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BGI 395 The One Just Before BGG CON

19. November 2025 um 07:45

BGI 395

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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V6.5 Play Tagging

Von: Suzan
18. November 2025 um 16:56

Version 6.5 of the app introduces Play Tagging!

With Play tagging you can create groups of plays based on any criteria you want.

Use these play tags to filter the list of plays, the Game page, Insights and use them in Challenges!

The combined Play Stats will give an overview of stats of filtered plays, a perfect recap for a gaming weekend or series of plays.

If you have imported plays from BoardGameArena or Yucata previously, using the already created “Digital” play tag helps to view your stats just the way you want.

Use Play Tagging to:

  • Add any number of tags to your plays
  • Filter on Play tags throughout the app
  • View combined Play Stats
  • Use a “Digital” tag to filter online plays
  • Use Play tags in Challenges
  • Optionally post Play tags to BGG as comment
Example Play Stats

You can read all about Play tagging on our Tagging page. Tagging is part of the Power expansion.


Tip: “Digital” tag

You can add the “Digital” tag to any play you want, but you can also add the tag to previous plays with Multiple Select.
As an example, if you logged some plays on the location “Watergate app“:

  • Go to the “Watergate app” Location
  • Tap ‘Select‘ at the top of the screen (this is the word ‘Select’ on iOS and lines with a checkmark on Android)
  • Tap ‘All‘ at the bottom of the screen (or only select the plays you want to tag)
  • Tap ‘Edit…
  • Tap ‘Edit Tags…

Armoured Clash: Alliance Battlegroup – Vive La France!

17. November 2025 um 22:45

You supply the ink. The soldiers supply the blood.

Peter reviews the Alliance Faction Battlegroup for Armoured Clash by Warcradle Studios.

Warcradle keep releasing the cool models for Armoured Clash, and this time it’s the turn of the Latin Alliance. There’s also more great news in this video, because they’ve announced the return of Firestorm Armada, the classic spaceship combat game originally by Sparta Games.

Remember to download my Armoured Clash rules & reference before playing your own games (and recently updated) – it’s in Tabletop Codex too!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

I am Watercolor Man – An Origin Story Review

17. November 2025 um 15:00
Origin stories are the worst. This is coming from a cretin who ingests superhero content via cinema as opposed to paper. I don’t want to see Thomas and Martha Wayne murdered by a low life, again. We’ve had 10 Spider-Mans in the past couple decades; I’ve already rode that ride. I would much rather watch…

Read more →

Marvel Champions Falcon Hero Pack

16. November 2025 um 17:58
The character was first introduced by no other than Stan Lee and artist Gene Colins in Captain America 117 back in Sept 1969. Otherwise known  as Samuael Thomas Wilson. Facon has mechanical wings which he uses to swoop in and help save the day. He is also an expert bird trainer with basic empathic and technopathic abilities over birds in the comics and is the Uncle of Jim Wilson friend of the Hulk’s and who was the first notable HIV positive character, who’s father would go on to join the Gama Corp. The Falcon was always a strong character who was always ready to help those who need it. With his tech, ability to fly with Tech and his excellent fighting abilities he is quite a strong character despite his having no super powers.
 
 
In the game his unique ability is being able to manipulate the top card of the encounter deck allowing players to plan ahead and make strategic choices. His “Eagle-Eyed” ability, combined with his “aerial” cards, gives him strong defensive and offensive capabilities, especially in a multiplayer setting, whihc means he is an adaptable and excellent control-focused hero. This is a strong Leadership deck with synergies built around aerial cards, as you would expect, as well as other valuable cards that can be used with other heroes.
 
Falcon is an all round character who doesn’t specialise in one area so is good to fill holes in your roster especially with a smaller team roster, but lacks a specialism to excel in a bigger team of heroes.
 
The post Marvel Champions Falcon Hero Pack first appeared on Board Game Extras.

