Normale Ansicht

Published — 22. Juni 2026 Meeple Mountain | The summit of board gaming

Light Seeker Game Review

From the rulesheet: “A curse has cast a shadow over the valley, causing the inhabitants to run from the villages and the animals to flee their nests. From the top of a ridge, a mysterious creature named Buh has noticed the desolation and decided to bring the light back. As they stroll through the valley, Buh uses their magic to seek out and restore the light. As darkness recedes, wildlife and the village’s inhabitants begin to return and revel in the sun’s life-giving warmth once again.”

Light Seeker is a two-player strategy game composed of 9 wooden cubes and a single meeple, called the ‘Buh meeple’ (which sort of resembles a cartoon badger). Each wooden cube has a number of dark sides, bright sides, and a couple of half-bright/half-dark sides. At the start of the game, the cubes are arranged into a 3x3 grid, dark sides up. The Buh meeple is placed atop the centermost cube.

On a player’s turn, they will be performing two actions from a list of two possible action types. The same action can be repeated if the player wishes. The two possible actions are ‘slide cube’ or ‘tilt cube’. Sliding involves moving a cube from its current spot to an orthogonally adjacent location without…

The post Light Seeker Game Review appeared first on Meeple Mountain.

Published — 21. Juni 2026 Meeple Mountain | The summit of board gaming

Trinket Trove Game Review

Buy Trinket Trove from Amazon

When compared to big box games, it can be easy for avid gamers to overlook games that come in a small box. Fewer components, a thinner rulebook, and smaller table presence often leads to a lighter game, which can be seen as a negative by gamers who have large collections consisting of heavier games.

Thankfully, more and more small box games are offering increasingly varied, complex, and strategic experiences that are making them more appealing to gamers that traditionally look past them.

Trinket Trove, a ‘thinky’ bidding, set collection, and drafting game for 2-6 players from Rocco Privatera, Paul Solomon, and publisher Gamehead, makes a strong argument for the ‘small box, big game’ crowd.

Bidding For Your Burrow

In Trinket Trove, players collect various trinkets across 13 types, attempting to collect sets of different types to add to their character’s ‘burrow’ and earn points before the end of the game. Trinkets are collected and sets are built through the bidding and drafting process that makes up the core loop of the game.

Each round, players bid on available lots (groups of one or more trinkets), following the bidding order of the previous round (in the first round of the game, it’s randomized) to determine…

The post Trinket Trove Game Review appeared first on Meeple Mountain.

Published — 20. Juni 2026 Meeple Mountain | The summit of board gaming

Thrift Store Finds: Overturn

As someone who frequently goes to thrift stores, I’ve seen some games so many times they barely register in my mind. I’m referring to games like, The Game of Life, Battleship, and multiple editions of Trivial Pursuit. Occasionally, this board game treasure hunting uncovers a game I’ve never heard of that is both complete and sounds interesting. This series is about those rare finds, the ones that interested me enough to risk a few dollars on and have made their way to the gaming table. Have I found an overlooked gem? Or was one person’s junk now my junk? Read on to join in the hunt!

________________
A few years ago, while scanning the game shelves of one of my favorite local thrift stores, I found a side panel to a box that reminded me of Othello. Same black base color, same font. Turns out both games are by the same publisher, Pressman, and the similarity was intentional.

Playing the Game

You play Overturn on a raised black frame featuring 18 white square tiles, each with 9 letters printed in green on raised…

The post Thrift Store Finds: Overturn appeared first on Meeple Mountain.

Published — 19. Juni 2026 Meeple Mountain | The summit of board gaming

Tom and Jennifer attend QuestCon 2026 

Tom Franklin

Over the June 5-6 weekend, QuestCon 2026 took place just outside of Raleigh, NC, about four miles from my house. Honestly, I didn’t realize there were that many board gamers in my area. I knew statistically there must be some, but enough to put on a game-playing convention? Nah.

