Normale Ansicht

CMON scraps $2.1m NFT game maker investment, three months after betting on deal to expand revenue, remain ‘relevant’

24. Juli 2026 um 00:35

Financially-troubled board game publisher CMON has terminated its planned $2.1m investment in NFT video game maker Blissful Link, three months after pinning its future on a push into digital game development and blockchain-based projects.

CMON’s board had planned to transition the company’s titles such as Massive Darkness and Super Fantasy Brawl Reborn into “high-quality digital assets” through the investment, saying the move was necessary for it to “continue to be relevant in the games industry and to expand the group’s revenue stream”.

But the board game publisher has now terminated the deal according to a new filing it submitted to the Hong Kong stock exchange, saying the conditions necessary to complete the investment had not been fulfilled.

CMON did not disclose which conditions had not been satisfied, nor whether it intends to pursue alternative investments as part of the announced digital strategy.

Super Fantasy Brawl Reborn || CMON crowdfunding image

The conditions of the deal included CMON being satisfied with the results of due diligence of Blissful Link’s finances, assets and legal structure – particularly around its Capverse game – approval of both parties, and warranties related to the agreement “remaining true and accurate and not misleading at completion”.

Capverse is a play-to-earn video game built on blockchain technology, in which players buy NFT ‘Sumer’ characters to battle with online.

The proposed investment would have valued Blissful Link at more than $95m. Blissful Link made a loss of about $197,000 in 2024, on revenues of just over $408,000, and had net liabilities of about $889,000, according to unaudited figures provided by CMON in April. It did not include finances for 2025.

CMON was mocked in multiple places online after it announced the NFT deal in April, with commentors largely expressing that they believed the deal was not financially sound, and questioning CMON’s decision to bank on NFT and web3 technology to fix its financial problems.

The veteran crowdfunding giant’s $23m losses across 2024 and 2025 were almost 5.5-times larger than its profits from the preceding nine years combined, and have pressed the company into a string of asset sales as it attempts to fulfill more than $14.3m of as-yet-undelivered crowdfunding campaigns.

Those IP sales included parting with its most famous and profitable title Zombicide – which has raised more than $40m on Kickstarter since its 2012 launch – to Asmodee, as well as Blood Rage, Rising Sun and Ankh to Tycoon Games.

It followed those by selling the IP for former Mythic Games titles Anastyr and Hel: The Last Saga to Don’t Panic Games in September, and parting with the lucrative Cthulhu: Death May Die IP to Asmodee a month later – the latter a series which has raised almost $10m from backers to date.

Earlier this year an independent auditor hired by the company questioned whether it CMON had the resources to stay in business for the foreseeable future, saying the publisher’s $19.9m annual loss, its net liabilities of more than $3.5m and contract liabilities of over $7.5m “indicate a material uncertainty which may cast significant doubt about the group’s ability to continue as a going concern.”

CMON’s directors had a different view, however, saying in the company’s 2025 financial report that it “should be able to continue as a going concern” thanks to a trio of factors.

They include financial support from some of the directors “sufficient to finance CMON’s working capital requirements”, the roughly $2.4m proceeds from selling its Singapore office that it received in January, and about $1.25m of gross proceeds from a successful share sale in February.

CMON’s hefty liabilities are largely due to its eight undelivered crowdfunding campaigns, which are not recognised as revenue on the company’s books until they are fulfilled to backers.

They include DC Super Heroes United, which raised more than $4.4m, and DCeased, which brought in over $2.5m. Both campaigns were initially due to be delivered last year, but are now expected to be delivered in Q4 of 2026, according to CMON’s latest estimates.

DCeased || CMON crowdfunding image

CMON also has several undelivered pre-order campaigns on its books, including Super Fantasy Brawl Reborn and the Assassin’s Creed Role Playing Game. The company is currently in the process of fulfilling a trio of other pre-orders including Dune Desert War, Cthulhu: Dark Providence and Marvel United: Witching Hour.

The company pulled the plug on crowdfunding launches and new game development in April 2025, citing the economic uncertainty created by US tariff hikes – which at the time had reached 145% for China, where the vast majority of hobby board games are manufactured.

But CMON announced in March this year that it plans to relaunch its halted crowdfunding operations later in 2026.

NFTs, which emerged out of cryptocurrency technology such as Bitcoin, exploded into the public eye in 2021 thanks to big-money speculative purchases – such as an NFT of Twitter founder Jack Dorsey’s first tweet selling for $2.9m.

That speculative bubble had already burst a year later, however with many of the digital assets involved losing more than 90% of their peak value. The Dorsey tweet NFT, for example, received a high bid of $6,800 when it was put back on the market in April 2022.

Other board games that have pushed into NFTs are few and far between, with one of the highest profile examples being SolForge Fusion, which allows players to mint decks as digital assets in addition to playing the game in physical form.

Two years ago CCG project Wonders of the First had to pull a $1.4m campaign from Kickstarter after falling foul of the crowdfunding platform’s ban on NFTs. The game went on to raise about $1.2m after relaunching without NFT content.

The post CMON scraps $2.1m NFT game maker investment, three months after betting on deal to expand revenue, remain ‘relevant’ first appeared on .

BGB Podcast #365 – Gen Con 2026 Preview

16. Juli 2026 um 14:34

 

 

Gen Con is Gen Coming, so we’re looking in our wizard’s glasses to tell you what’s what. Whether you’re going or not, you’re gonna want to know what the hot games are, and we’ve got you covered. Before we Indianapolize, we talk about KoinoboriCompania, and Mood Swings.

If you don’t want to miss an episode, please subscribe on Apple Podcasts/Google Podcasts/Stitcher/Spotify, or add our RSS feed to your favourite app. Reviews and subscriptions really help us and would be greatly appreciated! To download the episode directly, click here.

If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!

Timecodes:

02:32 – Koinobori
09:50 – Compania
19:52 – Mood Swings
25:39 – Gen Con preview
24:57 – Prague Unseen
28:27 – Triangulation
30:24 – All Mine!
32:25 – Hell of a Deal
34:51 – Night at the Zoo
36:22 – Stonk Market
39:45 – Bullseye
41:57 – Jibber Jabble
44:38 – The Lord of the Rings: Circle of Conflict
46:05 – Revenant
48:11 – FaeKin
49:32 – Mythologies
50:18 – World Order
52:28 – Greylune
57:22 – Corps of Discovery Duo

Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.

The post BGB Podcast #365 – Gen Con 2026 Preview appeared first on Board Game Barrage.

Prime Day 2026: Die besten Brettspiel-Angebote von Expertenspiel bis Kinderspiel

23. Juni 2026 um 10:29
Prime Day 2026: Die besten Brettspiel-Angebote von Expertenspiel bis Kinderspiel

Der Amazon Prime Day 2026 läuft vom 23. bis 26. Juni, in diesem Jahr erstmals im Juni statt im Juli und über rund 96 Stunden. Wir haben die Brettspiel-Ecke durchforstet und 16 Angebote herausgesucht, die sich wirklich lohnen, sortiert nach Expertenspielen, Kennerspielen, Familienspielen, Partyspielen und Kinderspielen. So findest du schneller das Regal, das zu deinem Tisch passt.

