Want to Join the Cult of the Old?
Time to hit your shelves and see what you've been missing
Time to hit your shelves and see what you've been missing
An overview of new and upcoming releases from Allplay and Druid City Games
The post Popular Japanese Board Game En-nichi Gets Localization by Mugen Gaming appeared first on Graphic Policy.
Mugen Gaming has announced that En-nichi, a cozy Japanese festival board game, will soon debut on Kickstarter in an all-new English edition!
The post Stardust, Stardom, and the Cost of Going Viral. Solar Sisters arrives from Amit Tishler, Elliot Sperl, Virginia Salucci, Giulia Zucca, and Taylor Esposito appeared first on Graphic Policy.
Papercutz and Mad Cave Studios invite readers to blast off into a vibrant sci-fi comedy with Solar Sisters.
Time to make some adjustments?
Almost exactly 1 year ago today, Mitchell and I recorded our first episode of the 30-minute Positively Board Gaming Podcast. Today we will record episode 52 for release next week (episode 51–focused on the mechanism of delayed gratification and custom dice–went live this morning).
As much as I enjoy chatting with Mitchell, I was nervous about adding yet another form of content to my current weekly schedule for Stonemaier Games: 2 articles, ~4 videos, 1 livecast, and 7 Instagram posts, plus monthly Rolling Realms liveplays and quarterly launch videos and design diary posts. Creating all that content takes time, as does participating in the ensuing conversations.
Also, I know from years of being a guest on podcasts that it’s really easy for a 30-minute conversation to end up more like 60+ minutes if you include the preparation, warm-up, the podcast itself, and the post-recording chat. I’ll say yes to pretty much any podcast or video chat, but after 30 minutes I start to check out as I think about all the other work I need to do (and want to do).
Despite these concerns, I’ve found myself looking forward to 30 minutes with Mitchell each week, and it seems that people have enjoyed our positivity as well. I don’t know the audio stats, but the videos average around 1,000 views with great discussions in the comments.
Here are a few key things I’ve learned and remained mindful of during the first year of Positively Board Gaming (and as an avid listener of many podcasts):
I’m guessing that the balance I’m describing isn’t unique to us, hence why I’m sharing it here. Whether you’re a content creator or a listener/viewer, I’d love to hear your thoughts about how podcasts balance these elements and what makes keeps you coming back to the podcasts you love. Feel free to also share your favorite gaming and non-gaming podcasts!
New episodes of Positively Board Gaming are available every Thursday morning on YouTube and various podcast platforms. Also, I highly recommend the Overcast podcast app–it is heads and tails above any podcast app I’ve used in the past.
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If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.
Overviews of future releases from Looney Labs, Capstone Games, and Spiral Éditions
Also, how can we make fetching games happen?
by Steph Hodge
Hey Friends!From v6.10 there is a QR scanner on the Overview screen, this can be used to scan shared Play QR-codes directly from the app!
For all relevant challenges an option was added that, if enabled, makes sure plays that are counted for a challenge actually appear in the challenge.

This situation could happen in Challenges where there is a filter on Play count: when you play a Game the Play count goes up and the game was no longer eligible in the Challenge.
The option will be enabled by default for new Challenges, and can be enabled in older challenges by editing the Challenge.
The following has also been added/improved:
BGI 410 The One About Awards in Hobby Gaming
Board Games Insider – Join our Guild on Board Game Geek Guild | Like us on FB
Social media:
Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube
Corey Thompson / Above Board TV: website | Youtube
Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube
Intro Music: Happy Rock – Bensound.com
Get a taste of what's coming from Gigamic, UP Games, 1HUNDRED GAMES, KTBG, and Levity Game Studio
The last time I played 1860: Railways on the Isle of Wight, I found myself in the lead from fairly early on. As the game progressed, that lead only kept growing. Each round, the gap widened until it was clear that nobody had a realistic way to catch up with me. The game carried on, turns were taken, but the excitement and tension had gone. The game had become a fight for second place. I call this soft elimination, and it is especially common in longer games, when you are technically still playing, but no longer really competing. In this article, I want to talk about this a bit more.
The post Killing Me Softly – a look at player elimination (Topic Discussion) appeared first on Tabletop Games Blog.
