Normale Ansicht

Published — 12. Juni 2026 Meeple Mountain | The summit of board gaming

Inkwell Game Review

Inkwell, designed by Jasper Beatrix, Lewis Graye, and Joey Palluconi, and published by DVC Games, is a beautiful object. There are a handful of games centered around illuminated manuscripts, an aesthetic for which I will always be a sucker, and this is far and away the most pleasing. The title, in gold foil over a detailed illumination, is a feast for the eyes. The components in the box are no less filling, though I wish I could extend the compliment beyond the aesthetics. Inkwell is, I think, three games all at once, and it doesn’t quite succeed as any of them.

The most obvious reference point, the one I’ve seen repeated the most in BGG reviews and on social media, is Azul. While I understand the point of comparison, the games don’t really have much in common at all. You choose your bits from a public central board and put them in matching slots within your own private sphere, but that’s about it. The specifics are so different that they undermine any meaningful commonality. You could describe the games as similar, but you’d be doing both Inkwell and Azul a disservice.

When choosing ink from an inkwell, you take all the cubes, regardless of color, and add them to accommodating spots on your board. Your choices change what’s…

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Published — 11. Juni 2026 Meeple Mountain | The summit of board gaming

Whistle Mountain Game Review

Whistle Mountain (2020, Bezier Games) looks like it should be the direct sequel, or maybe the spiritual successor, to Whistle Stop, an earlier release that focused on a Euro-style train game complete with powers, shares, goods delivery, and a race to go west as quickly as possible.

Whistle Mountain is not that, at all. Designed by the same person who designed Whistle Stop, Scott Caputo, as well as designer Luke Laurie (Andromeda’s Edge, Cryo), Whistle Mountain is a somewhat themeless tile placement game with triggering effects that align with a worker placement mechanic, as players compete for the most points by placing…wait for it…hot air balloons on a map full of scaffolding tiles while trying to evacuate construction workers from both a barracks location and a whirlpool.

Honestly, I don’t get the theme behind this one at all. Luckily, the gameplay is so good that you won’t bother to realize that saving the lives of your construction workers is the main trigger for the endgame!

Total Recall

Whistle Mountain is a tile-laying, worker placement, Euro-style adventure game for 2-4 players that runs about two hours at the highest player counts.

Whistle Mountain takes place in a future state “years…since your successful foray across the great America…

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Published — 10. Juni 2026 Meeple Mountain | The summit of board gaming

Rebuilding Chicago Game Review

I’m not quite sure what to make of the new game Rebuilding Chicago, the second game in a series from the team at WizKids that began with the 2023 release Rebuilding Seattle. Like the first game (which I have not played), Rebuilding Chicago puts players in the shoes of local officials tasked with rebuilding a major city after a tragic event—here, the Great Chicago Fire of 1871.

Except…well, it’s not really about that at all. Rebuilding Chicago is a three-round tile-laying affair that takes place in three specific years: 1893, 1933, and 2016. I get the first two, since those are tied to the two World Fairs hosted by the city and they are widely celebrated as years when Chicago celebrated itself for rebuilding large parts of the city’s infrastructure. But 2016? That’s when the Chicago Riverwalk opened.

The Riverwalk is a blast. I’m just not sure I would call it a major rebuilding event across the city’s previous 125 years.

I’ve lived in Chicago since 2012, in a suburb just west of the city limits. When I first saw the round structure for Rebuilding Chicago, I kind of laughed. I wasn’t sure what the designer of the game, Quinn Brander, was going for with the Chicago framing. (Brander…

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Published — 09. Juni 2026 Meeple Mountain | The summit of board gaming

MANTIS Game Review

Buy MANTIS from Amazon.com

Colorful Card Chaos

Games heavily centered around “take that” mechanics live in a weird space for me. While I don’t have a problem with them, if I’m playing these games with one or more uber competitive, sore-loser types, the experience can be miserable.

With that understood, I approached Mantis with some hesitation. Luckily, my preconceived worries were unfounded, and the game turned out to be a hit with friends and family… even the ones who are typically sore losers.

Mantis accommodates 2-6 players and clocks in at a lightning-fast 10-15 minutes playtime.

Turns are snappy and consist of players choosing to steal or score before drawing the top card from a shared deck.

When attempting to steal, the active player draws the top card into a chosen opponent's Tank (personal play area). If the card matches the color of an existing mantis card in the opposing player's Tank, the steal is successful, and the active player moves all cards of the chosen color from the opponents Tank to their own.

In a two-player game, a successful steal additionally  grants the active player another turn.