Zwei Dinge vorab. Die Deal-Preise gelten nur für Prime-Mitglieder; wer kein Prime hat, kann den kostenlosen 30-Tage-Test nutzen. Und wir rechnen ehrlich: Als Vergleich nehmen wir nicht den oft aufgeblähten UVP, sondern den Preis, den das Spiel sonst tatsächlich im Handel kostet. Nur wenn der Prime-Preis klar darunter liegt, landet ein Spiel hier. Den einen oder anderen vermeintlichen Hit (etwa Arche Nova, das bei Amazon teurer war als im freien Handel) haben wir deshalb wieder aussortiert.

Alle Angaben sind eine Momentaufnahme: Auswahl der Redaktion, Stand 23.06.2026. Preise und Verfügbarkeit ändern sich während des Prime Day stündlich, ein Blick auf den aktuellen Preis auf der Produktseite lohnt sich also immer.

Expertenspiele

Die schweren Bretter zuerst: viel Regeltiefe, lange Partien und reichlich Wiederspielreiz. Beide laufen auch im Solo-Modus.

Spirit Island (Pegasus Spiele)

Ein kooperatives Schwergewicht: Ihr verkörpert die Geister einer Insel und wehrt gemeinsam Kolonisten ab, bevor sie das Land verseuchen. Jeder Geist von R. Eric Reuss spielt sich völlig anders, jede Runde wählt ihr eure Kraftkarten gleichzeitig und kombiniert sie zu mächtigen Effekten. Anspruchsvoll, hochgelobt und auch allein spielbar. Die Geisterinsel gibt es übrigens auch digital im Steam-Angebot.

Eckdaten: 1 bis 4 Spielende, ab 13 Jahren, 90 bis 120 Minuten.

Preis: Prime-Preis 51,41 € (Stand 23.06.2026). Das ist aktuell der günstigste Marktpreis überhaupt, sonst startet das Spiel bei rund 53 €. Zur Amazon-Produktseite

Dune: Imperium (Asmodee)

Paul Dennen verzahnt Worker Placement mit Deckbuilding: Deine Karten bestimmen, wohin du deine Agenten auf dem Plan schickst, und gleichzeitig baust du dein Deck Richtung Militär, Politik oder Wirtschaft aus. Verdeckte Entscheidungen und ein Konflikt pro Runde sorgen für Spannung. Eines der meistgespielten schwereren Strategiespiele der vergangenen Jahre, auch solo spielbar. Nachschub naht mit der kommenden Erweiterung Conspiracy.

Eckdaten: 1 bis 4 Spielende, ab 14 Jahren, 60 bis 120 Minuten.

Preis: Prime-Preis 30,71 € (Stand 23.06.2026), im Handel sonst ab rund 36 €. Zur Amazon-Produktseite

Kennerspiele

Anspruchsvolle Kost für geübte Runden, aber noch in einem Abend zu lernen.

7 Wonders (Repos Production)

Antoine Bauzas Drafting-Klassiker: Aus einer Kartenhand wählst du eine Karte, gibst den Rest an deine Nachbarschaft weiter und baust so über drei Zeitalter deine Zivilisation samt Weltwunder. Weil alle gleichzeitig auswählen, bleibt das Spiel selbst in großer Runde flott. Funktioniert von der Vollbesetzung bis zur offiziellen Zwei-Personen-Variante. Schneller und würfliger wird es mit dem Würfel-Ableger 7 Wonders Dice.

Eckdaten: 3 bis 7 Spielende, dazu eine Zwei-Personen-Variante, ab 10 Jahren, etwa 30 Minuten. Kennerspiel des Jahres 2011.

Preis: Prime-Preis 33,59 € (Stand 23.06.2026), im Handel sonst ab rund 40 €. Zur Amazon-Produktseite

Heat: Pedal to the Metal (Days of Wonder)

Ein Rennspiel, das ohne Würfelglück auskommt: Über Handkarten schaltest du Gänge hoch und runter, dosierst dein Tempo und riskierst in der Kurve eine Überhitzung. Wer zu forsch fährt, qualmt, wer zu zaghaft bleibt, verliert den Anschluss. Schnell erklärt, mit erstaunlich viel Renngefühl und einem Solo-Modus über die Legenden-Fahrer. Wer mehr Strecke will, greift später zu der Erweiterung Dunkle Tunnel.

Eckdaten: 1 bis 6 Spielende, ab 10 Jahren, 30 bis 60 Minuten.

Preis: Prime-Preis 38,69 € (Stand 23.06.2026). Hier sparst du real, denn im Handel ist Heat sonst selten unter 48 € zu finden. Zur Amazon-Produktseite

Flamecraft (Cardboard Alchemy)

In Manny Vegas gemütlichem Aufbauspiel schickst du Handwerksdrachen in die Läden einer Stadt, sammelst dort Waren und verzauberst die Geschäfte für Ansehen. Leichte Worker-Placement-Kost mit Sammel-Elementen und viel Charme auf den Karten, gut für Familien und Gelegenheitsrunden.

Eckdaten: 1 bis 5 Spielende, ab 10 Jahren, etwa 60 Minuten.

Preis: Prime-Preis 26,09 € (Stand 23.06.2026), bei den meisten Händlern kostet das Spiel sonst um die 33 €. Zur Amazon-Produktseite

Harry Potter: Kampf um Hogwarts (KOSMOS)

Ein kooperativer Deckbuilder im Potter-Universum: Ihr übernehmt Harry, Ron, Hermine und Neville, kauft mit Einfluss neue Zauber, Verbündete und Gegenstände in euer Deck und verteidigt gemeinsam Hogwarts gegen die Bösewichte. Über sieben aufeinander aufbauende Spiele wird die Sache nach und nach kniffliger, ein guter Einstieg ins kooperative Deckbuilding.

Eckdaten: 2 bis 4 Spielende, ab 11 Jahren, 30 bis 60 Minuten.

Preis: Prime-Preis 32,70 € (Stand 23.06.2026), im Handel sonst ab rund 40 €. Zur Amazon-Produktseite

Familienspiele

Klassiker und moderne Familienhits, die am Tisch jede Generation mitnehmen.

Catan (KOSMOS)

Der Klassiker, an dem fast jede Brettspielsammlung beginnt. Du baust Straßen, Siedlungen und Städte auf einer Insel, deren Rohstoffe per Würfelwurf fließen, und handelst mit den Mitspielenden um genau die Ziegel und das Getreide, die dir noch fehlen. Das Tauschen am Tisch macht bis heute den Reiz aus. Den Klassiker gibt es zum runden Geburtstag übrigens auch als runderneuerte Jubiläums-Edition.

Eckdaten: 3 bis 4 Spielende, ab 10 Jahren, 60 bis 90 Minuten. Spiel des Jahres 1995.