[caption id="attachment_331942" align="aligncenter" width="1024"]Roomful of Garner-area gamers. Apparently, I was wrong.[/caption]

I’ve been playing board games with the same group of friends for over 15 years. As a result, I haven’t looked elsewhere to find if there were other gamers in the area for a long time. Years ago, I checked out MeetUp, but going to a stranger’s house to play a game that might interest me (or at least didn’t involve dice) didn’t feel worth the time.

Turns out, over the years, that MeetUp group has been building. Meeting two Friday evenings a month, they claim to be the largest board game MeetUp group in North Carolina. They’ve been running a weekend gaming convention for the past few years that I had never heard of. Meeple Mountain’s founder, editor-in-chief, and all-around nice guy, Andy Matthews, sent me a message ‌from Nashville, telling me about a convention right in my metaphorical backyard.

When I arrived, I met my new…

The post Tom and Jennifer attend QuestCon 2026  appeared first on Meeple Mountain.

Published — 18. Juni 2026 Meeple Mountain | The summit of board gaming

Tundra Game Review

I picked up a review copy of the medium-weight, engine-building title Tundra, designed by Luc Rémond and David Simiand. Rémond is best known for one of the most popular two-player-only designs of the last 10 years, Sky Team. That, alone, made Tundra an instant “yes” when I had the chance to grab a copy during my visit with the Hobby World team at SPIEL Essen last year.

Tundra gives it to you straight. Over the course of four rounds, players take on the roles of estate managers in the fantasy world of Tundra, using workers and towers to gather resources to score the most points. Tundra, the game, begins every round with each player using the same set of die results across four dice—rolled by that round’s first player—before players use one die per turn to activate a space on one of their four action boards, known as “Order” boards.

These Order boards are not unique across the player pool, so each board does the same thing for each individual player…at least, when play begins. The tasks are very vanilla—gather one or more of the game’s three resources (firewood, peat, and rock), build towers and workers, move around a grid-based map of tiles that offer more chances for more resource gathering, or upgrade the Order boards to…

The post Tundra Game Review appeared first on Meeple Mountain.

Published — 17. Juni 2026 Meeple Mountain | The summit of board gaming

Spokes Game Review

Full disclosure: I know nothing about the world of velodrome racing (aka indoor cycling); other than they ride bicycles, really fast, at angles that would make a mountain goat sweat. But the brightly colored artwork for Spokes, the new release from Radical 8 Games, drew me in. And while you might not be able to judge the game by its cover, you can guarantee that it will get my attention.

I don’t know anything more about the sport after several plays of Spokes, but I can tell you that I had a lot of fun. Let me tell you about it!

The track is calling. Are you ready?

In Spokes, 1-6 players speed around an oval track, trying to be the first to complete 3 laps. You accomplish this by moving along routes, composed of colored bars (spokes), initially placed randomly on the track. Move as far as you can on a single color, before ending your turn.

Each player has a personal board that guides and restricts your movement for a turn. On your turn, you move the spoke marker cube on your player board one, two, or three places clockwise.

The post Spokes Game Review appeared first on Meeple Mountain.

Published — 16. Juni 2026 Meeple Mountain | The summit of board gaming

My Shelfie Game Review

Buy My Shelfie from Amazon.com

While I consider myself an avid board gamer, I also feel like that label is a bit of a conundrum. I prefer medium-weight (based on BoardGameGeek’s complexity rating scale) games, but my collection primarily consists of light to medium light-weight games. Many of those in my collection fall into the party category with simple player actions, and minimal scoring complexity.

This odd contrast between preference and reality stems from the groups that I typically game with, as they prefer lighter experiences. Unintentionally, this has led me to being somewhat of a gateway game connoisseur.

My Shelfie checks a few important boxes for what makes a great gateway game: connection to a well-known classic game, easy-to-understand mechanics, and a relatively short playtime. The big question is, does the rest of the game hold up, or does it teeter off the shelf and fall apart?

A Classic Connection

In My Shelfie, players compete to earn the most points by filling their ‘bookshelf’ with ‘items’. Each player's bookshelf is a vertically displayed grid that holds up to 30 items. After seeing the bookshelf setup, some players will already see the connection to the well-known classic game Connect Four. While the bookshelf holds square items instead of…

The post My Shelfie Game Review appeared first on Meeple Mountain.

