just a really neat addition to the game.
In the end, Alexander’s British and Indian allies ended up killing 2 of my leaders and also reduced 3 of my units and I was unable to advance the relief column to the point needed. He won the scenario with 4 VP to my zero. We had fun and I am glad we had a chance to play this one.
A leaderless rabble was defeated.
We then got in a game of Liberty or Death which is my 2nd favorite volume in the COIN Series.
I played as the Indians and Alexander took the French. I worked on building Villages and then started Plundering the Patriots of their resources. Meanwhile the French did a great job of getting into the war early by the end of 1777 and then worked well with the Patriots to attack the British in New York and New York City driving them out of both. This put a great deal of pressure on the Indians as I had to continually Raid into these areas trying to keep their level of Opposition low.
In the end, Alexander’s French earned victory at the end of 1779 (5th deck) with the finals scores being French -5, Indians (Grant) -10, Patriots (Shane) -10 and British (Mark) -15.
I saw something I have not seen before as my Indians got skipped multiple times on my turns due to Brilliant Stroke cards, Winter Quarters and some inopportune passing. Just weird that I lost 3-4 turns and also got into a cycle of only getting Limited Commands due to the eligibility on cards.
We next took a few minutes to walk around the grounds at the Camden site. My favorite part was the redoubt.
The British redoubt.
I was very interested in the ditch in front of the redoubt wall and its formidable defense as sharpened wooden stakes called fraises are placed horizontally projecting straight out from the earthen parapet. Their primary purpose was to prevent attacking infantry from climbing up the exterior wall.
We had a long discussion about how effective these would have been as infantry would have to run this gauntlet to get at the defenders all the while taking rifle fire and cannon fire. Just diabolical really.
Once inside there are several protected covered areas for storage of arms and supplies as well as to offer some additional protection to defenders.
Just a really cool experience being able to get inside this fortification and experience the history.
We ended the night with a group dinner at a local brewery. We sat with our friend Bill Simoni and Mike from My Own Worst Enemy.
Tomorrow we are taking part in a 3+ hour guided tour of the Camden battlefield as well as nearby Hobkirk’s Hill. We are then going to play a few games including BoAR Newtown and possibly the new Small BoAR Cowpens.
If you have been following our blog for a while now, you know of my affinity for the history of the American Revolutionary War. I am a proud American, believe deeply in the principles of our land and the Constitution that governs it and am grateful to God every single day that our country was successful in our fight for its freedom in order to create a better society and to assist all peoples with protecting their “unalienable rights” endowed by a Creator, which include “Life, Liberty and the pursuit of Happiness”. I enjoy playing wargames on the American Revolutionary War and very much enjoy learning about the history and its key battles. There are many out there that feel the same as I do and they have designed lots of these type of games and with 2026 being our 250th Anniversary of the Declaration of Independence, there are events that are planned to celebrate it.
One of which is an event put on by GMT Games and Mark Miklos called Gaming the American Revolution – Camden 250 being held in Camden, South Carolina September 24-27th. The event includes 3 days of gaming centered on American Revolutionary Wargames produced and published by GMT Games but also includes several events, gatherings and historic tours of the Camden Battlefield.
We are attending and at the time of the posting of this are already on a flight on our way to Columbia, South Carolina via a short stop in Chicago, Illinois. We are very much looking forward to the event and have plans to play at least 2 games from the Battles of the American Revolution Tri-Pack II including Newtown and Oriskany, as well as any other opportunity that presents itself. We also are going to participate in the various tours of the Camden Revolutionary War Visitor Center and nearby battlefield and also plan to drive to a few others sites on our way home to the airport namely Waxhaws and Cowpens.
At the end of each day, I will be putting together a short summary of what we did that day at the convention. I would like to keep this to just a few paragraphs with several pictures to give you an idea of the games we played that day, people we talked with and other activities we participated in. We will still work on doing multiple videos as well that will be released on the YouTube Channel over the next few months but this written coverage will supplement the videos. This summary will most likely not be posted until near midnight EST each night so you might be checking it out the next morning which is fine.
