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Normale Ansicht

Space-Cast! #60. Baba Is Bluebeard

23. September 2026 um 00:57

Wee Aquinas sees nothing wrong. After all, this is how medieval monks would illustrate a sheep.

BABA IS YOU is one of the most mind-bending puzzle video games of recent memory. Now, thanks to Peter C. Hayward, it’s also a board game. On today’s Space-Cast!, we discuss the peculiar adaptation of Arvi Teikari’s video game, from its inception in That Time You Killed Me and sickbed time-wasting to its gradual development and Hayward’s long-term plans to become a screenwriter.

Listen here or download here. Timestamps can be found after the jump.

TIMESTAMPS

00:15 — obligatory compliments
17:11 — Peter’s artistic journey
40:40 — from That Time You Killed Me to Baba Is You
45:54 — Baba Is You (the video game)
54:00 — making the board game
1:04:50 — the shape of Baba Is You (the board game)

 

(If what I’m doing at Space-Biff! is valuable to you in some way, please consider dropping by my Patreon campaign or Ko-fi. Right now, supporters can read the next installment in my series Talking About Games, this time tackling the topic of what makes a good list! Naturally, the piece includes a list.)

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Space-Cast! #59. Mostly Awake

28. August 2026 um 22:08

Wee Aquinas is convinced that aliens can only read because they are also subject to the whims of the same Creator. The alien has responded by locking Wee Aquinas in its library ship.

For today’s Space-Cast!, we’re revisiting some jerk’s nasty review from five years ago, investigating some excellent indie games, and discussing the ups and downs (but mostly ups) of self-publishing. Our guide for this journey is none other than Connor Wake, creator of Umbra Via, Out of Sorts, That’s the Spirit!, and many others.

Listen here or download here. Timestamps can be found after the jump.

TIMESTAMPS

1:05 — a reckoning with Umbra Via
28:49 — persisting through Hedged In and Hedge Mage
37:09 — Out of Sorts
58:16 — That’s the Spirit!
1:10:20 — self-publishing

 

(If what I’m doing at Space-Biff! is valuable to you in some way, please consider dropping by my Patreon campaign or Ko-fi. Right now, supporters can read the next installment in my series Talking About Games, this time tackling the topic of what makes a good list! Naturally, the piece includes a list.)

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Space-Cast! #58. Postmarks

30. Juli 2026 um 21:13

Ah, thinks Wee Aquinas. Mammon.

For over five years (but fewer than seven), Postmark Games has published high-quality, low-cost print-and-play games. Oh, you need examples? How about roll-and-move titles like Voyages, Aquamarine, and Waypoints? Or ditties like Battle Card, Scribbly Gum and Koala Rescue Club? Or even 52 Realms: Adventures? Now the company is working on their first coin-flip title, Master of Coin. For today’s Space-Cast!, we’re joined by Rory Muldoon, half of the Postmark team, to discuss the beginnings, current status, and future of the company. How does one build a business on games that players print for themselves? Maybe we’ll find out!

Listen here or download here. Timestamps can be found after the jump.

TIMESTAMPS

2:06 — the origins of Postmark Games: when Rory met Matthew
11:33 — the first game
15:20 — roll-and-moves: Voyages, Aquamarine, and Waypoints
24:52 — licensed games: Battle Card, Scribbly Gum, and Koala Rescue Club
31:55 — Postmark’s compact form factor
40:19 — playing card games: 52 Realms: Adventures and 52 Duels
51:48 — from the customer’s perspective
58:28 — the current title: Master of Coin

 

(If what I’m doing at Space-Biff! is valuable to you in some way, please consider dropping by my Patreon campaign or Ko-fi. Right now, supporters can read the next installment in my series Talking About Games, this time tackling the topic of what makes a good list! Naturally, the piece includes a list.)

💾

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