How to Win at Imperial Struggle (Three Basic Tips, #15)

16. November 2025 um 15:48

Back to the strategy posts – this time in the tried-and-true fashion of giving three basic tips which new and intermediate players can easily remember. Today, we’re going for one of the most anticipated historical games of the last few years: Imperial Struggle (Ananda Gupta/Jason Matthews, GMT Games). Its pedigree recommended it to many gamers, but it plays very differently from its spiritual predecessor Twilight Struggle – so, mastery of the one will not help you much with the other.

Here’s how to play Imperial Struggle successfully: Get advantages, initially prioritize board position over victory points, and use initiative wisely. Let’s go!

Get Advantages

Now this may sound a bit basic. Of course you want advantages! Yet when you’re planning what to do with your investment tile, you might often be tempted by other things – shiny prestige spaces, or simply spaces with a lower cost which help you gain the majority in the region. Advantages, however, are often the better choice: A well-chosen advantage can gain you another space (or deny it to your opponent) not only once, but several times over the course of a game. If your opponent is smart, they will often try to counteract your gaining of an advantage by unflagging the space which gave you the advantage, or at least gaining a similar advantage, which means you are acting and they are reacting.

France and Britain are fighting hard for the two spaces adjacent to the Baltic Trade advantage. You can see on the French player mat in the background that France has gained the Algonquin Raids and Mediterranean Intrigue advantages.

Some of my favorite advantages: The Indian alliances with Mysore, Nizam, or the Marathas which allow you to drown your opponent in a sea of conflict markers, the Asiento advantage whose discount on fleets gains you a cheap military edge – and spaces – which can be flexibly moved around, and, best of all, Baltic Trade whose debt reduction amounts to two free wild points every turn. Get it or at least deny it to your opponent!

Board Position First, VPs Second

Advantages are long-term benefits. In the same spirit, I advise you to prioritize the long-term benefits of a sound board position over the short-term gains of winning this regional or that global demand scoring. If your board position is good – if you have the right alliances, military outposts, and advantages – you will put pressure on your opponent, win wars, gain spoils, and the VPs will come rolling in anyway.

Both players have done their homework and placed a flag on a fort (hexagonal spaces) in North America – Britain in Halifax, France in Louisbourg.

A key investment in that sense is a turn 1 fort in North America. That’s the only theater which is active in all four wars, so the fort will give you a military benefit four times (a strength point and the conquest line) in addition to controlling its surroundings (which makes unflagging harder and removing enemy conflict markers easier), and, of course, it’s a space which counts for regional scoring.

Use Initiative Wisely

If your opponent scores a few more VPs than you early on, that is not only bearable, but might even be to your advantage, as the player behind in VPs has the initiative and decides who goes first in a turn. That’s a weighty decision, as going first gives you a better choice of the investment tiles, but going last allows you to mess with your opponent’s plans and they have no chance to repair the damage before scoring.

If this were the first turn – would you choose to go first or second as the player with initiative?

My rule of thumb is: I go last, unless there’s an odd number of investment tiles with a major action in the dimension that will be crucial (early on, that’s often diplomatic), or an odd-and-low number of investment tiles that allow you to play an event.

Which strategies and tricks do you use to win at Imperial Struggle? Let me know in the comments!

BGI 394 The One About Talent, Tariffs, and Timberwolves

12. November 2025 um 15:17

BGI 394 The One About Talent, Tariffs, and Timberwolves

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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In v6.4.1 Catalan becomes the 16th language in BG Stats!

Von: Suzan
11. November 2025 um 14:52

We want to thank our wonderful volunteers who worked very hard on translating the app into Catalan!

This is the 16th language in BG Stats after: Chinese (simplified), Czech, Dutch, English, Finnish, French, German, Icelandic, Italian, Korean, Polish, Portuguese, Spanish, Swedish and Ukrainian!

Activating a different language in the app
Go to Settings –> App Settings –> Language

We are very grateful for all our translators for not only translating the app, but also for their continued support with translating new features!

BLOOD BOWL Season Three – with Painted Miniatures!

11. November 2025 um 03:59

On any given Sunday you’re gonna win or you’re gonna lose.