Finally, if you are at the event please feel free to find us and say hello. I believe that we are very friendly and accessible and love to make connections with our fans and followers. In fact, we have TPA buttons and stickers to give away so just ask. We also would like to take a picture with you so we can document it in our writings.
Please check back each day for a summary of the days exploits. Thanks for following along.
Because this is a wargaming blog, I am going to share below some of our content we have made regarding AmRev War games for your review:
Battles of the American Revolution Tri-Pack II: Monmouth, Germantown and Newtown is the second compilation of earlier releases from GMT Games’ Battles of the American Revolution Series. These are tactical level battles at the regimental level with a map scale of approximately 200 yd/hex.
Additions to the original releases include:
maps are hard-mounted
packaged in a GMT “deep box”, which is a 3″ box
rules and player aids printed in color
all replacement counters that have been issued since the games’ original releases
a new one page matrix-style play aid to assist the First Nations player in Newtown
Joel Toppen’s Solitaire Tactics Card play aid
a significantly upgraded Germantown rulebook addressing errata and ambiguities
For those that don’t know, the World Boardgaming Championships (WBC) takes place every year in late summer and is held at the beautiful Seven Springs Mountain Resort in southwestern Pennsylvania. WBC is a national, even international, event where players come together to play games both competitively and for fun with other gamers. The competitive side of the games include everything from tiddly winks, to Robo Rally, Diplomacy and to heavy wargames including many from one of our favorite publishers GMT Games including games such as Combat Commander, Empire of the Sun and Panzer. Also at this convention, the initiates of the Battles of the American Revolution Series gather to hold a competitive tournament competing for the Golden Tricorne (this award doesn’t exist as I just made it up but maybe Mark Miklos will figure out how to get this accomplished!).
Each year, series designer Mark Miklos writes a fairly in-depth and lengthy After Action Report that he posts in various locations on the interwebs including on Facebook, the Consimworld Forum folder for BoAR and on GMT’s website on their InsideGMT blog. This year, Mark has again agreed to share his AAR with us to post here on the blog for our readers to enjoy.
This was a special year for American Revolutionary War gaming at the World Boardgamiong Championships. Our Battles of the American Revolution event nearly drew record attendance. Thirty three players, one short of the all-time high, battled across eight classic Rev War battlefields. Our numbers included seven new players from among the fifteen who attended our demo on Sunday evening. In addition to the gaming itself, this year’s BoAR event included three special activities to celebrate America’s 250th anniversary: a seminar, a trivia game and a party. Each will be described below.
We were given a dedicated space for the entire week in the Foggy Brews unlike in year’s past when we had to compete for table space in Winterberry. This year we hung flags and banners, played period music, and in general had an 18th century refuge to further enhance the special mood and vibe.
Two heats were played on Monday. Heat 1 was the Chatterton Hill scenario from the Battle of White Plains. Twenty two players competed as we kicked off the week. Because White Plains is the most recent volume in the BoAR Series it has a short competitive record. Nevertheless, the outcomes this year were telling. Each side scored four decisive victories with the British adding another three substantial ones. This is a 57% winning percentage for the British which closely approximates the 60% edge that the British have had in this scenario based thus far on twenty four tournament games.
Heat 2 was the old classic, Saratoga. Sixteen players squared off in this one. We played the campaign game with this year’s British players dominating. They scored four substantial victories to two. Each side added one marginal win as well. Ten players returned on Tuesday morning to face off in the full Brandywine Creek campaign. The optional “Muddying the Waters” intel rules were not used. It was great to see this big battle on the table. I took the approach this year of selecting larger games that typically are used for a final and instead used them during the heats. Outcomes in this battle were comparable with the Americans earning one decisive and one substantial victory while the British earned two substantial and one marginal win.
Eleven players showed up for the Battle of Germantown on Wednesday morning necessitating the first and only bye in this year’s tournament. It was given to yours truly as last year’s champion according to standard WBC protocol. The remaining ten players earned one American substantial victory, one British substantial victory and one British marginal victory. The other two games witnessed the first draws in this year’s tournament as John Vasilakos and Bruno Sinigaglio completed a game of maneuver in which neither earned a VP. The match between Chris Mlynarczyk and Frank Sinigaglio was a little more robust with Chris’ British earning two VP’s and Frank’s Americans earning three.
