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Moytura Review

04. August 2026 um 14:39
MoyturaHere are two facts you should know about me: I love area control games, and I often only get to play board games with two players. Sounds like a conundrum, right? Well! Moytura pitches itself as a two-player area control game with the feel of a five-player game, thanks to three bot players. But does […]

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Galileo Galilei – Und es spielt sich doch

Galileo Galilei Brettspiel Review

Angeblich soll Galileo Galilei den berühmten Satz geprägt haben: "Und sie bewegt sich doch." Neuste Forschungen zeigen aber, dass dies eigentlich eine urbane Legende ist. Auch sein Bild vom Sonnensystem ist mittlerweile widerlegt worden. Galilei ging von kreisförmigen Umlaufbahnen aus. Die elliptischen Bahnen, die auch schon zu seiner Zeit bekannt waren, waren für ihn Mumpitz und passten einfach nicht in sein Weltbild, auch wenn seine kreisförmigen Umlaufbahnen die Welt nicht so korrekt erklären konnten wie die böse Konkurrenz. Aber darum geht es auch nicht in dem Brettspiel von Tomáš Holek, hier entdecken und erkunden wir den Nachthimmel. Wie das funktioniert und ob uns das Spiel, welches bei Frosted Games erschienen ist, gefällt, erfahrt ihr in der Review.

Viel Spaß beim Lesen!

Der Beitrag Galileo Galilei – Und es spielt sich doch erschien zuerst auf Brettspiel Reviews, Empfehlungen und Podcasts von Brettspielerunde.

Risk It For A Biscuit (Saturday Review)

01. August 2026 um 12:43

A small hand reaches into the tin, fingers excitedly hovering over the treats inside. The choice should be simple: take a biscuit, any biscuit. But no: two biscuits are better than one, and three better than two. Yet, if the little hand takes too long to make up its mind, the little burglar will be discovered. Well, it's time to Risk It For A Biscuit by Jessica Metheringham from Dissent Games.

The post Risk It For A Biscuit (Saturday Review) appeared first on Tabletop Games Blog.

Got Five! – Zahlenraten für Masterminds

Got Five! Brettspiel Review

Deduktionsspiele haben es bereits ein paar Mal aus ihrer Nische in die breite Brettspiel-Öffentlichkeit geschafft. Das beste Beispiel aus der jüngeren Vergangenheit für mich ist Turing Machine. Dabei blieben sie aber immer eher ein Spezialfall, der für die breite Masse meist zu komplex war. Got Five! von Yoann Levet ist da anders. Die Regel-Hürde ist recht niedrig und bisher hat es allen, denen wir es am Brettspiel-Tisch vorgestellt haben, sehr gut gefallen. Warum das so ist, erzählen wir euch in diesem Artikel.

Viel Spaß beim Lesen!

Der Beitrag Got Five! – Zahlenraten für Masterminds erschien zuerst auf Brettspiel Reviews, Empfehlungen und Podcasts von Brettspielerunde.

Wingspan Pocket Review

29. Juli 2026 um 13:33
Wingspan PocketOver the last few years, there’s been a clear trend of creating “distilled” or more “accessible” versions of larger games. Terraforming Mars has Ares Expedition, 7 Wonders has 7 Wonders Architects, Pandemic has Pandemic: Hot Zone, and Ticket to Ride has its Express line, to name a few. When Wingspan first came out in 2019, […]

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Worlds Upon the Wind

28. Juli 2026 um 22:19

I tried the demo for this somewhat cozy game a few days ago, and decided to buy it.

This is a deck builder where each card has 1 or more glyphs, and possibly a special ability. You are basically a god/explorer founding villages. When you pick a location it contains two regions (plains, swamps, buildings, etc) that determine what combination of glyphs are worth things, and you then draw a hand, use the abilities/glyphs to fill the puzzle, then get a second hand and that’s it.

(The puzzles are basically decision trees. You can unlock A or B or C, and A may have A1 or A2, etc. Taking A precludes B/C).

There’s just enough choice to be interesting … since you can use each card for one glyph (possibly of 2 or more) OR its special ability, and you don’t know all the cards you are going to draw (since you get one redraw, but must discard unused). Since starting one path precludes others, it’s a risk/reward.

But “cozy” … no time pressure, very low key.

Honestly, I didn’t really buy it for the gameplay, although its fine. The game also has classical Japanese Art (and descriptions, history lessons on the art, hi-res versions, etc) and some Japanese Language Practice (which is optional and probably not even very helpful compared to real lessons, but I liked that and I hate taking real lessons). Because of that, I figured I could pay $10 which — let’s be frank — isn’t much.

If I were paying attention I’d learn that “Oh, this terrain gives the same decision tree every time and my deck is good for that,” but I don’t really care enough to put that much effort into it. I’m just exploring it for the aesthetics, mostly.

Rating — A fine cozy game, but honestly indifferent. I suppose if I approached it as a real strategy game I’d probably move my rating one way or the other. I’ll likely play 10 hours, maybe more, but probably not 25+.

Tally Up Review – Party gambling brilliance

Von: Adam
28. Juli 2026 um 18:00

A review copy of Tally Up was kindly provided by Zatu Trade. Thoughts & opinions are my own. Tally Up may only be a few dice in a small tin with a simple set of rules, yet it delivers hilarity, shouting and a great time for everyone involved. VERDICT players 2-10 | playing time 10-430 mins Tally Up is everything a good party game should be. Loud, fast, cheap, and small.

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The Sandcastles of Burgundy Review

28. Juli 2026 um 15:11
The Sandcastles of BurgundyIt is well known around Board Game Quest Headquarters that I am the resident Stefan Feld aficionado/fanboy/devotee/stalker. Naturally, then, when the BGQ Bulletin Board announced an assignment to review a new version of my favorite game of all time, I jumped at the chance. The next day at my desk—neatly nestled beside my daily BGQroissant […]

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Mission Haselnuss – Kinderspiel-Review des Monats

28. Juli 2026 um 07:00

Wisst Ihr eigentlich, dass Eichhörnchen gerne flächendeckend ihre Wintervorräte – Samen, Bucheckern und natürlich Nüsse – rund um ihren Kobel verstecken, später aber nur 20 bis 30 Prozent davon wiederfinden? Im Kinderspiel Mission Haselnuss macht Eddie, das Eichhörnchen, genau das: alle seine gesammelten Haselnüsse verstecken. Er hat dabei jedoch eine sehr weite Strecke zurückgelegt. Daher […]

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