Preis: Prime-Preis 21,99 € (Stand 23.06.2026), im Handel sonst um die 25 €. Zur Amazon-Produktseite

Scotland Yard (Ravensburger)

Eine Person spielt den flüchtigen Mister X und zieht verdeckt durch London, alle anderen jagen ihn als Ermittler-Team. Nur ab und zu taucht Mister X kurz auf, den Rest der Zeit verrät er nur sein Verkehrsmittel. Ein Versteckspiel auf dem Stadtplan, das vom gemeinsamen Kombinieren lebt.

Eckdaten: 2 bis 6 Spielende, ab 10 Jahren, etwa 45 Minuten. Spiel des Jahres 1983.

Preis: Prime-Preis 22,39 € (Stand 23.06.2026). Der günstigste Marktpreis liegt sonst bei rund 22 €, viele Händler verlangen aber 28 bis 37 €. Zur Amazon-Produktseite

My City (KOSMOS)

Reiner Knizias Legacy-Legespiel: Über 24 aufeinander aufbauende Partien entwickelst du deine eigene Stadt, legst Polyomino-Teile auf deinen Plan und schaltest nach und nach neue Regeln und Bauelemente frei. Was du in einer Partie entscheidest, wirkt in die nächste hinein. Wer keine Kampagne mag, spielt die wiederspielbare Rückseite.

Eckdaten: 2 bis 4 Spielende, ab 10 Jahren, etwa 30 Minuten.

Preis: Prime-Preis 19,41 € (Stand 23.06.2026), im Handel sonst um die 24 bis 25 €. Zur Amazon-Produktseite

Drachenhüter (KOSMOS)

Michael Menzel, bekannt von Die Legenden von Andor, hat hier ein kompaktes Karten-Sammelspiel gebaut: Zwei Stapel bilden das Zauberbuch und geben vor, welche und wie viele Drachen du gerade einfangen darfst. Mit jeder genommenen Karte verschiebt sich diese Vorgabe, und mit Zaubersprüchen legst du Karten zurück, um sie zu deinen Gunsten zu drehen. Schnell erklärt, hübsch illustriert, mit überraschend viel Timing.

Eckdaten: 2 bis 4 Spielende, ab 8 Jahren, etwa 20 Minuten.

Preis: Prime-Preis 13,65 € (Stand 23.06.2026), im Handel sonst meist um die 18 €. Zur Amazon-Produktseite

Partyspiele

Schnell erklärt, für große Runden, mehr Lachen als Grübeln.

Skull King (Ravensburger)

Ein Stichkartenspiel mit Ansage: Vor jeder Runde sagst du voraus, wie viele Stiche du holst, und triffst du daneben, gibt es Minuspunkte. Piraten, Meerjungfrauen und der Skull King selbst stechen die Zahlenkarten und sorgen für fiese Wendungen. Schnell erklärt, ideal für größere Runden.

Eckdaten: 2 bis 8 Spielende, ab 8 Jahren, etwa 30 Minuten.

Preis: Prime-Preis 8,99 € (Stand 23.06.2026), im Handel sonst meist um die 12 €. Zur Amazon-Produktseite

Top Ten (Asmodee)

Ein kooperatives Partyspiel: Jede und jeder zieht heimlich eine Zahl von 1 bis 10, dann gibt eine Vorgabe das Thema vor, etwa von der schlechtesten bis zur besten Ausrede. Reihum gebt ihr eine Antwort, die zu eurer Zahl passt, und die Spielleitung muss anschließend die Antworten in die richtige Reihenfolge bringen. Trefft ihr daneben, schwindet euer Vorrat. Viel Raterei, viel Gelächter.

Eckdaten: 4 bis 9 Spielende, ab 12 Jahren, etwa 30 Minuten. Nominiert zum Spiel des Jahres 2022.

Preis: Prime-Preis 12,99 € (Stand 23.06.2026). Das ist zugleich der aktuelle Bestpreis, sonst zahlst du eher 15 bis 18 €. Zur Amazon-Produktseite

Hitster (Jumbo)

Ein Musik-Quiz für den Spieleabend: Per kostenloser App scannst du den QR-Code einer Karte, der Song startet in Spotify, und du musst ihn nur am richtigen Platz in deiner Zeitleiste einsortieren, also älter oder jünger als die Songs, die schon liegen. Wer zuerst zehn Treffer sammelt, gewinnt. Du musst kein Musikexperte sein, raten und mitsingen reicht.

Eckdaten: 2 bis 10 Spielende, ab 16 Jahren, etwa 30 Minuten. Eine kostenlose App und ein Spotify-Zugang werden benötigt.

Preis: Prime-Preis 15,89 € (Stand 23.06.2026), aktuell der günstigste Marktpreis. Zur Amazon-Produktseite

Kinderspiele

Vom Geschicklichkeitsspiel für die Kleinsten bis zum schnellen Kartenspiel für den Einstieg.

Kristallica (Hasbro)

Ein Geschicklichkeitsspiel rund um Eis und einen Pinguin: Reihum klopft ihr mit kleinen Hämmern Eiswürfel aus der Plattform und passt auf, dass der Pinguin Phil in der Mitte nicht abstürzt. Mit jedem Würfel wird die Fläche wackliger. Fördert Feinmotorik und Konzentration, leicht verständlich schon für die Kleinsten.

Eckdaten: 2 bis 4 Spielende, ab 4 Jahren, etwa 15 Minuten.

Preis: Prime-Preis 16,49 € (Stand 23.06.2026), im Handel sonst ab knapp 20 €. Zur Amazon-Produktseite

Sweet Takes (Hasbro)

Ein einfaches Stichkartenspiel für den Familientisch: Durch geschicktes Ausspielen deiner Karten versuchst du, am Ende die meisten Süßigkeiten einzusammeln. Klare Regeln, schnell erklärt, ein guter Einstieg ins Stechen für jüngere Kartenspiel-Fans.

Eckdaten: 2 bis 5 Spielende, ab 8 Jahren, etwa 30 Minuten.

Preis: Prime-Preis 5,00 € (Stand 23.06.2026), regulär rund 10 €. Zur Amazon-Produktseite

Schräge Vögel (Game Factory)

Ein kleines Sammel-Kartenspiel in der handlichen Metalldose: Ihr versucht, die wertvollsten Vögel einzusammeln und dabei möglichst wenige Minuspunkte zu kassieren. Schnell gespielt, gut als Reise- oder Absacker-Spiel, und mit knapp vier Euro ein Mitnahme-Preis.

Eckdaten: 2 bis 5 Spielende, ab 8 Jahren, etwa 15 Minuten.

Preis: Prime-Preis 3,99 € (Stand 23.06.2026), im Handel sonst ab rund 5 €. Zur Amazon-Produktseite

Das war unsere Auswahl zum Prime Day 2026. Schau vor dem Kauf trotzdem kurz auf den aktuellen Preis, denn an vier Aktionstagen bewegt sich erfahrungsgemäß einiges. Viel Spaß beim Stöbern und beim Spielen.