Published — 15. Juni 2026 Meeple Mountain | The summit of board gaming

Circadia Game Review

Hisashi Hayashi is the designer of a quick new card game called Circadia. I was initially interested because Hayashi has done some great work for the Bell household, namely in the form of Yokohama and Railway Boom, the latter of which was on my list of the top 10 games of 2025.

As you may know, lots of publishers are pushing out new card games, for the reasons one might expect: this is a much cheaper way to get a game to market, and it could satisfy the needs of many types of players in an environment where players are apparently spending less on their games.

Enter Circadia. There’s a theme loosely tied to Dreaming Paths, Spirit Creatures, and becoming the “Keeper of the Eternal Cycle” for the person lucky enough to win the game.

The reality is that Circadia is much, much simpler than even the loose framework. Setup only takes three steps. Players manage a hand of cards (never more than eight), trying to build up sets of cards across three types of Spirit Creatures: bear, axolotl, and goose.

Sets are played from hand based on the value of the cards, so a player who wants to play twos can play any card with…

The post Circadia Game Review appeared first on Meeple Mountain.

Published — 14. Juni 2026 Meeple Mountain | The summit of board gaming

City of the Great Machine Game Review

From time to time, I use my meetings with publishers at conventions to intentionally pick up older games from their catalog. I usually need them for the new tabletop release doldrums of spring. That’s because publishers hit all of us hard with new titles in “Convention Season”, which for my money starts at Gen Con, peaks at SPIEL Essen, and stays warm through PAX Unplugged. (Shows like UK Games Expo and the Tokyo Game Market have new releases, but the noise level is a bit more muted.)

At last year’s Gen Con, I picked up a couple games from the team at CrowD, including City of the Great Machine, released in 2023. I had heard good things about it, and I liked the idea of its “one versus many” gameplay. Spring has arrived, and I pushed City of the Great Machine to the table for a couple plays.

My Spidey Sense was on point. City of the Great Machine—at least, its multiplayer version—rocks. (Solo is another story, which we’ll get to.)

Steampunk, Anyone?

City of the Great Machine, depending on player choices and headcount, is a hand management, hidden movement game for 1-4 players. It can be played solo, cooperatively with up to three players, or competitively with…

The post City of the Great Machine Game Review appeared first on Meeple Mountain.

Published — 13. Juni 2026 Meeple Mountain | The summit of board gaming

La Habana Game Review

Vibrant, Historic, Rhythmic, Soulful, Crumbling.

With its colonial mansions and mid-century modern buildings suffering from decades of neglect, Havana needs someone with the skill and cunning to collect the right materials and rebuild the structures that make the town the cultural, vibrant city it once was.

To win, you’ll need to collect the right materials to claim building cards that add up to a sliding total based on player count. With limited access to your cards/actions, this is not going to be an easy job.

Let’s get La Habana to the table to see what I mean.

Getting Ready to Rebuild

Start by separating the three types of cards, placing each in its own pile. Put the bag of bricks within easy reach of all players.

Shuffle the Building cards and lay out, side-by-side, two rows of six cards.

Give each player 1 peso coin, 1 grey brick, and a deck of 13 cards with the color backing of their choice. Place the Central Display card on the table and seed it with 3 pesos and three random bricks drawn from the bag.

[caption id="attachment_331165" align="aligncenter" width="600"]The four different bricks and the dark gray rubble, Pesos, and yellow workers. The four different bricks and the dark gray rubble, Pesos, and yellow…

The post La Habana Game Review appeared first on Meeple Mountain.

Published — 12. Juni 2026 Meeple Mountain | The summit of board gaming

Inkwell Game Review

Inkwell, designed by Jasper Beatrix, Lewis Graye, and Joey Palluconi, and published by DVC Games, is a beautiful object. There are a handful of games centered around illuminated manuscripts, an aesthetic for which I will always be a sucker, and this is far and away the most pleasing. The title, in gold foil over a detailed illumination, is a feast for the eyes. The components in the box are no less filling, though I wish I could extend the compliment beyond the aesthetics. Inkwell is, I think, three games all at once, and it doesn’t quite succeed as any of them.