Season Three of Blood Bowl is kicking off!

I made a lot of videos for Games Workshop last year, but unfortunately this year they’ve seen fit to not send me a single thing up to this point this year. So it was nice to see Blood Bowl: Season Three land on the doorstep. This is a very nice new edition with two great new teams, some slight tweaks to the rules, and some very useful new status counters. Watch the video for a full rundown – and check out the painted miniatures!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

V6.4 Power expansion replaces Deep Stats and Tagging

Von: Suzan
08. November 2025 um 13:27

Power Expansion

More stats, filtering and tagging!

The Power expansion combines the previous two expansions: Deep Stats and Tagging into one.

This gives us the ability to create new features that use parts of both these older expansions. A new feature like this will come to the app soon!

What will happen for you?

If you already own the Deep Stats and/or Tagging expansion, you will automatically get the Power expansion, including all features. This can only add options, nothing will be removed.

More information about the Power expansion

You can read about all features here: Power Expansion.

7 Wonders Dice Game

07. November 2025 um 15:44

Gladly this is it’s own version of 7 Wonders with the right feel but with Dice to kick it all off. Each player has a map where they can build their Wonder, each of which has a few differences to their playability. You play for victory points as you build your wonder. You also have a pencil and eraser to help keep your playable dice scores etc.
You all start with seven coins and will use them to make up any shortfalls during your game and when the dice are revealed during each round they may have a cost for their use. You start with seven dice in the shaker dice box and as you play, the players change three of them, the grey ones with the wood, stone etc on them are swapped for the black, purple and white dice, so don’t wait around or you are really stuffed with your choice. As you use the dice they stay in play as another player may use them as well. the ability to play Seven Wonders in this way is an eye opener, as it does have a different feel and play to both Seven Wonders proper and Duel,


This is a fun new way to play Seven Wonders and you can order it at: https://www.bgextras.co.uk/7-wonders-games/7-wonders-game/7-wonders-dice

The post 7 Wonders Dice Game first appeared on Board Game Extras.

The Ornate Wheel – A Kingdoms Forlorn: Dragons, Devils and Kings Review

07. November 2025 um 15:00
There are two ways to look at Kingdoms Forlorn: Dragons, Devils and Kings. You can either view this unbelievably massive box as a vast world waiting to be explored and conquered, one of untold treasures and tragic stories. Or it can be seen as a crushing boulder whose massive weight embodies headache, labor, and anxiety.…

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BGI 393 The One About Essen DecompressionBGI 393

05. November 2025 um 10:10

BGI 393 The One About Essen Decompression

Board Games InsiderJoin our Guild on Board Game Geek Guild | Like us on FB

Social media:

Ignacy Trzewiczek / Portal Games: website | FB | Twitter | Youtube

Corey Thompson / Above Board TV:  website | Youtube

Stephen Buonocore / “The Podfather Of Gaming”: website | FB | Twitter | Youtube

Intro Music: Happy Rock – Bensound.com

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Epic New Wargaming – Unboxing the EPIC WARPATH Starter Set

03. November 2025 um 09:00

I love the smell of polyurethane in the morning.

Epic Warpath by Mantic Games is here. Peter unboxes the starter set – and more!

For fans of epic-scale wargaming (like me), there’s been a surfeit of riches lately. First Legions Imperialis by Games Workshop, then Armoured Clash by Warcradle, and now Epic Warpath by Mantic Games. If you like huge armies and tiny soldiers, you’re in heaven!

Check out this unboxing of the starter set, building kits and extra resin figures. And stay tuned for my rules & reference for the game, coming soon – not to mention more coverage!

Making high quality tabletop gaming content at the EOG takes time and money. Please consider becoming a Patreon supporter or making a donation so I can continue this work! Thankyou!