However—and this is a major point—if a steal isn’t successful, the targeted player gets to keep the card that the active player…

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Published — 08. Juni 2026 Meeple Mountain | The summit of board gaming

Fruit Island Game Review

The land of Fruit Island, as the name implies, is ripe with delicious fruit: bananas, pomegranates, and mangoes. On this island lives a tribe of monkeys. Over the years, they have built a thriving fruit industry, gathering fruit from the surrounding jungle and delivering it to the trading post for maximum profit. However, all is not well. Living on the island as well is a giant gorilla and, wouldn’t you know it, he also has a penchant for fruit. But, this gorilla prefers to let others do the hard work, using his size to bully, and steal from, the hard-working monkeys.

In Fruit Island, the players take on the role of the monkeys, working to gather fruit and deliver it to the trading post before they’re caught out by the gorilla and have their fruit stolen from them. Fruit Island is a press-your-luck, mess-with-your-opponents game. Equal parts prayer and risk assessment, it’ll have you asking yourself just how long you think you can hold out before making a beeline for safety.

Which monkey will be the most successful? Only time will tell.

How It’s Played

At the start of a game of Fruit Island, each player chooses a monkey and places it onto the trading post in the middle of the game board. The gorilla is placed on the…

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Published — 07. Juni 2026 Meeple Mountain | The summit of board gaming

Pirate Borg Game Review

I stumbled across Pirate Borg back at Gen Con a few years ago, impressed by publisher Limithron's booth setup and the overall presentation of the swashbuckling RPG book. Fast forward to the present, where the newly minted Down Among the Dead and Cabin Fever supplements are sitting on my desk alongside the Pirate Borg Starter Set and it's high tide time that I provide an in-depth review of everything Pirate Borg.

Pirate Borg: Ashes to Ashes

Built on the 3rd party license for Mörk Borg, Pirate Borg mixes the apocalyptic setting from its namesake with its own spin on pirates and the undead. The game takes place in an alternate history of our world right around 1692 in an analogous region to the Caribbean known as the—wait for it—Dark Caribbean. Catchy, no?

As with any of the Borg games, the focus is on player agency and not so much on the minutiae of maintaining an extensive character sheet. Creating a new character is lightning fast and can be generated completely randomly, if desired, using any of the six core classes. Because of the inclusion of undead and fantastical creatures in this world, there are also options to play as an undead or a tall tale such as a merfolk, aquatic person, or sentient animal. Whether you want to sling…

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Published — 06. Juni 2026 Meeple Mountain | The summit of board gaming

Schlock!: B-Movie Magnate Game Review

The prototype for the upcoming game Schlock!: B-Movie Magnate (designed by Rob van Zyl and Simon Weinberg, and published by Pleasant Company Games) made the rounds on our Slack’s review copy channel without being picked up. I waited until other Meeple Mountain contributors had first-crack at this game before raising my hand. I think I’m the biggest movie nerd on the team, but still, maybe someone else wanted to talk shop and play a game that leaned into something they love more than I do.

But no one bit. I received a copy of Schlock! a few weeks before the game’s crowdfunding campaign, but I couldn’t finish three plays before the campaign launched. That’s because I was only able to initially do a solo play and a two-player game of Schlock!, and the rules are a little different with three or four players.

Now that I’ve finished a third play, with four players, I’m ready to share my story. Schlock! has the look and feel of a word game I can get behind. But the production value of this prototype’s high notes are balanced with a game that simply comes down to matching colors to achieve victory. I wish more of the game’s theme pushed into the game’s win conditions.

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Published — 05. Juni 2026 Meeple Mountain | The summit of board gaming

Quick Peaks – Arkham Travel Guide, Wingspan: Hummingbird Module , Whistle Stop: Rocky Mountains Expansion, Quartermaster General: South Front, Zombie Princess

Arkham Travel Guide - Justin Bell

I’ve now played the En Route gaming system—designed by Daniili Zaitsev, who also uses the pen name Dan Lièvre—nearly a dozen times, between plays of En Route: Special Edition through Innsmouth Travel Guide, the second game in the Travel Guide series. I recently got in a couple plays of Arkham Travel Guide, and although these are different games, they scratch the same itch: elevated roll-and-write (or flip-and-write, using En Route’s base system), higher interaction, high-score affairs, perfect for solo play or exactly three players thanks to the game’s dice choice system that gets all players involved. (En Route was one of my top 10 games from 2025.)