The most obvious reference point, the one I’ve seen repeated the most in BGG reviews and on social media, is Azul. While I understand the point of comparison, the games don’t really have much in common at all. You choose your bits from a public central board and put them in matching slots within your own private sphere, but that’s about it. The specifics are so different that they undermine any meaningful commonality. You could describe the games as similar, but you’d be doing both Inkwell and Azul a disservice.

When choosing ink from an inkwell, you take all the cubes, regardless of color, and add them to accommodating spots on your board. Your choices change what’s…

The post Inkwell Game Review appeared first on Meeple Mountain.

Published — 11. Juni 2026 Meeple Mountain | The summit of board gaming

Whistle Mountain Game Review

Whistle Mountain (2020, Bezier Games) looks like it should be the direct sequel, or maybe the spiritual successor, to Whistle Stop, an earlier release that focused on a Euro-style train game complete with powers, shares, goods delivery, and a race to go west as quickly as possible.

Whistle Mountain is not that, at all. Designed by the same person who designed Whistle Stop, Scott Caputo, as well as designer Luke Laurie (Andromeda’s Edge, Cryo), Whistle Mountain is a somewhat themeless tile placement game with triggering effects that align with a worker placement mechanic, as players compete for the most points by placing…wait for it…hot air balloons on a map full of scaffolding tiles while trying to evacuate construction workers from both a barracks location and a whirlpool.

Honestly, I don’t get the theme behind this one at all. Luckily, the gameplay is so good that you won’t bother to realize that saving the lives of your construction workers is the main trigger for the endgame!

Total Recall

Whistle Mountain is a tile-laying, worker placement, Euro-style adventure game for 2-4 players that runs about two hours at the highest player counts.

Whistle Mountain takes place in a future state “years…since your successful foray across the great America…

The post Whistle Mountain Game Review appeared first on Meeple Mountain.

Published — 10. Juni 2026 Meeple Mountain | The summit of board gaming

Rebuilding Chicago Game Review

I’m not quite sure what to make of the new game Rebuilding Chicago, the second game in a series from the team at WizKids that began with the 2023 release Rebuilding Seattle. Like the first game (which I have not played), Rebuilding Chicago puts players in the shoes of local officials tasked with rebuilding a major city after a tragic event—here, the Great Chicago Fire of 1871.

Except…well, it’s not really about that at all. Rebuilding Chicago is a three-round tile-laying affair that takes place in three specific years: 1893, 1933, and 2016. I get the first two, since those are tied to the two World Fairs hosted by the city and they are widely celebrated as years when Chicago celebrated itself for rebuilding large parts of the city’s infrastructure. But 2016? That’s when the Chicago Riverwalk opened.

The Riverwalk is a blast. I’m just not sure I would call it a major rebuilding event across the city’s previous 125 years.

I’ve lived in Chicago since 2012, in a suburb just west of the city limits. When I first saw the round structure for Rebuilding Chicago, I kind of laughed. I wasn’t sure what the designer of the game, Quinn Brander, was going for with the Chicago framing. (Brander…

The post Rebuilding Chicago Game Review appeared first on Meeple Mountain.

Published — 09. Juni 2026 Meeple Mountain | The summit of board gaming

MANTIS Game Review

Buy MANTIS from Amazon.com

Colorful Card Chaos

Games heavily centered around “take that” mechanics live in a weird space for me. While I don’t have a problem with them, if I’m playing these games with one or more uber competitive, sore-loser types, the experience can be miserable.

With that understood, I approached Mantis with some hesitation. Luckily, my preconceived worries were unfounded, and the game turned out to be a hit with friends and family… even the ones who are typically sore losers.

Mantis accommodates 2-6 players and clocks in at a lightning-fast 10-15 minutes playtime.

Turns are snappy and consist of players choosing to steal or score before drawing the top card from a shared deck.