Spirit Island digital: Koop-Strategiehit für 4,90 Euro im Steam-Angebot

13. Juni 2026 um 14:32
Spirit Island digital: Koop-Strategiehit für 4,90 Euro im Steam-Angebot

Wer den kooperativen Strategie-Klassiker Spirit Island schon immer einmal ausprobieren wollte, bekommt gerade einen günstigen Einstieg: Die digitale Umsetzung von Handelabra Games kostet auf Steam aktuell 4,90 Euro statt 24,50 Euro, ein Rabatt von 80 Prozent. Das Angebot läuft nur noch bis zum 16. Juni 2026, der reduzierte Preis gilt für das Grundspiel.

Spirit Island digital auf Steam, die Eckdaten:

  • Preis: 4,90 statt 24,50 Euro (80 Prozent reduziert)
  • Angebot endet: 16. Juni 2026
  • Spieleranzahl: 1 bis 4
  • Alter: ab 13 Jahren
  • Spieldauer (Tabletop): 90 bis 120 Minuten
  • Sprache: nur Englisch
  • Modi: Einzelspieler, Online- und lokaler Koop, Cross-Platform, Remote Play Together

Worum geht es bei Spirit Island?

Spirit Island ist ein kooperatives Strategiespiel für 1 bis 4 Spieler ab 13 Jahren, entworfen von R. Eric Reuss und 2017 erstmals erschienen. Sie spielen keine Eroberer, sondern Naturgeister, die gemeinsam eine Insel gegen eindringende Kolonisatoren verteidigen. Dieses (anti-)koloniale Thema ist ein Markenzeichen des Spiels und dreht die übliche Aufbau-Logik um: Statt Land zu erschließen, drängen Sie die Siedler zurück, bevor sie die Insel überrennen.

Mechanisch setzt Spirit Island auf asymmetrische Geister mit eigenen Kräften (Variable Player Powers): Jeder Geist spielt sich spürbar anders. Pro Runde wählen alle Beteiligten ihre Kräfte gleichzeitig aus, danach breiten sich die Kolonisatoren aus, bauen, und es kommt zur Verheerung. Im Kern ist es ein Spiel um Flächenkontrolle: Sie steuern Furcht, Schaden und Präsenz auf einer sich ständig verschärfenden Karte. Das gilt als anspruchsvoll. Auf BoardGameGeek liegt das Brettspiel-Original (ID 162886) bei einem Komplexitätsgewicht von 4,07 von 5, also schwer. Belohnt wird der Aufwand mit einer Bewertung von 8,34 und Platz 11 im Board Game Rank.

Spirit Island solo: stark im Einzelspieler-Modus

Für alle, die erst einmal allein hineinschnuppern wollen: Spirit Island gilt als eines der besten Solospiele im kooperativen Genre, und die digitale Version bringt einen Einzelspieler-Modus mit. Gerade am PC nimmt Ihnen das Spiel die gesamte Buchhaltung ab, die am Tisch viel Zeit frisst. Eine belastbare Angabe zur reinen Digital-Spieldauer macht Handelabra auf der Steam-Seite nicht. Als Anhaltspunkt dient die Tabletop-Angabe von 90 bis 120 Minuten, am Bildschirm dürfte eine Partie wegen der automatisierten Abläufe spürbar schneller laufen.

Was bekommen Sie für 4,90 Euro?

Den reduzierten Preis zahlen Sie für das Grundspiel. Die digitale Fassung erschien am 29. Juli 2020 (nach einer Early-Access-Phase ab April 2020) und bietet Einzelspieler, Online-Koop sowie lokalen Koop im geteilten Bildschirm für bis zu vier Personen. Dazu kommt Cross-Platform-Multiplayer für das Online-Spiel; lokal lässt sich der geteilte Bildschirm auch per Remote Play Together streamen, sodass Freunde ohne eigenes Exemplar mitspielen können. Wer mag, kann das mit einer weiteren digitalen Brettspiel-Umsetzung auf Steam vergleichen.

Wer tiefer einsteigen will, findet eine ganze Reihe kostenpflichtiger Erweiterungen als DLC, darunter Branch & Claw, Jagged Earth und Nature Incarnate sowie die Promo-Packs Flame und Feather. Ob diese DLC ebenfalls reduziert sind, prüfen Sie am besten direkt auf der jeweiligen Steam-Seite, das Angebot bezieht sich auf das Grundspiel. Wer einen leichteren Einstieg sucht, stößt auf Horizons of Spirit Island. Ein wichtiger Hinweis: Während die Tabletop-Ausgabe von Horizons eigenständig spielbar ist, handelt es sich bei der digitalen Steam-Fassung um einen DLC, der das Grundspiel voraussetzt (die Steam-Seite weist ausdrücklich darauf hin, dass dieser Inhalt das Grundspiel Spirit Island benötigt). Einen günstigen Einstieg ohne weitere Anschaffung bietet am PC deshalb gerade das jetzt reduzierte Grundspiel selbst.

Spirit Island auf Deutsch? Nur englische Sprachfassung

Ein Punkt, den Interessenten vor dem Kauf kennen sollten: Die Steam-Produktseite führt als Spielsprache ausschließlich Englisch (Oberfläche, Audio und Untertitel). Eine offizielle deutsche Lokalisierung der digitalen Version ist dort nicht ausgewiesen. Dass im Sprachmenü „Deutsch“ auftaucht, bezieht sich auf die Anzeigesprache der Steam-Seite selbst, nicht auf das Spiel. Eine frühere fan-gemachte deutsche Übersetzung existierte nur als Community-Modifikation für den Tabletop Simulator und ist nicht mehr verfügbar. Kurz: Sie sollten mit dem englischen Regel- und Kartentext zurechtkommen. Das Spiel ist sprachlastig, viele Kräfte stehen als englischer Kartentext auf dem Bildschirm.

Für wen lohnt sich der Deal?

Für 4,90 Euro ist die digitale Spirit Island ein günstiger Weg, einen anspruchsvollen Koop-Klassiker auszuprobieren, vor allem für Solospieler und für alle, die das schwergewichtige Original erst einmal ohne Tischaufbau testen wollen. Und keine Sorge, dass Sie nur eine halbe Sache kaufen: Schon das Grundspiel bringt mehrere, sehr unterschiedlich spielende Geister, zuschaltbare Gegner-Fraktionen mit Schwierigkeitsstufen und verschiedene Szenarien mit, also reichlich Varianz für viele Partien. Die DLC erweitern das später um zusätzliche Geister, Gegner und Mechaniken, für den Einstieg brauchen Sie sie nicht. Wer Englisch im Spiel scheut, sollte das im Hinterkopf behalten. Das Angebot endet am 16. Juni 2026.

Die deutsche Brettspiel-Ausgabe erscheint übrigens bei Pegasus Spiele, wer das Original lieber physisch und auf Deutsch spielt, wird bei der deutschen Spirit-Island-Ausgabe von Pegasus Spiele fündig.

Harry S. Truman (Presidential Ratings, #2)

11. Dezember 2022 um 22:00

Last year, I have inaugurated a new irregular series on my blog assessing the merits of UK prime ministers (illustrated through the lens of a single board game each). The rating system seemed robust enough to apply it to other countries/leaders (at least if they are more or less democratic). Thus, we branched out to an American president and a German chancellor. Today’s subject is another US president – Harry S. Truman, the first Cold Warrior in the White House. And which game could be more appropriate for him than Twilight Struggle (Ananda Gupta/Jason Matthews, GMT Games)?