This time around, players have to guide tourists around a 6x6 grid of Arkham, with a final route that scores the most points. There are four choices of “Old Ones”, boss characters which change the scoring rules for a given game, along with in-round bonuses if players hit specific spaces during their turn. All the hallmarks of the series remain: personal objectives, boosting scores by running routes along the appropriately-colored city blocks if players can get matching tourists, 10 rounds, solo challenges, a 30-to-40-minute playtime.

The ending of Arkham Travel Guide might turn some players…

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Published — 04. Juni 2026 Meeple Mountain | The summit of board gaming

Ticket to Ride: Rails & Sails Game Review

When Ticket to Ride was released in 2004, it became popular the world over. That year, it was nominated for numerous international awards, even winning the prestigious Spiel de Jahres award. Capitalizing on the exposure, the following year designer Alan R. Moon released Ticket to Ride: Europe. By changing the map from the US to that of Europe—and introducing small but meaningful changes—Moon showed how he could expand the game in challenging and entertaining ways while still being familiar to anyone who had played the original. He’s been going strong with new versions of his game ever since.

Ticket to Ride: Rails & Sails (shortened to TTR:R&S from here) comes with a two-sided game board that lets you choose to either play across The World, or in a section of the USA and Canada surrounding The Great Lakes. To do so, you’ll use familiar train cars to move across the land to port cities where your new ships will continue your path across waterways and oceans.

As with my reviews of other Ticket to Ride editions, I’m going to skip the How to Play section of this review. If you haven’t played Ticket to Ride before, check out my colleague Kevin Brantley’s great review of Ticket to…

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Published — 03. Juni 2026 Meeple Mountain | The summit of board gaming

Earthborne Rangers: Legacy of the Ancestors Game Review

A new Earthborne Rangers campaign? You don’t have to tell me twice. It is hard to get me to play the same game more than a few times, but I will drop any and everything to spend more time in—or, in this case, under—the Valley.

While the base game of Earthborne Rangers—one of the greatest gaming experiences of my life, and an experience with which this review will assume you are familiar—takes place across a wide range of beautiful landscapes, Legacy of the Ancestors sends players into the depths of the Arcology, the ruins of a lost civilization that used to inhabit the Valley. This is the sensible choice, a natural development coming out of the first game. The first campaign leaves the Arcology, a consistent splash of harder sci-fi tech in a sea of solarpunk, barely explained, and the underground tunnels are as strong a contrast in setting as it’s possible to have. No more sweeping vistas for you, no no. Best you can hope for is a spot of bioluminescence.

A table full of cards, cards in all directions.

“We Got Distracted by the Ooze”

The cornerstones of what make Earthborne Rangers great are still here. The caverns of the Arcology teem with life and discoveries. There…

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Published — 02. Juni 2026 Meeple Mountain | The summit of board gaming

Tulikko Game Review

Games like Tulikko are challenging to review because they are generic. Games like this embody much of what a particular genre of game attempts to do; and it’s very similar to a lot of other games of that genre. It’s another personal board tile placement puzzle. I don’t know if that’s bad or good anymore.

Tiles, but make them slide

Tulikko is a game of acquiring tiles and placing them on a grid on your player board. The tiles come in four colors, and you’re trying to place them on your player grid in specific configurations that are governed by the randomly determined objectives for each game. There are three cards that change each game. One type has you trying to make specific patterns of colors on your board, another has you making specific shapes, and a third has you making patterns using special wooden river pieces—I’ll cover those in a moment. The other scoring options are part of each game and reward you for covering one of four symbol types on your player board and/or placing enough tiles (3, 4 if you’re slow) of one of the four colors.

How do you get the tiles? Well, you put a tile that you draw from your personal pile of…

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Published — 01. Juni 2026 Meeple Mountain | The summit of board gaming

The Stormlamp Rituals Game Review

The Stormlamp Rituals is billed as an "Illustrated Puzzle Narrative." At this point, you might be asking, "So what does that mean?" It's a hardcover book containing eighteen chapters, and each chapter consists of a series of clues to follow and puzzles you must solve in order to complete the main character’s adventure by the end of the book.

Book Cover

This isn't an easy thing to review because many things that I could tell you would spoil the puzzles and story for you. So let me just say that, generally, this is a story about a girl named Anna. She is a young witch trying to "uncover the dark secrets of her lineage." (That's a quote from the back cover of the book.) To complete her journey, she must solve puzzles and overcome obstacles in order to navigate a magical world called Twicelore. Her goal (well, your goal, really) is to complete the Incantation of Protection. When complete, the Incantation provides Anna with immense power.  