Essen SPIEL 2025 Recap

02. November 2025 um 17:44

Once more, the SPIEL fair at Essen has come to an end. It’s been a few intense days of looking, meeting, and, of course, playing – for me and 200,000+ other attendees. Even though the fair has expanded to another hall now, tickets for the busiest days (Friday and Saturday) were sold out a week before the event, and I also had the impression that more of the games sold out (at least that was my experience at several booths). Thus, I went home with zero purchases – which is fine! I travelled with a light suitcase on my way back, and I’ll be able to catch up on purchases via the usual local and online vendors.

Something you cannot catch up on, however, is meeting the people who mean something to you. I’ve always enjoyed going to the fair with a friend or two, and over the years, my SPIEL schedule has been enriched by more and more meetings with my fellow friends of board games and history whom I’ve met over the internet. In that regard, this year’s SPIEL has been exceptional: Not only have I gotten to dinner with my Boardgame Historian colleagues (a great way to start off the fair experience with some sparkling conversations on history in board games from a research and museum perspective) and to play a few games with Michal from The Boardgames Chronicle (more on that below) – both are almost traditions by this time – but I (and Michal) also got to meet Grant and Alexander from The Players’ Aid on their very first trip to SPIEL! I think that we all had a blast, and many plans to meet again are already in the making… and maybe play more games together!

Speaking of games: I’ve gotten around to play a grand total of 13 during the two days of the fair (ranging from very short demos to full games). Here are my highlights:

Bohemians (Jasper de Lange, Portal Games)

Bohemians had attracted my attention with its beautiful artwork and its intriguing fin de siècle Paris art scene setting. After giving it a test drive at SPIEL (with Michal, my friend A., and another fairgoer), I can also attest that it has sound mechanics (a mix of long-term deckbuilding and short-term pattern building from the cards in your hand):

You arrange your day as an aspiring artist with activities like “Wander the streets aimlessly” or “Practice a new technique.” The activity cards have symbols on the left and right, which, if matching, give you inspiration. You can imagine that there are some power combos – for example “Get in the mood for composing” and “Compose without stopping” have four matching symbols!

It gets even better if you acquire more inspirational activities (by spending inspiration) or if you don’t do activities alone, but have a muse with you (also to be gotten into your hand by spending inspiration).

In the end, your goal is to make artistic achievements which range from “A mildly positive review in the local newspaper” over “Your family’s quiet acceptance of your new life” to “Establishment dismayed by your work” which – you guessed it – are also acquired by spending inspiration.

A good day as an artist: I got six inspiration from matching symbols on the card edges, two because the color of the card for morning and night matches that on the player board (orange and blue), and another three from the bonus of the “Go from café to café” activity. That’s 11 inspiration, enough for an artistic achievement (above the player board). Unfortunately, not working also meant I gained another hardship – like the previously-acquired drinking habit above the player board whose negative effect (drawing another hardship!) I staved off by playing enough expression icons.

As you need quite a lot of inspiration for the achievements (and they get ever more “expensive” as the game progresses), you’ll probably have to arrange for artistic activities in all four slots of the day… which means you cannot work, another (much less exciting) way to spend your time. Every player has a disreputable profession (street musician, beggar, journalist…) which they can use instead of an activity – and, if they do not, they will gain a hardship card into their deck. You know, all the bad things in life that only orderly labor keeps at bay. Abject poverty. Shame. Syphilis.

Ideally, activities, muses, achievements, and hardships come together narratively. For example, I had a great day in which my activities linked up and I could meet with not one, but two muses right after another! That gave so much inspiration that I gained an achievement… but as I hadn’t worked, I gained a hardship – hypersexuality! Apparently, I had frolicked a bit too much with the muses.

Bohemians is a nice light deck-builder which should work especially nicely for casual audiences. I had a very good start at the fair with it and have acquired it since.

Neither King Nor God (Uwe Walentin, Sound of Drums)

And now for something completely different! Neither King Nor God takes players to the European power struggle in the Age of Reformation. Four of them will fill the shoes of England, France, the Holy Roman Empire, and the Papacy in their quest to spread their trade, conquer new territories, and convert cities to their religion. For this task, they send out courtiers to the great cities of Europe. As the courtiers are placed face down, you know where your rivals sent one to, but not what kind of courtier it is – a merchant to plop down trade barrels, a general to move armies, an assassin to murder or a traitor to take over another courtier?