The Rating System

Some caveats ahead: The presidents will be rated by the knowledge of their time. If they or their contemporaries could not have known about the effects of something, I will not use my hindsight to mark it as a mistake of theirs. The assessment is focused on their conduct as president, but includes their life after holding the office (in which they will still be regarded in the public eye as (ex-)presidents).

Now, to the system itself: There are three policy field categories (foreign, domestic, and economic policy) and three more general ones (vision, pragmatism, integrity). A president can earn from one to five stars in each category (for a total sum of up to 30). In detail, the president is assessed as follows:

Foreign policy: Did the president increase US influence in the world and the security of Americans at home? Did the president wield US power responsibly and with positive results for the regions affected (the latter counting for a greater deal in times of US power being great)?

Domestic policy: Did the president increase the liberty of Americans to express themselves and to participate in the political process? Did the president promote domestic security and shape the framework for fair justice dealing with offenses?

Economic policy: Did the president facilitate the prosperity and economic security of Americans (including in the mid- and long-term)? Was the president’s economic policy based on mutual benefit of those involved or did it unduly burden one side?

Vision: Did the president have an idea of what the United States and the world (the latter counting for more in times of US influence being great) should look like beyond the immediate future? Did the president’s policies steer the United States (and, if applicable, the world) in this direction?

Pragmatism: Did the president succeed in seeing his policy through from inception to completion? How well did the president manage the support from Congress, society, the administration, the media (the latter counting for more in more recent years)?

Integrity: Did the president understand the office as a means to benefit himself, special interest groups, the entire country, or another community? Did the president respect the boundaries of the office?

Truman’s Life

Harry S. Truman was born on May 8, 1884 as the son of Missouri farmers. He took a few classes at a local business school, but remains the only US president of the 20th and 21st century to not have attended college. After a few years of odd jobs, he returned to help on his parents’ farm. As he had political ambitions, he joined the National Guard in 1905 and volunteered for service during World War I.

Back from the war, Truman opened a haberdashery (which went bankrupt in 1921) and was elected county judge (in 1922). His political career was tied to Tom Pendergast’s political machine. Over the course of the following years, he struggled both economically and politically. His fortunes only improved when he was named Missouri’s director for the Federal Re-Employment program (which got him in touch with important people from Franklin D. Roosevelt’s New Deal programs) in 1933 and was elected senator in 1934.

Truman’s first term in the Senate was unremarkable and he only barely won re-election in 1940. The following year, his career took off when he headed a special committee to investigate inefficiencies in US war production – a crucial task with war ravaging both Europe and the Pacific, which the United States would enter later that year. Truman’s reputation for honesty and efficiency recommended him to president Roosevelt who was looking for a running mate in the 1944 presidential elections. As the favorites of the two wings of the Democratic party – Henry Wallace for the liberals, James F. Byrnes for the conservatives – were anathema to the respective other wing, Roosevelt chose Truman as a non-offending alternative – the “second Missouri compromise”. Roosevelt barely met with Truman either on the campaign trail or after their successful election and kept him in the dark about his political initiatives, particularly regarding foreign policy. When Roosevelt died barely three months after the start of his term, Truman entered the presidency woefully unprepared.

His first task was the victorious conclusion of World War II. Germany surrendered only weeks after Truman’s inauguration. When soon after the first nuclear bombs were successfully tested, the United States dropped them on Japan in order to “shock” the country into surrender – a policy which Truman endorsed, but did not specifically authorize (the bomb was treated like any other weapon at the disposal of the commanders in the theater).

In the meantime, Truman grew more distant to America’s erstwhile Soviet allies. He had wanted the Soviets to join the United Nations and the war against Japan, but once they had done both, Truman took a hard line against what he perceived as Soviet expansionism. The first test of strength was Soviet refusal to leave Iran – in violation of the agreement among the Allies after their invasion of Iran in 1941, which specified that they would leave the country six months after the cessation of hostilities. Truman’s   tough stance won the day by spring 1946 – but in a pattern typical for his presidency, he did not receive the credit for it among the American public.

A common sight in the first turn of Twilight Struggle: Iran is a focal point for both players if they want to contest the Middle East and have access to western Asia. …in this case, the US player used their +2 influence boost (according to competitive play standards) in Iran – a luxury which the historical Truman did not have! From the Playdek digital adaptation of Twilight Struggle.

At home, Truman was faced with the transformation of the economy back to peace time. Increased unemployment and inflation dashed the hopes for a beautiful, carefree post-war life for many Americans. Truman’s heavy-handed handling of a railroad strike – he proposed a law that would draft strikers into the army – intimidated the strikers into submission. Yet while it antagonized labor (and questioned Truman’s commitment to constitutional practices), it did not win him support among business or the middle class. Truman’s Democrats were shellacked the 1946 midterm elections.

The electoral defeat freed Truman from his obsession to walk a middle course and please everybody. Instead, he proposed the policies that he thought were right. Domestically, that encompassed a series of ambitious bills to preserve and expand civil and economic rights which he called the “Fair Deal.” Most of them were squarely defeated by a cross-aisle conservative majority in Congress, but Truman’s activity put Congress on the defensive and no further New Deal legislation was rolled back.

After the declaration of the doctrine, no Soviet attempts at taking over western-leaning countries in Europe occurred. But was that the direct effect of the Doctrine – or were the Soviets abiding by the dividing line drawn at the end of World War II anyway? Twilight Struggle‘s Truman Doctrine event follows the former interpretation – the threat of the Truman Doctrine wiping out Soviet influence in a country typically deters the Soviets from high-profile influence contests over European countries. Card “Truman Doctrine”, ©GMT Games.

Truman’s greatest achievements belong to the realm of foreign policy. Faced with the challenge of possible Soviet inroads into the Eastern Mediterranean (from where the United Kingdom was about to withdraw), Truman countered with the promise of aid to any free nation which resisted subjugation – the Truman Doctrine. He backed this unprecedented American commitment to internationalism up with the European Recovery Program – or, as it was more popularly called, the Marshall Plan. (Truman was wise enough not to attach his own name to it, as his unpopularity in Congress would likely have resulted in a defeat of the proposal.) The ERP did not only help Europe in its recovery from the destruction of World War II, but also provided a welcome stimulus for the American economy on whose goods the money was spent, and it was a major PR success for the United States in the nascent Cold War with the Soviet Union. When the Soviets played hardball in 1948 and blockaded West Berlin, a western-controlled island within the Soviet occupation zone of Germany, Truman found a measured response in supplying West Berlin from the air – steering clear of both abandoning West Berlin and risking war.

Historically, the Soviets’ play for West Berlin backfired, resulting in increased Western cohesion. And in Twilight Struggle, this Soviet event can also be beneficial for the US – by allowing you to discard a pesky Soviet event (Socialist Governments, anyone?). Card “Blockade”, ©GMT Games.