The Incantation is built from Anna’s experiences in Twicelore. Each chapter contains puzzles that, completed successfully, yield a word or phrase for you to write on the Incantation page. Each step/puzzle within each chapter must be completed in order, as each gives you…

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Published — 31. Mai 2026 Meeple Mountain | The summit of board gaming

Top Six Games That Rebuilt My Interest in Board Games

This is the third (and final) part of my series on how to get back into board gaming after a long hiatus. In Part One I looked at how to rebuild your gaming skill set. In Part Two, I discussed how to rebuild your gaming tribe if you find yourself alone. Now, I want to offer you my personal top six games that helped me accomplish those two goals.

Your top six (or ten, or fifty), should you ever need to think about such a list, will likely be different from mine. But hopefully seeing why I chose these six will help you if the day ever comes when you've been away from games for a while and need an easy way back in.

1. Dragon Castle

There have been times when I've wondered if I have too many games. I've purged a few over the years, and Dragon Castle was once on that list. I kept it, though, and good thing I did because Dragon Castle proved to me that there's nothing wrong with having a game available for every possible niche and contingency. I was able to offer this game to a group of mahjong players who ended up liking it. No, it's not "real" mahjong, but the similarity was enough to get them to…

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Published — 30. Mai 2026 Meeple Mountain | The summit of board gaming

Diplomacy: The Golden Blade Game Review

Diplomacy.

That's a word with power. The art of diplomacy has shaped the course of human history more than any army ever could. Wars have been avoided and empires preserved or dismantled entirely through the right conversation at the right moment. It is the oldest game humanity has ever played, so it makes sense that someone turned it into a board game.

Turning back to 1959, a certain Allan Calhamer designed Diplomacy. A game that spotlights the messy, treacherous, and deeply human act of negotiation. Dice were not welcome here. Players wrote down their orders in secret after tense talks with their opponents, and the table rarely survived intact. It resonated with many people, including John F. Kennedy, which tells you everything you need to know about what kind of game this is.

Despite its importance, Diplomacy was never destined to be a household name. People are aware of it the way they are aware of chess, with a vague sense that it is serious and probably not for them. It sits in a niche within an already niche industry, respected by the people who know it and largely ignored by everyone else.

JFK Would Need to Relearn This One 

Then Renegade Game Studios announced a card game spinoff.…

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Published — 29. Mai 2026 Meeple Mountain | The summit of board gaming

Shackleton Base: Below. Within. Above. Game Review

No upcoming expansion had me more excited than the arrival of Shackleton Base: Below. Within. Above., the first expansion for one of the five best games I played in 2024, Shackleton Base: A Journey to the Moon.

“Shack Town”, as it is known in my circles, has hit my tables a whole lot since the late summer of 2024, thanks to receiving an advance copy from the team at Sorry We Are French (from overseas, no less, in the Before Tariff Times). The medium-weight Euro is a crowded field, and Shackleton Base stood out because it does a lot of things right, thanks in part to the seven different corporations included in the base game.

Almost any number of extra corporations would spice up the base game for me. I’m not exhausted with any of the base game corporations yet, but the mix can always get sweeter with more set-up options that shake up the meta.

Let’s talk about the new stuff. (For anyone new to Shack Town, you can check out my review of the base game to learn more.) Also, please note: the new stuff barely—and I mean, barely—fits in the base game box, assuming you keep the cute tuckboxes that make setting up the game a cinch.

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Published — 28. Mai 2026 Meeple Mountain | The summit of board gaming

Got Five! Game Review

Every now and then, I sit down to play a game with no expectations whatsoever. I anticipate neither excitement nor despair. I am absolutely ambivalent, a perfect blank slate. I think of this as a true neutral response, but it occurs to me that I generally enjoy trying new games, so ambivalence is in fact a moderately negative response. I’ll process this on my own time.

Ambivalence was very much the case with Got Five!, a deduction game from designer Yoann Levet and publisher Blue Orange. I picked up a review copy because it was the slow season, I knew it wouldn’t take long to play, and I liked the tiles. I don’t know which of the two credited artists, Mathieu Clauss and Simon Douchy, is responsible for them, but those colorful bakelite tombstones with expressive eyes are hard to resist.

Don’t be fooled. Their friendly exteriors harbor terrible secrets, by which I mean numbers between 1 and 60. If you think that doesn’t sound so bad, you probably like math. During setup, each player takes one tile in each of the five colors and stands them up so the numbers are visible to everyone else at the table. It is extremely important that you not see the numbers on your own tiles, since the goal of the game…

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Published — 27. Mai 2026 Meeple Mountain | The summit of board gaming

Monopoly Deal No Mercy Game Review

I have a secret to tell you. I like Monopoly Deal. Not love, not champion, just like. In the crowded basement of casual card games, it earns its keep. Put it this way, given the choice between Monopoly Deal, Exploding Kittens, and UNO, Deal is getting picked every time.

