Last Lantern Game Review
Polyomino Play
I’m a fan of polyomino tile-laying, and it always amazes me to see new ways the mechanic is used in board games. Some of my personal favorites include A Feast for Odin, Caverna: The Cave Farmers, and Planet Unknown. Here, we have a cooperative spin on polyomino tile-laying with a push-your-luck element to boot. Count me in!
I had a chance to meet the folks from WWBG at a couple of different conventions last year. They’re a small but mighty publisher out of Taiwan whose passion for their games is unlike anything I’ve seen in the industry.
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Their goal is to bring more Asian designs to the Western market, and some of their releases so far, such as Lone Wolves and Castle Raisers, are already a solid testament to that mission.
Learning the Lantern
Last Lantern plays out over seven to nine rounds, with players working together to place tiles in their canopy in an effort to cross the goal line.
Each round, players silently and independently select a location on their lantern wheel, which determines the familiar token and tile they’ll take. However, if multiple players choose the same location, they’ll have to discuss and decide who gets what. Familiars are collected into sets and can…
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