Our final heat, played on Thursday, was the full Monmouth Courthouse campaign. This is another big game which was nice to see played by twelve players. The British swept the field with one decisive, one substantial, and one marginal victory. The other three games ended in a draw: Charles Orndorff and Bob Jamelli (3 VP’s each), Tim Miller and Randy Collard (3.5 VP’s to 1 with Tim missing a marginal win by one-half VP), and John Vasilakos and Father Eric Tolentino (1 VP to none respectively). After the heats we advanced the top eight players to single elimination beginning with a quarter final round. The top seeds were Miklos (17 tournament points), Father Todd Carter (15 TP and 83 cumulative army morale points), John Vasilakos (15 TP and 10 cumulative AM), Young Rob Doane “The Good” (10 TP), Tim Miller (7 TP), Charles Orndorff (4 TP, 74 AM), Chris Mlynarczyk (4 TP, 49 AM), and Bruce Cota (4 TP, 20 AM). Bruce was unable to play and so the eighth seed was offered to the first alternate, Jim Dauphinais (4 TP, 19 AM). Jim was also unavailable and our second alternate, Jeff Lange graciously stepped up (2 TP, 32 AM).
The game was the first day at the Battle of Newport. The full two-day battle of Newport had been played three previous times as a final with the Americans winning all three. Interestingly, in the Day 1 action, it was the British who won three, two decisively and one substantially, while the Americans managed one substantial victory when Father Todd’s Americans defeated Chris Mlynarczyk. It was now on to the semifinals. To fit the semi-final and the final into a single day I selected short games which were welcomed after the string of long contests at Brandywine, Germantown, Monmouth and Newport.
Thus, our semifinal was the Guilford Courthouse historical scenario. Here John Vasillakos’ British won a solid marginal victory over Father Todd’s Americans, 5.5 VP’s to 1. Meanwhile, Rob Doane’s Americans won marginally over my British. In our match the VP’s were tied at 3 each, but the British need a margin of +2 VP’s to win, otherwise the Americans do.
The stage was set for the final pitting John Vasilakos against Rob Doane at the Battle of Eutaw Springs. Over the course of 225 competitive games of Eutaw Springs, the Americans have won 89 times, the British 90 times, and 46 contests have ended in a draw. Since this was the final, however, victory in a draw would be awarded to the player with superior army morale at game’s end. There was no bid as each player got their preferred side, John the British and Rob the Americans. John formed his line forward, anchoring it between swampy ground on his left and the blackjack oak on his right. Rob’s approach took advantage of surprise, initiative, morale, and momentum and he was able to capture a British Regular plus Major Marjoribanks. This gave Rob 2 VP’s to John’s 3 for holding the British encampment. Rob’s gambit was then to slowly fall back, preserving the draw and his now superior army morale, which would be all he would need for victory. John, of course, pursued. In the end each player scored 4 VP’s, but John’s army morale had fallen to 8 while Rob maintained a robust 14 army morale points. Victory for the Americans marked a fitting conclusion in a year of celebration for the 250th anniversary of independence. Congratulations to both Rob and John for an exceptional week of competition and a hard fought final contest. I finished 3rd, Father Todd finished 4th, Tim Miller was 5th and Charles Orndorff rounded out the top six. This year’s final was videotaped by WBC. An overhead camera rig was set up above the Eutaw Springs big board game set prior to play. Audio was recorded. We are all anxious about the chance to watch it when it becomes available and I will share that information with those who may be interested.
Custom “Gaming the American Revolution WBC” Dice Tray made by John Olson awarded as an extra prize for the tournament winner.