As the courtier stacks in cities will be resolved only when all courtiers have been placed (top to bottom – so the courtier placed last goes first), there’s a lot of tactical finesse in placement: Do you go where everyone seems to go to partake in the bonanza or do you try to carve out your own little domain in less popular cities? Will you place your merchant first so that he’s on the bottom of a stack and will resolve after any general who could raid his trade barrel placement or do you place him last so he can go before anyone tries to murder him?

Strasbourg, the place to be: No fewer than eight courtiers have assembled there. Nearby Colonia is only visited by a single Papal courtier.

That makes for very little downtime and great mirth both in assembling and resolving those courtier stacks. Given that everyone’s victory conditions are secret (to be drawn randomly at the start of the game), there is a lot of guessing and bluffing. However, if no one has fulfilled their victory condition by the time the plague hits Europe, different victory conditions will apply.

The game at setup: Soon, the empty regions of Europe will be filled by the all-important trade barrels on which the income of the great powers depends.

Despite its length (three to four hours for a full game), the game plays briskly from the first turn on. And while it is involved, it’s not a complicated game – in fact, as the friendly Sound of Drums guy who had explained the game to the group before us had to demo a game at another table, we successfully self-taught the game from the rulebook!

Neither King Nor God is a pilot for a bigger five-player version that is to be published next year.

Verdun (Ren Multamäki, Dragon Dawn Productions)

I’d been eyeing Verdun for some time now, but never got around to play it. Good thing I could remedy that at SPIEL! As Michal and I randomly bumped into each other at the DDP booth, we could try the game together (each accompanied by a team mate).

Verdun is one of the many “trick-takers with a twist” that are released these days – and definitely one of the better ones! Two or four players (in teams of two) fight the World War I battle of Verdun. Whoever has the initiative selects an objective to attack. If their side – Germany or France – wins the trick by at least the (hidden) strength of the objective, they’ll gain the objective and its victory points. As all players draw from a shared deck of cards, that means that anyone will have both German and French cards in their hand.

That leads to all sides of interesting decisions: If you’re defending as France, are you going to play a French card to try and win the trick? Or are you playing a German one to get rid of it, either hoping that you’ll win anyway, or that the Germans win by so much that another German card doesn’t do them any good?

It gets even trickier when you consider that all cards have skull icons on them, indicating how many negative points they’ll confer on their respective side if they end up in the casualty pile. After every trick, one card per side (sometimes more) ends up as a casualty. If you can sneak in a skull-heavy card of the opponent side, that might undo all the points they’ll gain from winning the objective.

I, as one of the German players, have just played a strong French card in the hopes of poisoning their victory with high casualties (skulls on the left of the card).

Consequently, scores will likely be negative in the end. Maybe you’ll win a few objectives, maybe not. But certainly, you will have suffered appalling losses. The question is not if you’ll win big, but if your enemy is losing even more painfully than you. The grim logic of the war of attrition on the Western Front.

Our short test game also showed the importance of keeping initiative, so you can attack and at least have the chance to win objectives and offset some of the losses: In the end, France had gained two objectives (Germany none), which, as losses were pretty evenly spread, was enough for victory (-7 to -13).

Verdun is testament to what relatively simple games can do, and how games which stray far from wargame standards (hexes, counters, combat resolution tables…) can capture the essence of a conflict just as well.

Chuồn Chuồn (Ionah Nguyen, Everjoy)

Self-balancing dragonflies (in Vietnamese: Chuồn Chuồn), often made out of bamboo, are popular toys in Vietnam. They have now made their way to the board gaming world in this charming, gorgeous game.

