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Published — 30. März 2026 Meeple Mountain | The summit of board gaming

Operation Barclay Game Review

Operation Barclay is one of the most inspired marriages of setting and mechanic that I’ve ever had the pleasure of experiencing. How did designer Maurice Suckling get the idea to pair the story of Operation Barclay, the Allied plan to feed the Axis false information about an upcoming Mediterranean invasion, with poker and a shell game? It’s such a remarkable idea, such a perfect idea. Most game designers would sacrifice body parts in exchange for an idea this good.

While the real Operation Barclay was about convincing the Axis that the Allies would invade Greece when they were in fact planning to invade Sicily, Operation Barclay the game gives us a bit more ambiguity than that. There are five possible areas of attack, stretching from Morocco-to-France and Egypt-to-Turkey. The Allied player places wooden Intelligence tokens into each of them. One lane, whichever the Allied player decides to make the Primary Offensive Sector, gets four positive Intelligence tokens and one negative. The Secondary Offensive Sector gets three of the first and two of the second, and the other three Sectors, red herrings all, get two and three.

[caption id="attachment_329516" align="alignnone" width="1024"]A board imprinted with a map of the Mediterranean, with many wooden hexes going across the Mediterranean sea from Africa to Europe. Most of the tiles…</p>
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Arkwright: Anniversary Edition Game Review

About five years ago, I had the chance to play a friend’s copy of the game Arkwright (originally published in 2015 by Spielworxx.) My buddy Jason was a huge fan and wanted to show off his copy to our strategy gaming group, so we got a three-player game rolling at my place. About four hours later, we came up for air to talk through our thoughts: mostly positive, a bit too long, a lifestyle game that really needed to be played often to be truly fulfilling.

My favorite game of all time—then, and now—is City of the Big Shoulders, now known as Chicago 1875: City of the Big Shoulders. “City BS”, as it is known in my circles, is a special game for a lot of reasons. Its focus is on the city of Chicago, in a period where a somewhat shocking number of famous companies were born there: Oscar Mayer, Quaker Oats, Kraft, Florsheim Shoes, Schwinn, Swift & Co., and many more. It’s the only game I’ve ever played that successfully combined the stock manipulation mechanics of popular gaming systems (such as incremental capitalization of 18xx games) with a straightforward worker placement mechanic that drives the middle phases of each round. It’s also a knife fight, a game that has epic swings and great competition, in…

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Published — 29. März 2026 Meeple Mountain | The summit of board gaming

Cities USA Game Review

Cities (2024, Devir) was a very late cut from my list of the top 10 games of 2024. I loved Cities, but competition was fierce that year. Cities was my second-favorite “long filler” of 2024, just after Tower Up, another city builder, and a game that was such an elegant and easy teach for gamers of all shades. (This is another reason why I think 2024 will eventually go down as one of the best years in tabletop…it was such a deep year for new releases.)

Had Cities hit the market in 2025, it would have been one of the top three or four games I played. But, that’s the difference, isn’t it? With thousands of games hitting every year, it’s a crapshoot trying to figure out the best time for a game to hit the market.

A box showed up on my doorstep recently…and when I opened it up, I was overjoyed to see that one of my most anticipated games of 2026 was inside. Cities USA is a standalone expansion to the Cities system, with 90% of the rules from the base game and a host of new city boards modeling major US city tourist destinations.

As a man who is pre-sold on the Cities system, I’ll save you some time: Cities USA is…

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Published — 28. März 2026 Meeple Mountain | The summit of board gaming

All Aboard! Game Review

One of my favorite things about reviewing games is finding titles where I begin to form opinions, only to pivot as I do additional plays of the same game.

That’s especially true when I hate a game after the first play.

All Aboard! (2025, Devir) is one such title. It’s a family-weight card game that accommodates 2-5 players. The rulebook is a bit too long, which I initially thought would be trouble for a game aimed at an eight-year-old and their family. I got a little worried when I got to the back of the rulebook, and found such a wide variety of card powers incorporated into the game. I knew, immediately, that the game needed but was missing one thing: a player aid. (Remember: EVERY GAME NEEDS A PLAYER AID.)

All Aboard! has many elements of a programming game. Using a hand of cards, players must place one of their animal cards onto a boat in the middle of the table. Each boat (one per player is laid out on the table) can hold three cards, with a weight limit that will be checked later. On the player’s first and third turn each round, they must play a card face-up to a boat if there is space. On their second turn, they play one of their cards…

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Published — 27. März 2026 Meeple Mountain | The summit of board gaming

Neuroshima Hex Game Review

Neuroshima Hex has known three previous editions, each ultimately widening the pool of available factions and improving on what was already a very good design. Now, on the occasion of its 20th anniversary, publisher Portal Games has rebooted the line again. Blessed are we who live to see such times. Finally, you can own a base set of Neuroshima Hex with a box that doesn’t look like absolute butt. Aesthetics was never the point of all this, but goodness.