Publishers shrink packages to knock down prices
by Walter Obert
(This is not intended to spoil things, but it will mention things that could be construed as such if you want to be totally surprised. You have been warned).
Slay the Spire is a “Roguelike1” you are trying to get through a procedurally generated dungeon and beat the boss. But combat and character progression was inspired by Dominion. You get better by adding cards to your deck (and removing bad cards from your deck). There are non-card based ways of getting stronger, like artifacts that grant you abilities (sometimes in combat, sometimes in the “master board” to borrow a phrase from Titan) or potions.
And Slay the Spire was massively influential. Right now I’m seeing ads on steam for Roguelike games but “using poker instead of dominion” (Balatro) or what not. Most are clear cash-in knock offs (though I’m told Balatro was good). So many (like me) were waiting anxiously to get their hands on the new version … Slay the Spire II has over 500,000 people playing concurrently.
But given that Mega Crit (the developers) were aware of Dominion and other popular games (and frequently drop in Easter eggs)2, I wondered what mechanisms would show up in Slay the Spire 2.
What I’ve noticed so far:
Card Forging
In the first Slay the Spire, cards could be upgraded (“Foo” could become “Foo+”), and any Strike that was upgraded was the same. Typically some numbers on the card got better (and each card could only be upgraded once, with one exception). But StS2 has Card Forging. Cards can still be upgrade, but each card now has a slot that can add an “enchantment” and these enchantments are not specific to the card, but uniform. So if you say there are ~300 cards, in STS v1 there were 600 cards (300 base cards, 300 upgraded). If you keep the exact same cards in STS v2, but now there are X enchantments3 which means there are up4 to 600 times X valid card combos. And now a Foo could be Foo(+) and Enchantment-A or -B, -C, -D, etc.
And (some) enemies put negative enchantments on cards.
As a fan of combinatorics, love it. I’m wondering if they were inspired by Mystic Vale or Dice Forge or Dice Realms (or just thought of it independently). They didn’t go “whole hog” on it (at least, not in this version) but for the amount of programming of a few artifacts they’ve greatly increased the decision space.
Card Evolution
Arguably just a riff on card forging, these are cards that go into your deck in one form but can be triggered into a different form (usually via the masterboard). I took one of these quests (picking up a useless card that would be removed with a big reward later) and then at the final fight realized I’d never actually went to a space to evolve the card, which actually took a bit of work on my part.
Cooperative Play
Still haven’t tried it, but no doubt they were thinking of this even before the Slay the Spire board game. This required a ton of programming5 (unlike the card forging). Not much to say.
Alternate Masterboard Paths
This is probably pretty common in games, but just as in the Lord of the Rings expansion you can sometimes skip some location boards for others, now in StS II there are alternate acts. (I am not sure if you can control them, though. It’s more of a variety). I didn’t actually register this the first few times it happened, only when I saw some new regular (non-elite) encounters and wondered about it did I realize that “Acts” were switching between games. This is pretty common in expansions, though.
I don’t know if I’ll notice (or think of) more, but we’ll see….
Also — on an admin note, I have created a category for “Slay the Spire” (as well as tagging articles), so you can now click on that for articles. Most of the obvious ones should be in that category by now, but a few stragglers may not be.

In this fantastically cinematic tabletop battle report, Peter and Will play the Necromunda: Ash Wastes scenario Cargo Run!
Will is back! It’s been way too long since my old gaming buddy has visited me to play some games, but the day is finally here. Let’s kick off this mini-season of fun battle reports with a spectacular game of Necromunda: Ash Wastes.
Will and I have played quite a bit of Necromunda over the years, going way back to the time of the original edition. It’s a rules system that’s really showing its age, and if you ask me, Games Workshop is really missing a big opportunity to create a brand new edition that streamlines and speeds up the game, but it’s still possible to have a really fun game if you’re willing to play a bit fast and loose – as we do in this battle report!
I’ve been meaning to use my big Cargo-8 Ridgehauler model in a game for some time now, and this is the perfect opportunity. So start your engines, spray your face with silver paint, and let’s get rolling!
In this standalone cooperative game based on the hit Netflix series, work together and race against the clock to complete adventures on the high seas—but watch out for unpredictable challenges.
Everyone knows Rock Paper Scissors. How many times have you played it in your life? But if the hand gestures start to shift, will you be able to keep up?