Players will attempt to attract dragonflies of varying sizes and colors to their bamboo trees to match the patterns on their objective cards – for example, to have a small yellow dragonfly on the highest bamboo, a large purple one on the middle, and a small blue one on the lowest. As everyone takes dragonflies from the same pool and there’s only one in each size/color combination, you will soon run out of dragonflies and will have to use the magic cards at your disposal to re-arrange the flies, shake them off someone’s tree, etc.

Look at those dragonflies!

I found the game enjoyable and its production values outstanding. The finely crafted dragonflies are guaranteed to catch the eyes of observers, which makes the game also great for introducing new players to board gaming (everyone likes pretty things, and everyone likes to place self-balancing dragonflies!).

The game will be released next year.

Rock Hard: 1977 (Jackie Fox, Strohmann Games)

My recommendation for this game comes from Dave who just published his 1000th post over on his blog Dude! Take Your Turn – a rockstar if ever I saw one!

As I started the fair with a game about aspiring artists, it was most fitting to end it with another about this subject. The single-minded pursuit of artistic achievements which was abuzz in fin de siècle Paris has by 1977 given way to the much wider notion of… victory points! These you may get for a variety of pursuits and objectives, from perfecting your musical skills over becoming addicted to drugs candy to going to bed early.

Rock Hard: 1977 is a worker placement game, just that you only have one worker – yourself, the aspiring rockstar. You’ll divide your activities between day (say, practicing your craft or giving a radio interview), evening (playing gigs), and night (hanging out with the cool kids at the club). Every once in a while, you’ll also have to work your square job as a veterinary assistant, truck driver or what have you. Unlike in Bohemians, that is not a moral corrective on your life, but fulfils the simple economic need of making some money with which you rent those rehearsal studios, pay for your demo tape recording, or buy drugs candy.

Benji “Bam Bam” Bernstein dreams of being a rockstar. So far, he knows two songs.

Ideally, your skills will improve, you’ll play at ever greater venues, and your royalties will cover the cost of your rockstar needs. We didn’t get quite that far at the fair – I had to catch a train and another of my fellow players a pre-scheduled game. Until then, we had only dipped our feet in the waters of musical glory, but it was a very thematic affair!

Rock Hard: 1977 has been released in English last year already (by Devir), but the fair showed off the new German edition.

What do you think of these games? Anything up your alley? And if you’ve been to SPIEL or would have liked to go – what are your highlights?

Vantage

01. November 2025 um 21:00

This is a very interesting game, from Stonemaier Games, that was an eye opener for all of those that played the game with me.  Do you remember the books from the late 70’s the own adventure ones that were still popular until the 90’s, The ones that you had to chose what to do from a sedate walk to explore or you try a fast run away to escape or several other options, That is basically what this game is. You work co-operatively to try to first survive and then you try to escape together. Let me start more from the beginning of the story.



There is little that the game inventor wanted you to know about this game as it is meant to be an adventure. In fact they said that if you have a part of the story that does not match with you all, that you should discuss it among yourselves and see what feels right.
Here is the basics of the game start. You are travelling through space and there was an accident, You are one of the survivors who grabbed an escape pod each of you has landed at a different location. You each roll two skill dice and depending on your roll you work out where you have landed, there is a chart to work this out. You receive a card for your location then you can choose one of the options on the card in front of you. As you can’t see each others location views but can talk over radio you can describe your view but cannot show each other your cards. You can explain what you are seeing on your card and the choices you have, you just can’t show your card to anyone else.  You can order this at: https://www.bgextras.co.uk/other-games/vantage/vantage

I will say that there are bonus skill tokens you can gain I can recommend getting the wooden replacements for the skill tokens as they are more solid than the cardboard ones and it is the same for the packs of metal coins you can get to replace the cardboard ones with as the clink of metal is so much better when counting out coins. There is also a dual-layered playing mat pack that does make this game that much more compact and I highly recommend them as they are all of higher quality and beautiful for the game feel as they give you the perfect holder for the eight cards that you collect and put around your character card that are also contained in the dual layered  boards.  You can order these at: https://www.bgextras.co.uk/other-games/vantage

The post Vantage first appeared on Board Game Extras.
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