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Earthborne Rangers: Legacy of the Ancestors Game Review

A new Earthborne Rangers campaign? You don’t have to tell me twice. It is hard to get me to play the same game more than a few times, but I will drop any and everything to spend more time in—or, in this case, under—the Valley.

While the base game of Earthborne Rangers—one of the greatest gaming experiences of my life, and an experience with which this review will assume you are familiar—takes place across a wide range of beautiful landscapes, Legacy of the Ancestors sends players into the depths of the Arcology, the ruins of a lost civilization that used to inhabit the Valley. This is the sensible choice, a natural development coming out of the first game. The first campaign leaves the Arcology, a consistent splash of harder sci-fi tech in a sea of solarpunk, barely explained, and the underground tunnels are as strong a contrast in setting as it’s possible to have. No more sweeping vistas for you, no no. Best you can hope for is a spot of bioluminescence.

A table full of cards, cards in all directions.

“We Got Distracted by the Ooze”

The cornerstones of what make Earthborne Rangers great are still here. The caverns of the Arcology teem with life and discoveries. There…

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Symbiosis Game Review

At this year's GAMA Expo I had the opportunity to play Symbiosis with some industry folks. I was charmed by it's artwork and card size, and delighted by the simple decision space and speedy game play. I brought home a copy and reviewed it for you. Check it out!

What is Symbiosis?

In Symbiosis players are growing and improving their pond in an attempt to earn the most points. They start with a 4 x 2 grid of face down cards, 1 of which is turned over at the beginning of the game. An additional 4 cards are turned face up in the center of the table, and serve as the market.

On your turn you select a card from the market and do one of two things:

Replace one of your face down pond cards with the card you selected from the market. Your pond card is placed face up into the market and becomes available for other players to select.

Alternatively you can take one of your face up cards and swap it with a face up market card. If you do this, you must flip one of your remaining face down cards face up.

“Why”,…

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Sanibel Game Review

In Elizabeth Hargrave’s latest game, Sanibel, players take turns walking down the beach and stopping to collect a variety of shells and shark teeth. You’ll score points by dropping these treasures into your bag so they ‘fall’ in alignment with other items already there. Have the most points at the end of the walk, and you win the game.

Setup

To start, unfold and line up the three sections of the board. On the left, place the section with the beach chairs; to the right, place the section with the lighthouse. The section without a special area at either end goes in between these two.

Players then take a token of their chosen color and the corresponding board with a bag printed on it. You’ll place everyone’s tokens in random order in the upper left corner of the central board on the right, just above the beach chairs. Place the Wave token to the far left of the player tokens.

Shuffle the zig-zag-shaped pieces and deal two to each player. These are your Lighthouse tiles and will offer additional scoring opportunities once you reach the Lighthouse midway through the game. Read these carefully, as they may help you determine which shells you want to concentrate on.

Above the shoreline…

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