We let out all the stops this year in honor of the 250th. First up, on Tuesday evening, we enjoyed a one hour talk by designer Bruno Sinigaglio who spoke to us about the Battle of Cowpens. Cowpens is the first game in our new series, Small Battles of the American Revolution or Small BoAR. Bruno described the battle in detail and how he adopted its elements into the new design wherein he lowered the scale to 1/8 that of a full BoAR game; making a hex 25 yards instead of 200 and a strength point 12 men instead of 100. At that scale, muskets as well as rifles have ranged fire and artillery can fire across the board. This level of granularity allowed Bruno to introduce other elements as well such as placing cavalry in a reserve status that enables them to charge after the normal movement phase has ended. Bruno had an audience of twenty two who paid rapt attention while he shared several PowerPoint slides to enhance his talk. The timing was perfect because we were able to announce that Bruno and I were receiving our proof copies that very week which would be waiting for us to review upon returning home from WBC. This means all those who preordered on GMT’s P-500 will very shortly be receiving order fulfillments. It was a fitting way to kick off our agenda of special events for the week. On Wednesday evening we played Rev War trivia pitting the Bloody Backs against the Yankee Doodles. We had 11 players on each team plus several interested observers who came just for the fun. A spokesperson for each team was asked to put on a uniform, British Regular or Continental courtesy of our friend and reenactor, Chris Mlynarczyk. In each round they would come forward with their team’s written answer on a whiteboard. Nine rounds were played, corresponding to the years 1775-1783, followed by a bonus round. Questions for each round progressed in point value and difficulty. In the bonus round the teams were allowed to bid from among their accumulated points. It was nip and tuck for a while until the British broke through earning a 5 point answer that put them in the lead. They would never look back. In the bonus round the Americans bid it all while the British bid conservatively to protect their lead. Every member of the winning British team received a first day of issue, commemorative envelope from the USPS that featured a postmark of April 19, 2026 stamped Concord, Massachusetts. Each envelope also had affixed to it a commemorative stamp from the five battle series designed for the 250th by the USPS: Lexington & Concord, Bunker Hill, Saratoga, Valley Forge, or Yorktown. It was a lot of fun and a great way to rev things up for our final event, our 250th anniversary celebration and party on Thursday night.
Thanks to Ken Guttermuth, we had signage located around the Seven Springs campus advertising our special events. All were welcome. Participation in the BoAR tournament was not a prerequisite. There were attendees at Bruno’s talk and at our trivia game who were not BoAR players. Likewise, over 50 people came to our party, several of whom saw our signs and were inspired to participate. We served an enormous cake, once again courtesy of Ken Guttermuth. A cash bar was opened directly adjacent to our venue in Foggy Brews just for the occasion. We had period music, remarks, readings, and a reminiscence to our fallen comrades who were not there to celebrate with us. There was a rousing three cheers for General Washington, and even a bit of a sing along where we repeated the refrain, “Hurrah, our country forever hurrah” to the song “An American Frigate” about John Paul Jones and his victory over Serapis in the English Channel. They could hear us in 1776! It was a terrific night, every morsel of cake was eaten, and one or two attendees even got emotional, and we wouldn’t have had it any other way. This was a terrific WBC. Forty two total games of BoAR were played, likely enough to maintain our status as a Century event at the convention. Special thanks to all those who helped to make this year’s event memorable: Ken Guttermuth for the space, the signs, the cake, and all his full-throated support along the way, my AGMs Dave Stiffler and Rob Doane, Dave doing double duty by reciting and leading the cheer for Washington during our party, Jeff Lange for running a companion event in our Rev War space, Freeman’s Farm 1777 by Worthington Publishing, Tim Miller for designing our Gaming the American Revolution logo and banner, Chris for the use of the uniforms at trivia, Bruno for agreeing to break away from his GM duties to give his talk, and to my wife Darlene who was our hostess at the party.
One more thanks must be mentioned. Grant with The Players’ Aid dropped by one afternoon to interview me. He took videos of our decorated room and we discussed several things. I was able to elaborate on our special 250th events. We discussed Volume 11 in the BoAR Series, The Battle of Green Spring. I had my prototype with me, did a short show and tell, and updated the status of the project. We discussed GMT’s upcoming Rev War 250th anniversary event in Camden, South Carolina in September. Grant was also kind enough to inquire about my book, Liberty! A Military History Survey of the American Revolution which incidentally has just gone to the printer as of this writing. Grant is such a gracious host and so easy to talk to. We laughed a lot and probably digressed too much but once we get going, the sky is the limit. It was very kind of him to fit us into his demanding schedule at WBC and to give BoAR so much publicity. At some point soon this video along with his entire WBC 2026 exposé will be up on YouTube for anyone interested. Two down, one to go. We pulled out all the stops at RevCon during Prezcon in Charlottesville last February. Now, at WBC we once again gave it our all to celebrate the 250th. We have one last event on the horizon in Camden in September and I hope to see many of you there. “Hurrah, our country forever hurrah!”