Truman’s relationship with both wings of the Democratic Party had been uneasy through his tenure – the liberals disliked him for his handling of labor disputes and his tough stance on real and perceived Communists. As the Cold War developed, a second “Red Scare” swept the country. Truman, who personally did not believe that a large number of Communist spies had infiltrated federal institutions, nonetheless lent this conspiracy theory credence with the vain attempt to ward off more radical legislation on the matter by examining the loyalty of all federal employees – with “reasonable doubts” sufficient to be fired. Even though the past of five million federal employees was scrutinized, not a single Communist spy was found.

On the other hand, the conservatives, particularly those from the Democrats’ southern bastions, warily regarded his Civil Rights stance. Truman created a committee to make proposals for Civil Rights whose recommendations he endorsed. Yet only when the Southern Democrats abandoned him in the election year 1948 (and supported the segregationist Strom Thurmond instead) did he stick out his head and decreed the desegregation of the armed forces and the federal civil service.

Truman took to the campaign trail and vigorously attacked the Republicans for not supporting his domestic reform agenda. Against the predictions of the pollsters, Truman defeated his Republican opponent Thomas E. Dewey soundly, with Thurmond coming in a distant third (and defeated in most southern states as well). Truman’s inauguration in 1949 was the first to which Black Americans were invited as guests.

Truman’s second term was less eventful than his first – and less successful.

Foresight which Truman did not have: In Twilight Struggle, the best outcome of the Korean War for the US is nothing changing on the board – no point in crossing the 38th parallel! Card “Korean War”, ©GMT Games.

When North Korean forces crossed the 38th parallel to unite Korea by force (with Stalin’s approval), Truman faced another Cold War crisis. Truman attached an importance to it that went far beyond Korea – if such a blatant breach of the peace was not checked, it would spell doom for the rules-based peace order embodied in the United Nations. Thus, he sent in US forces to stop the Northern invasion and attained UN approval for the operation. US troops under General Douglas MacArthur blunted the offensive of the North Koreans and landed in their rear – thus throwing the entire invasion force back in disarray. As the coalition forces approached the 38th parallel, Truman disregarded Chinese warnings and authorized a crossing into North Korea. The ensuing Chinese entry into the war now caught the coalition forces off guard and forced them into an ignominious retreat. MacArthur then pressured Truman to extend the war to China – and the use of nuclear bombs. Truman refused, and as MacArthur kept defying presidential authority, relieved him of his command. For the remainder of Truman’s tenure, the Korean War would be a bloody stalemate.

Domestically, Truman did not fare better. His attempt to prevent a full-on Red Scare by the loyalty check program turned out to have failed entirely – instead Representative Joseph McCarthy levelled (unfounded) charges of Communist sympathies and activities at government officials, academics, left-leaning politicians, labor activists, and entertainers (especially in the film industry). The climate of fear which infringed on free speech also damaged the United States’ standing abroad.

One of the most devastating headlines in the entire game: The domestic paralysis and diminished foreign attractiveness of a Red Scare can wreck the American position. Card “Red Scare/Purge”, ©GMT Games.

Finally, another strike – this time in the steel industry – aroused the president’s anger. He seized the steel mills from their private owners to deal with the strike. This was deemed unconstitutional by the Supreme Court in April 1952. By the time of the Court’s decision, the deeply unpopular Truman had already announced that he would not seek re-election. The Democratic Party instead chose the governor of Illinois, Adlai Stevenson, as their nominee. Stevenson lost in a landslide against the Republican candidate Dwight D. Eisenhower, the general credited with winning World War II in Europe.

Harry S. Truman lived a relatively modest post-presidential life, devoting much of his time to writing his memoirs. He died on December 26, 1972.

The Rating

Foreign policy: Truman shifted from cooperation to confrontation with the Soviet Union with remarkable skill. He found adequate responses to most foreign policy crises – from the first test of strength in Iran over the Greek/Turkish crisis which prompted the Truman Doctrine to the Berlin Blockade and the North Korean invasion of the South. His rare misstep was the foolhardy decision to push further in Korea which drew the Chinese into the war.

Structurally, Truman’s influence is even more profound: Almost the entire modern US security architecture was founded by him – the US Air Force, the Department of Defense, the National Security Council, the Central Intelligence Agency and NATO.

Rating: 5 out of 5.

Domestic policy: Truman’s domestic record is mixed. While he was the first 20th century president to stick his head out for the equal treatment of Black Americans, he only turned to action after the Southern Democrats had abandoned him already. His anti-Communist loyalty checks infringed on the individual liberties of federal employees and did not achieve their goal of pre-empting more radical measures by the anti-Communist conspiracy theorists like Joseph McCarthy (and rather emboldened them). Finally, Truman’s invasive meddling in the economy – both his law to draft strikers and his seizing of the steel mills – show an instinctive preference for a security-based war presidency over individual economic freedoms.

Rating: 2 out of 5.

Economic policy: Truman faced the challenge to transform the US economy back to peace time – for which conservatives/business and liberals/labor had starkly different ideas. Truman initially attempted a middle course, but turned more liberal after his electoral victory in 1948. His Fair Deal legislation (most notably the near-doubling of the minimum wage, the expansion of Social Security to another 10 million Americans, the rural electrification programs, and the building of homes for low-income Americans) contributed to the broad prosperity of the post-war decades.

No other event in Twilight Struggle places as much influence at once as this one. It is stronger the earlier it comes out (best played as a turn 1 headline for the US) to lock up Europe before the Soviets had a chance to make any inroads. Card “Marshall Plan”, ©GMT Games.

In the end, it was Truman’s foreign policy that was most influential for the economic development of the US: The Marshall Plan had shown how a further internationalization of American businesses could be profitable for them. Truman’s turn toward the security state after the outset of the Korean War led to a quadrupling of defense spending which would never again fall to the level of the inter-war years. This perpetual state of war-readiness and the resulting military-industrial complex of the United States play a crucial role for the structure of the US economy until today.

Rating: 4 out of 5.

Vision: Nobody regarded Truman as a visionary when he entered the presidency. Yet his policies captured not only the present but also the future: The Truman Doctrine, a sharp break with the American isolationist tradition, was employed for the remainder of the Cold War. Every other Cold War presidential doctrine rested on it (and usually interpreted it for a particular region). Its basic tenet – to aid free nations against attempts to subjugate them – informs US policy until today (say, in Ukraine). In practice, the Truman Doctrine resulted in the “containment” of the Soviet Union and global Communism – another basic principle of US foreign policy for the next 40 years.

It is a bit ironic that the president pictured here is not Truman, the inventor of containment, but Eisenhower, who criticized it as too passive and sought to replace it with the more aggressive “rollback” – but ended up practising containment all the same. Card “Containment”, ©GMT Games.

Truman’s predecessor Franklin D. Roosevelt, much more a visionary in the public perception, had relied on his own personality to see through all the great breaks with political tradition. Truman, on the other hand, built the institutionalized security state which is until today the foundation of the US presidency. Despite the pivot to “security” as the new main goal of American government activity, Truman maintained the primacy of politics over the military and defeated the specter of Bonapartism when he fired MacArthur over his insubordination.

