Origin Story Game Review
One pass of the rules and I could tell that the new Stonemaier trick-taking, engine-building game Origin Story was right up my alley.
That’s because after the handsome production and cool art from illustrator Clémentine Campardou fades to the background, there’s a fun game under the hood of designer Jamey Stegmaier and Pete Wissinger’s new creation. Over the course of five rounds, players engage in standard trick-taking mechanics—eight-card hand, must-follow rule-set, four suits with one always representing a trump suit—with a very nice twist: in each round, the rules change just a little for every player, thanks to the ability to use “stamina” tokens to trigger player board and card effects for each of the 2-5 players in the game. (Origin Story does accommodate solo play, but that was my least favorite of the three plays I did for this review, at solo, three-, and four-player counts.)
Each player is a character, with a somewhat basic ability that can be activated as many as two times per trick-taking round with those stamina tokens. Nothing about the base characters is anything to write home about. But a huge deck of Story cards offer players a chance to craft their own trick-taking monstrosity. For each of the first four rounds, players are dealt a set of three Story cards, each with…
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