Inside that box, you’ll find four factions’ worth of tiles with which to play this marvelous game. Do the tiles look better? Listen, there are limits to what you can manage when designing a game that has to convey a large amount of information in a small amount of space. Do the tiles look good? No. Do they look bad? No! They’re a miracle of legibility. Don’t worry about it.

The basic idea is pretty straightforward: on your turn, you draw up to three tiles, discard one, and then play, discard, or save the others. Your tiles are a mix of Troops that attack and hinder your opponent, Modules that provide buffs and debuffs to the pieces on the board, and Actions, which can do all variety of things depending on the faction. As the game progresses, the board gets…

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Published — 26. März 2026 Meeple Mountain | The summit of board gaming

Smitten 2 Game Review

I recently had the chance to pull in a review copy of the Stonemaier title Origin Story, a game I first learned about during SPIEL Essen 2025. As a bonus, Stonemaier threw in a free copy of a small card game called Smitten 2, based on the game Smitten, a title I was not aware of. When Smitten 2 arrived, I broke it out and did a couple solo plays.

The setup is quick, and the goal is simple: using a small hand of cards, players must build two matching 3x3 grids of cards, with the win condition tied to placing 17 of the 18 cards in the deck. During setup, all cards are shuffled with one being left out, unseen…in solo, the player manipulates two hands and has to play each tableau off each other, using the card powers aligned with each card and its specific playable position in the grid. (The 5 card can only be played in the middle of each tableau, while the 1 card can only be played in the upper left corner, for example.)

Across those first two plays, I didn’t win, but some interesting choices were on offer. Each card’s placement rules make for a fun puzzle, and I came close…

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Published — 25. März 2026 Meeple Mountain | The summit of board gaming

Dino Dynasty Game Review

I didn’t know there was a market for players looking for a dinosaurus skirmish game rich with history…but then the team at Ion Game Design handed me a copy of Dino Dynasty, their 2025 release designed by Ion’s Chief Creative Officer, Jon Manker. About a year prior, Manker had led a small group of media members through a demo of the game, and the most striking part about that walkthrough was the stunning dino art from artist Johan Egerkrans.

The work of Egerkrans, the author/illustrator of the book Dinosaur Dynasties, is the real star and reason to give the game Dino Dynasty a look. The game is an impressively streamlined version of more complex skirmish games, especially compared to some of the more rules-dense wargames I cover here on the site.

But the real question for me is the audience—while we had fun with our plays here, I can’t for the life of me figure out who the target audience is for the product.

This Biome Isn’t Big Enough for the Both of Us

Dino Dynasty is a very snappy “troops on a map” game for 1-6 players. The game’s incredible level of customization starts with the setup: there are more than 20 different playable dinosaur clans, 30 double-sided…

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Published — 24. März 2026 Meeple Mountain | The summit of board gaming

Muster: Raise the Banners Game Review

Muster: Raise the Banners, from designer Spencer Lloyd Thomas and with vibrant art from Pedro R. M. Andreo, is a quick little two-player lane battler. Each turn, you play a single card to its matching lane, or discard a card onto one of the central spaces, then draw a card. The catch is that the cards have to be played in ascending order. If I play the mighty green six early in the game, I can’t play any more cards to green.

This may sound familiar to some of you. It certainly did to me. Muster draws a whole heap of inspiration from Reiner Knizia’s 1999 masterpiece Lost Cities, one of the greatest two-player games ever published. I don’t knock Muster for that, and you shouldn’t either. It adds some flair of its own, like the two-sided wild cards that can be played in conjunction with other cards, and the Rainbow cards, which can be discarded to any center slot to open up that particular lane to cards of any color.

The board, a few turns into a game. Four cards sit to the south of the board, three sit above it.

This is a great idea. It means that you never quite know when a lane is done. I…

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Published — 23. März 2026 Meeple Mountain | The summit of board gaming

Castle Nightingale Game Review

There’s quite a bit about Castle Nightingale to catch the attention of the discerning gamer. That box, with its palette of dark blue and warm orange, stands out on a shelf. As you get closer, the colors organize into three mangy cat ninjas and a game red panda samurai, all charmingly rendered by Vincent Dutrait. That one cat making eye contact more or less dares you not to be interested. As you pick up the box, which you inevitably will, you might notice the “B. Cathala” listed alongside co-designers Eliette and Jérémy Fraile. Only then might you notice the logo in the lower left corner.

You don’t often get to say, “Sand Castle Games has a new game out.” Prior to Castle Nightingale, you’d have said it twice. There was the 2019 release of Res Arcana, and the 2022 release of First Empires. Three games in eight or so years—I’m including production work on Res—is a slow, considered pace. And to think that people used to marvel at Days of Wonder’s approach of only one title a year.

Even if they only have a 50% hit rate, Sand Castle’s pace suggests that they only release the games they really want to release. It’s clear from their production choices that they pour all of their attention into each…

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