Rating: 5 out of 5.

Pragmatism: Truman’s early attempts to chart a middle path often antagonized both sides – and sometimes led to contradictions (as when he publicly endorsed both Henry Wallace’s and James F. Byrnes’s foreign policy statements which differed markedly on the matter if the Soviet Union was an ally or an opponent of the United States).

Truman was at best middling at winning public support for his initiatives. While he won the 1948 election, his Congressional allies fared badly both in 1946 and 1950, and Truman had low approval ratings through most of his tenure (excepting the honeymoon period in 1945 and his time of foreign policy glory in 1947), sometimes as low as 23%.

Despite these troubles with both Congress and the wider public, Truman could see some of his key policy initiatives through Congress despite their impulses towards isolationism and a limited role of government.

Rating: 2 out of 5.

Integrity: Truman honestly strove for the interests of the whole nation. Yet he tested the limits of the Constitution with his reaction to strikes and when he did not seek Congressional approval for the war in Korea. His appointments were often based on loyalty rather than merit (and turned out lackluster in these cases more often than not). While Truman never used the presidency to enrich himself personally, his reputation for being extraordinarily honest is rather an artifact of being compared favorably to his morally flexible successors Lyndon B. Johnson and Richard Nixon in the 1960s and 1970s.

Rating: 3 out of 5.

Overall: Despite Truman’s unassuming personality and his low popularity during his tenure, he laid the foundations for American foreign policy for decades. His many moments of foreign policy brilliance are interspersed with a mixed record at home and many individual mistakes in running the office. He was an above-average, but not great president.

  1. Abraham Lincoln 28/30
  2. Franklin D. Roosevelt 25/30
  3. Friedrich Ebert 25/30
  4. Winston Churchill 25/30
  5. Robert Walpole 24/30
  6. Willy Brandt 23/30
  7. Konrad Adenauer 22/30
  8. Harry S. Truman 21/30
  9. John F. Kennedy 17/30
  10. Hermann Müller 17/30
  11. Wilhelm Marx 17/30
  12. Ludwig Erhard 12/30
  13. Paul von Hindenburg 10/30

How would you rate Truman? Let me know in the comments!

Further Reading

For a short and accessible biography, see Dallek, Robert: Harry S. Truman, St. Martin’s Press, New York City, NY 2008.

As always when it comes to American presidents of the 20th century, see the respective chapter in Leuchtenburg, William E.: The American President. From Teddy Roosevelt to Bill Clinton, Oxford University Press, Oxford 2015, pp. 243—326.

Franklin D. Roosevelt (Presidential Ratings, #1)

23. Januar 2022 um 21:01

Last year, I have begun a new irregular series on my blog assessing the merits of UK prime ministers (illustrated through the lens of a single board game per prime minister). The rating system seemed robust enough to apply it to other countries/leaders (at least if they are more or less democratic). Thus, I’m branching out! Today, we’re doing our first US president. And we’re starting with none other than 20th century heavyweight Franklin D. Roosevelt. The accompanying game will be Cataclysm (Scott Muldoon/William Terdoslavich, GMT Games).

The Rating System

Some caveats ahead: The presidents will be rated by the knowledge of their time. If they or their contemporaries could not have known about the effects of something, I will not use my hindsight to mark it as a mistake of theirs. The assessment is focused on their conduct as president, but includes their life after holding the office (in which they will still be regarded in the public eye as (ex-)presidents).

Now, to the system itself: There are three policy field categories (foreign, domestic, and economic policy) and three more general ones (vision, pragmatism, integrity). A president can earn from one to five stars in each category (for a total sum of up to 30). In detail, the president is assessed as follows:

Foreign policy: Did the president increase US influence in the world and the security of Americans at home? Did the president wield US power responsibly and with positive results for the regions affected (the latter counting for a greater deal in times of US power being great)?

Domestic policy: Did the president increase the liberty of Americans to express themselves and to participate in the political process? Did the president promote domestic security and shape the framework for equality before the law and fair justice dealing with offenses?

Economic policy: Did the president facilitate the prosperity and economic security of Americans (including in the mid- and long-term)? Was the president’s economic policy based on mutual benefit of those involved or did it unduly burden one side?

Vision: Did the president have an idea of what the United States and the world (the latter counting for more in times of US influence being great) should look like beyond the immediate future? Did the president’s policies steer the United States (and, if applicable, the world) in this direction?

Pragmatism: Did the president succeed in seeing his policy through from inception to completion? How well did the president manage the support from Congress, society, the administration, the media (the latter counting for more in more recent years)?

Integrity: Did the president understand the office as a means to benefit himself, special interest groups, the entire country, or another community? Did the president respect the boundaries of the office?

Roosevelt’s Life

Franklin D. Roosevelt – or FDR for short – (1882—1945) came from a wealthy New York family. He studied law and ventured into politics soon after graduating: At age 28, he was elected into the New York state senate. Like his famous (distant) cousin Theodore Roosevelt who’d been president until a few years before, Franklin was a progressive in favor of ambitious reforms. Unlike Theodore, he was a Democrat. When fellow Democrat Woodrow Wilson became president in 1913, he appointed FDR Assistant Secretary of the Navy. Many of Roosevelt’s convictions – like the importance of a strong navy to control sea lanes and his commitment to an interventionist foreign policy – were shaped in that time. In 1920, FDR was nominated as the Democratic presidential candidates James M. Cox’s running mate. They lost in a blowout, but Roosevelt established himself as a national figure. Roosevelt fell ill soon after and became paralyzed from the waist down (traditionally, his illness has been identified as polio, but newer research suggests it might have been Guillain-Barré syndrome). Consequently, he retired from electoral politics for a few years.

Roosevelt returned to politics and was elected governor of New York in 1928. His energetic tenure recommended him as a presidential candidate four years later, when the country was suffering from the Great Depression. Roosevelt won the election against Republican incumbent Herbert Hoover in a landslide. He would be re-elected an unprecedented and never repeated three times, winning over 80% of electoral votes in every election.

Roosevelt immediately began a flurry of reforms – starkly different from Hoover’s aloof and seemingly indifferent reaction to the Depression. This “New Deal” included unemployed relief and federal work programs, the foundation of federal social security, and the regulation of the financial sector. Thus, Roosevelt restored trust in the American economy and government.

In his second term, Roosevelt’s reforms were opposed by the conservative majority on the Supreme Court. Roosevelt threatened to introduce legislation which would have increased the size of the Supreme Court. As Judge Owen Roberts left the conservative camp in the Court, the New Deal now had a reliable judicial majority and the “court-packing” bill failed in Congress.

Outside of the United States, storms were brewing. Germany, Italy, and Japan challenged the existing world order. Roosevelt recognized early that American isolationism was ill-equipped to deal with these challenges. He pushed for American rearmament and, once war had broken out in Europe, supported the United Kingdom, France, China, and later also the Soviet Union in their struggle against the Axis aggressors – especially by giving them war matériel which they were to return or pay for after the war (“Lend-Lease”).