Yet there is a trend quietly taking over the casual card game space where publishers are releasing meaner, nastier versions of their existing games. UNO Show 'Em No Mercy, Flip 7 with a Vengeance, and now Monopoly No Mercy are all cut from the same cloth. More take-that and suffering for the people sitting across from you. Where this trend is coming from, I genuinely have no idea.

Cruel Details

The goal hasn't changed from the original. Collect three complete property sets, build your own portfolio while raiding everyone else's, and be the first to get there. What has changed is the action cards, some of which would qualify as war crimes in certain jurisdictions, and the addition of debt chips.

Debt chips are the most radical departure from the original formula. Money flows in and out fast in Monopoly No Mercy, and there will be moments where you simply cannot cover what you owe. That is…

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Published — 26. Mai 2026 Meeple Mountain | The summit of board gaming

Fabled: The Spirit Lands Game Review

Rarely, I come across a game whose aesthetics overpower my critical sense. Fabled: The Spirit Lands is one of those games. It also makes moving up tracks not look and feel like moving up tracks, which is high praise from a curmudgeon like myself.

Bookington Bear

The object of Fabled: The Spirit Lands is to collect the most red books by the time the game ends. There are several scenarios that alter this formula, but ultimately, it’s a Knizian affair, where if there’s a tie for the red books, you go to the green books, then the blue books, and finally the crummy yellow books.

You can think of the books as cubes of four colors, and what you’re doing throughout most of the game is turning the books from one color to another color. It’s resource conversion at its most basic–two yellow books become a blue, two blues become a green, and two greens become a red.

The game operates with a simple formula, but it has some interesting quirks. Let’s talk tracks.

Take a hike

The game doesn’t call the map cards tracks, but tracks are what you have to work with as a player, so I’m going with it. At the beginning of the game, each…

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Published — 25. Mai 2026 Meeple Mountain | The summit of board gaming

Andy Goes to Geekway 2026

Geekway has been on my bucket list for years and years. A well-regarded board game convention only a handful of hours from my home in Nashville, and the birthplace of the “play and win” library? It seems like a no-brainer. I was finally able to attend, and now I’m adding my thoughts to those of Kevin Brantley, who attended Geekway in 2025.

Full disclosure: in addition to being a gamer, I’m also a convention organizer with ten years of running Nashville Tabletop Day under my belt. While I did want to do some gaming, my main reason for attending this event was to observe the Geekway team and processes to find ways to improve my own event. So be aware my thoughts about the event are going to be colored by “event organizer glasses”.

Arrival and Initial Thoughts

Geekway runs from Thursday morning to Sunday evening, although I could only attend Friday afternoon to Sunday. After arriving in St. Louis, checking into my hotel, and driving over to the St. Charles Convention Center, I arrived at the gaming hall around 1pm.

Registration

Registration was smooth, with pre-printed badges displaying a barcode (more on that later). The badges were full-color, double-sided, pre-printed, laminated, and came with a high quality lanyard. By the time I arrived on Friday, they were already…

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Published — 24. Mai 2026 Meeple Mountain | The summit of board gaming

Solarion: Foundation of Empires Game Review

Several years ago, my friend Nathan introduced our group to Tyrants of the Underdark, a deck-building game that used Dungeons & Dragons lore for its setting. My initial response was dubious, as often happens with licensed product. The art, which Nathan had warned us about in advance, didn’t help. Dozens of artists are credited on the game, and many of their illustrations are not…good. The hodgepodge of styles did not promise a robust play experience.

Fortunately, first impressions can be wrong. Tyrants of the Underdark is an excellent, taut marriage of deck-building and area-control. It is wonderfully interactive, encouraging players to step on one another’s toes at every turn. The modular deck system, which changes the cards in play from game to game, ensures a good amount of variety. The game is both immediate in its pleasures and rewards deeper exploration.

Tyrants of the Underdark is exactly the kind of game that I would expect to be a cornerstone of The Hobby™. And yet. Despite the quality of its reputation amongst those who’ve played, Tyrants remains somewhat obscure. I can’t even tell if it’s currently in print or not. It is often hard to find. It begs for expansions, but it only has one, which is both long out of print and heinously expensive. For a game that threatens…

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