Thank you to Mark for this great insight into the tournament. We appreciate the work he puts into this tournament each year and for his grace in meeting with me while I was at WBC this year. I look forward to the upcoming Rev War 250th Anniversary Event in Camden, South Carolina in September.
Another early morning and we met John Sy to have some breakfast before heading to our scheduled game of World Order from Hegemonic Project Games. We met friends Tom and Tim and they had played the game and prepared to teach Mike and I.
World Order is a strategic level 2-4 player Euro-style board game that focuses on geopolitical influence in 7 different regions. Players are the United States, China, Russia, or the European Union in the year 2010 and compete for global hegemony by earning victory points through economic power, diplomacy, and regional control.
Game at setup. You can see the card market where players build up their deck through improved actions.
This game is played over 6 turns and players have a hand of 6 cards with various actions such as trading goods, influencing countries to become your ally, building military bases and placing influence. Each of the regions will score at the end of turn 3 and 6 and players will have to scramble to gain influence to get the most Victory Points in each region with lesser VP awarded for 2nd through 5th place. But each turn you only play 4 cards fur the actions and then use your remaining 2 cards to earn money and gain research points to purchase new upgraded and more efficient actions.
The game features asymmetric factions representing each superpower’s unique strengths and starting resources. Players will have to choose 1 of 3 Focus each round included my domestic, diplomatic or military, which grants specialized bonuses for that turn.
I loved this one. What a game! My Chinese won with 114 points as I was able to control 3 regions but also weasel my way into 3 others to gain lesser points. This one has a lot of moving parts but plays fairly quickly once people know what they are doing. I very much want to play again.
I next got into a 4-player game of Coalitions: Realpolitik from PHALANX designed by Valdemar Gumienny and Andrew Rourke.
Realpolitik is an area-control board game that features action selection cards where players have to play a card for 1 action that turn including taxing controlled areas, mobilizing new forces and battle cards, moving into battles, scoring victory points or then picking up your already played cards. It’s a very smart and slick little game that sees players competing for control of mid-19th-century German and Italian unification wars.
Combat is lite and fun and uses battle cards that add values of 1-5 to your combat totals but each played unit also has unique abilities that can change the battlefield such as destroying a played unit, adding +1 if the Barrie occurs in an area you control. The goal is to get to 25 victory points first and the game is very quick playing 60+ minutes with lots of strategy, creating alliances and working toward your goal of dominating key areas. Just a very fun and interesting game. I was able to guide my Prussians to victory scoring 25 VP first and it came down to the very end as Italy was also close on my heals. I liked it so much that I’m going to get a copy and hope to play the game with our local gaming group. Thanks to Ric Mann fur teaching and for the members of the Hoosier Herd gaming group for playing.
I then met up with Mark Miklos to chat about his newest upcoming volume in the Battles of the American Revolution Series called The Battle of Green Spring. We did a fairly lengthy video interview covering the game and its history as well as discussing his upcoming book called Liberty.
The Battle of Green Spring was the largest field battle fought in Virginia during the American Revolution with over 10,000 combatants. In addition to being noteworthy for its scope, this battle was Lord Cornwallis’s final victory in North America and served as the immediate precursor to the Siege of Yorktown.
I ended Day 3 playing The Adventures of Conan from Gale Force Nine, which is an asymmetric, semi-coop dice game of exploration, sorcery and combat set in the Hyborian age of Conan. We bounced off this one hard. Poor rules, lack of structure and little clarity, which is a shame. The art is fantastic, great components with custom dice but I felt like we had no idea what we were doing or how we were supposed to reliably get things done. We will try to watch a video out there to get an idea about what we are supposed to do and then maybe give it another try.