When attempting to steal, the active player draws the top card into a chosen opponent's Tank (personal play area). If the card matches the color of an existing mantis card in the opposing player's Tank, the steal is successful, and the active player moves all cards of the chosen color from the opponents Tank to their own.

In a two-player game, a successful steal additionally  grants the active player another turn.

However—and this is a major point—if a steal isn’t successful, the targeted player gets to keep the card that the active player…

The post MANTIS Game Review appeared first on Meeple Mountain.

Published — 08. Juni 2026 Meeple Mountain | The summit of board gaming

Fruit Island Game Review

The land of Fruit Island, as the name implies, is ripe with delicious fruit: bananas, pomegranates, and mangoes. On this island lives a tribe of monkeys. Over the years, they have built a thriving fruit industry, gathering fruit from the surrounding jungle and delivering it to the trading post for maximum profit. However, all is not well. Living on the island as well is a giant gorilla and, wouldn’t you know it, he also has a penchant for fruit. But, this gorilla prefers to let others do the hard work, using his size to bully, and steal from, the hard-working monkeys.

In Fruit Island, the players take on the role of the monkeys, working to gather fruit and deliver it to the trading post before they’re caught out by the gorilla and have their fruit stolen from them. Fruit Island is a press-your-luck, mess-with-your-opponents game. Equal parts prayer and risk assessment, it’ll have you asking yourself just how long you think you can hold out before making a beeline for safety.

Which monkey will be the most successful? Only time will tell.

How It’s Played

At the start of a game of Fruit Island, each player chooses a monkey and places it onto the trading post in the middle of the game board. The gorilla is placed on the…

The post Fruit Island Game Review appeared first on Meeple Mountain.

Published — 07. Juni 2026 Meeple Mountain | The summit of board gaming

Pirate Borg Game Review

I stumbled across Pirate Borg back at Gen Con a few years ago, impressed by publisher Limithron's booth setup and the overall presentation of the swashbuckling RPG book. Fast forward to the present, where the newly minted Down Among the Dead and Cabin Fever supplements are sitting on my desk alongside the Pirate Borg Starter Set and it's high tide time that I provide an in-depth review of everything Pirate Borg.

Pirate Borg: Ashes to Ashes

Built on the 3rd party license for Mörk Borg, Pirate Borg mixes the apocalyptic setting from its namesake with its own spin on pirates and the undead. The game takes place in an alternate history of our world right around 1692 in an analogous region to the Caribbean known as the—wait for it—Dark Caribbean. Catchy, no?

As with any of the Borg games, the focus is on player agency and not so much on the minutiae of maintaining an extensive character sheet. Creating a new character is lightning fast and can be generated completely randomly, if desired, using any of the six core classes. Because of the inclusion of undead and fantastical creatures in this world, there are also options to play as an undead or a tall tale such as a merfolk, aquatic person, or sentient animal. Whether you want to sling…

The post Pirate Borg Game Review appeared first on Meeple Mountain.

Published — 06. Juni 2026 Meeple Mountain | The summit of board gaming

Schlock!: B-Movie Magnate Game Review

The prototype for the upcoming game Schlock!: B-Movie Magnate (designed by Rob van Zyl and Simon Weinberg, and published by Pleasant Company Games) made the rounds on our Slack’s review copy channel without being picked up. I waited until other Meeple Mountain contributors had first-crack at this game before raising my hand. I think I’m the biggest movie nerd on the team, but still, maybe someone else wanted to talk shop and play a game that leaned into something they love more than I do.

But no one bit. I received a copy of Schlock! a few weeks before the game’s crowdfunding campaign, but I couldn’t finish three plays before the campaign launched. That’s because I was only able to initially do a solo play and a two-player game of Schlock!, and the rules are a little different with three or four players.

Now that I’ve finished a third play, with four players, I’m ready to share my story. Schlock! has the look and feel of a word game I can get behind. But the production value of this prototype’s high notes are balanced with a game that simply comes down to matching colors to achieve victory. I wish more of the game’s theme pushed into the game’s win conditions.

The post Schlock!: B-Movie Magnate Game Review appeared first on Meeple Mountain.