The Pacific is large. Even for a country as wealthy and powerful as the United States, it is not easy to project power on the other side of it. Setup for scenario C.4 The Eagle and the Sun from Cataclysm, taken from the Vassal module.

The United States only joined the war after the Japanese attack on Pearl Harbor in December 1941 (and the subsequent declarations of war by Germany and Italy). Roosevelt mobilized the country on an unprecedented scale: Federal spending from 1941 to 1945 exceeded that from the founding of the United States to 1940. The demand for war materiel stimulated the economy. Thus, America overcame the Great Depression building the planes, ships, and trucks with which the Axis was defeated.

Roosevelt’s main allies, the communist Soviet Union and Britain with its large colonial empire were not always supportive of the president’s ideas for a post-war order based on national self-determination and a rules-based international community. Yet they went along, defeated the Axis powers together, and founded international institutions like the United Nations. Roosevelt, however, would not live to see it: He died on April 12, 1945, less than a month before Germany’s defeat.

The Rating

Foreign policy: Roosevelt’s impact on US foreign policy can barely be overstated. He overcame the traditional American isolationism and replaced it with the United Stated adopting a global role appropriate to its economic strength and ideological appeal as the beacon of democracy and capitalism.

Even before the United States entered the war, Roosevelt had succeeding in putting the country on a quasi-war footing, instituting selective service and supporting the beleaguered Allies first with the “cash & carry” option to purchase war matériel, then with the destroyers-for-bases deal, and finally with Lend-Lease).

During the war, he managed a coalition of unlikely allies and got them to agree with his outline for the rules-based post-war order in which we live until today.

Rating: 5 out of 5.

Domestic policy: Roosevelt expanded American liberties with the early, symbolically valuable decision to end prohibition. More substantially, his appointments for judgeships as well as cabinet and administration posts reflected American diversity much better than before – Frances Perkins, his secretary of labor, the first woman to hold a cabinet post, may have been the most famous, but besides her, countless FDR appointees were women, from racial minorities, as well as Catholic and Jewish. Thus, Roosevelt ended the practical monopoly of WASP men on the levers of political power.

While the practical implementation of some New Deal policies excluded disadvantaged Americans (particularly Black southerners), the programs overall were the first large-scale social scheme in America not designed to exclude them and contributed to their equality.

However, Roosevelt’s controversial decision to incarcerate ethnic Japanese (most of which were American citizens) from the Pacific Coast states was an act of state violence based on racial prejudice and taints Roosevelt’s record for liberty and equality.

Rating: 3 out of 5.

Economic policy: The strategy tips for the United States in the Cataclysm playbook state: “The United States can do everything. But in 1933, America is not doing anything.” That’s precisely the state in which Roosevelt found the United States. His deft management of competing interests quickly restored trust in the US government and economy, as when his early cuts in federal expenses increased support for the following spending on unemployment relief.

It is impossible to list all New Deal policies and their economic effects. Three examples might illustrate their breadth and depth:

  • Roosevelt’s labor rights legislation allowed for the establishment of minimum wages, maximum working hours, and codified the right to collective bargaining. Combined with the expanded access to higher education from the G.I. Bill, these rights ushered in an unprecedented age of prosperity for the American working and middle classes from the 1940s on.
  • The Glass-Steagall Act separated commercial and investment banking and thus limited the effect of stock market crashes on the “real economy”. Its repeal in the 1990s paved the way for the Great Recession beginning with the crash of 2007.
  • The Civilian Conservation Corps (CCC) did not only provide unemployment relief and conduct infrastructure projects, it also had a massive positive environmental impact (for example, with the three billion trees that were planted by CCC workers).

Rating: 5 out of 5.
The United States has great potential in Cataclysm, yet begins with a small force and low commitment. It is your task as the player – as it was FDR’s – to change that. United States power sheet from Cataclysm with counters from the beginning of the full game on them, taken from Vassal.

Vision: Roosevelt built the modern presidency and shaped US and world politics for decades to come. He elevated and enlarged the office of the president, which, as a strong executive center, allowed the United States to become a global superpower. His vision of achieving liberty, equality, and opportunity with the help of an active government dominated in US politics until the 1970s, and his vision of the rules-based world order even longer (even though it has been under attack in recent years both domestically and internationally).

Rating: 5 out of 5.

Pragmatism: As outlined above, Roosevelt undertook a massive transformation of American policy as well as of the role of US government. He succeeded in getting this transformation through Congress and the judiciary mostly by virtue of his immense electoral appeal: The public’s trust in Roosevelt was never more eloquently put forward than in his four landslide electoral victories. The “Roosevelt coalition” of urban working class, southerners, and racial/ethnic minorities proved almost unbeatable even after his death – from 1933 to 1969, Democrats held the presidential office for 28 of 36 years. Thanks to the Roosevelt coalition, they could always rely on Democratic strength in Congress. These endured even longer – the first time Republicans held both houses of Congress was after the “Republican Revolution” of 1994.

This combination of radical reform and enduring popular support in a democracy is remarkable. Cataclysm players need to keep their stability always at a high level if they want to emulate FDR!

Rating: 5 out of 5.

Integrity: Roosevelt did not use his vast power for personal benefit, but for that of his country and the world. Still, his reach for power knew no bounds. He frequently tested the limits of his office, as in the “court-packing” attempt or in his battles with Congress. He never relinquished power voluntarily. Only death parted him from the presidency.

Rating: 2 out of 5.

Overall: Roosevelt is not easy to rate. He is such a massively impactful president – by virtue of his long time in office, his re-shaping of the presidential role, his complete re-orientation of US foreign and economic policies – that in all the categories in which I have awarded him five stars he is likely still to stand out among future highly-rated contenders. The low points of his presidency – Japanese internment and his constant reach for more power – remind us that he was a flawed man, and that the flaws of a man with his power would shake a nation.

Summed up, he scores 25 out of 30 stars – a top contender.

Full ratings so far:

  1. Abraham Lincoln 28/30
  2. Franklin D. Roosevelt 25/30
  3. Friedrich Ebert 25/30
  4. Winston Churchill 25/30
  5. Robert Walpole 24/30
  6. Willy Brandt 23/30
  7. Konrad Adenauer 22/30
  8. Harry S. Truman 21/30
  9. John F. Kennedy 17/30
  10. Hermann Müller 17/30
  11. Wilhelm Marx 17/30
  12. Ludwig Erhard 12/30
  13. Paul von Hindenburg 10/30

Maybe I should tackle a less stellar subject for the next leader rating…

How would you rate FDR? Let me know in the comments!

Further Reading

For a recent, politically-focused Roosevelt biography, see Daniels, Roger: Franklin D. Roosevelt (2 volumes), University of Illinois Press, Champaign, IL 2016/2020.

William E. Leuchtenburg’s chapter on FDR in his treatment of the American presidents in the 20th century is almost a monography unto itself. See Leuchtenburg, William E.: The American President. From Teddy Roosevelt to Bill Clinton, Oxford University Press, Oxford 2015, pp. 143-242.

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