Published — 05. Juni 2026 Meeple Mountain | The summit of board gaming

Quick Peaks – Arkham Travel Guide, Wingspan: Hummingbird Module , Whistle Stop: Rocky Mountains Expansion, Quartermaster General: South Front, Zombie Princess

Arkham Travel Guide - Justin Bell

I’ve now played the En Route gaming system—designed by Daniili Zaitsev, who also uses the pen name Dan Lièvre—nearly a dozen times, between plays of En Route: Special Edition through Innsmouth Travel Guide, the second game in the Travel Guide series. I recently got in a couple plays of Arkham Travel Guide, and although these are different games, they scratch the same itch: elevated roll-and-write (or flip-and-write, using En Route’s base system), higher interaction, high-score affairs, perfect for solo play or exactly three players thanks to the game’s dice choice system that gets all players involved. (En Route was one of my top 10 games from 2025.)

This time around, players have to guide tourists around a 6x6 grid of Arkham, with a final route that scores the most points. There are four choices of “Old Ones”, boss characters which change the scoring rules for a given game, along with in-round bonuses if players hit specific spaces during their turn. All the hallmarks of the series remain: personal objectives, boosting scores by running routes along the appropriately-colored city blocks if players can get matching tourists, 10 rounds, solo challenges, a 30-to-40-minute playtime.

The ending of Arkham Travel Guide might turn some players…

The post Quick Peaks – Arkham Travel Guide, Wingspan: Hummingbird Module , Whistle Stop: Rocky Mountains Expansion, Quartermaster General: South Front, Zombie Princess appeared first on Meeple Mountain.

Published — 04. Juni 2026 Meeple Mountain | The summit of board gaming

Ticket to Ride: Rails & Sails Game Review

When Ticket to Ride was released in 2004, it became popular the world over. That year, it was nominated for numerous international awards, even winning the prestigious Spiel de Jahres award. Capitalizing on the exposure, the following year designer Alan R. Moon released Ticket to Ride: Europe. By changing the map from the US to that of Europe—and introducing small but meaningful changes—Moon showed how he could expand the game in challenging and entertaining ways while still being familiar to anyone who had played the original. He’s been going strong with new versions of his game ever since.

Ticket to Ride: Rails & Sails (shortened to TTR:R&S from here) comes with a two-sided game board that lets you choose to either play across The World, or in a section of the USA and Canada surrounding The Great Lakes. To do so, you’ll use familiar train cars to move across the land to port cities where your new ships will continue your path across waterways and oceans.

As with my reviews of other Ticket to Ride editions, I’m going to skip the How to Play section of this review. If you haven’t played Ticket to Ride before, check out my colleague Kevin Brantley’s great review of Ticket to…

The post Ticket to Ride: Rails & Sails Game Review appeared first on Meeple Mountain.

Published — 03. Juni 2026 Meeple Mountain | The summit of board gaming

Earthborne Rangers: Legacy of the Ancestors Game Review

A new Earthborne Rangers campaign? You don’t have to tell me twice. It is hard to get me to play the same game more than a few times, but I will drop any and everything to spend more time in—or, in this case, under—the Valley.

While the base game of Earthborne Rangers—one of the greatest gaming experiences of my life, and an experience with which this review will assume you are familiar—takes place across a wide range of beautiful landscapes, Legacy of the Ancestors sends players into the depths of the Arcology, the ruins of a lost civilization that used to inhabit the Valley. This is the sensible choice, a natural development coming out of the first game. The first campaign leaves the Arcology, a consistent splash of harder sci-fi tech in a sea of solarpunk, barely explained, and the underground tunnels are as strong a contrast in setting as it’s possible to have. No more sweeping vistas for you, no no. Best you can hope for is a spot of bioluminescence.

A table full of cards, cards in all directions.

“We Got Distracted by the Ooze”

The cornerstones of what make Earthborne Rangers great are still here. The caverns of the Arcology teem with life and discoveries. There…

The post Earthborne Rangers: Legacy of the Ancestors Game Review appeared first on Meeple Mountain.

❌