❌

Lese-Ansicht

Despite global hits, Japan’s board game industry faces overseas publishing skills shortage, Arclight warns – and leads government-backed drive to tackle it

Japanese board game heavyweight Arclight has warned that the country’s tabletop industry faces a shortage of specialists capable of developing internationally competitive games and securing overseas publishing deals, despite a string of existing global successes – and is leading a government-backed initiative to tackle the problem.

Arclight, a major publisher and distributor of games across Japan and organiser of the country’s biggest tabletop gaming convention, is heading up a two-year programme to train Japanese creators in international game development, licensing and commercial expansion.

About 20 creators are set to be recruited through the Japan Tabletop Advancement Network, which Arclight is running alongside board game publisher and café operator Pizzicato Design and specialist Japanese hobby retailer Yellow Submarine.

Arclight said that while overseas demand for Japanese board games and international licensing opportunities had been growing rapidly, the country’s domestic industry remained heavily reliant on “individual passion and doujin activities,” and faces a structural challenge of lacking “core specialists” capable of developing intellectual property “to international standards” and successfully expanding overseas.

The warning comes despite a string of breakout successes for Japanese publishers and designers, including several titles which have sold hundreds of thousands or even millions of copies worldwide.

Arclight itself revealed in July that its co-operative card game Ito from Mitsuru Nakamura had surpassed one million copies sold across Japan and overseas, with the series now available in 11 languages.

Ito – Photo Credit: Arclight Games

Fellow Japanese publisher Oink Games has also established a significant presence in European and North American markets in recent years through successful releases including Deep Sea Adventure, Scout and A Fake Artist Goes to New York.

Oink revealed to BoardGameWire in 2024 that Deep Sea Adventure had passed 300,000 copies printed, while its Spiel des Jahres-nominated Scout managed to secure a dedicated edition for US retail giant Target the same year.

Other Japanese publishers to have built substantial international success include Kyoto-based Saashi & Saashi, which told Japanese outlet 4Gamer in 2022 that overseas sales accounted for about 70% of its business.

Japanese designs have also become major global hits through international licensing deals – most famously Seiji Kanai’s Love Letter, which had sold more than three million copies worldwide by 2022, and Machi Koro, which passed one million copies sold by 2021.

Those two games were among international successes helped by Japon Brand, the long-running collective established to introduce Japanese tabletop designs to overseas publishers.

Japanese version of Love Letter, published by Arclight Games

Board game giant Asmodee acquired Japon Brand from CMON earlier this year as part of a renewed push into the Japanese market, incorporating the collective into a new studio called Nekuma to identify promising Japanese designs for international release.

J-TAN is scheduled to run from February 2027 until March 2029, combining domestic training and game development with up to four overseas industry placements over the two years.

Arclight said participants will receive mentoring in international market trends, publishing and business development, alongside opportunities to present their designs to overseas publishers, obtain feedback and establish industry contacts.

The provisional programme lists potential training destinations including Spiel Essen, UK Games Expo, Gen Con and GAMA Expo, although the organisers have stressed that the final destinations are yet to be determined.

Domestic training will include four sessions a year in Tokyo, covering overseas publishing and the development of internationally competitive games, with participants also receiving practical playtesting support.

Participants will be able to attend the training and overseas placements free of charge, including travel costs, although places on individual international trips may be limited. Both independent creators and people already employed by game companies are eligible, while applicants will retain the rights to their existing designs.

The programme is being supported financially by Japan’s Creator Support Fund, established within the government-funded Japan Arts Council to support the development of creative talent and the infrastructure underpinning the country’s cultural industries.

Arclight was acquired by entertainment conglomerate Kadokawa in April 2024, with international expansion and the development of new intellectual property already identified as priorities for the business.

The deal brought Arclight into the same stable as video game maker FromSoftware, famous for hit titles including Elden Ring, Bloodborne and the Dark Souls series. Kadokawa, which has a stock market valuation of about $3.4bn, also has extensive interests in book and manga publishing, film and anime, and specialises in developing intellectual property across multiple media.

Arclight also runs Game Market, Japan’s biggest tabletop gaming convention, which attracted 32,000 visits across two days in October this year, with a record 1,425 exhibition booths.

J-TAN’s organisers have not specified how much government funding has been allocated to the initiative, or set numerical targets for overseas licensing agreements or sales totals.

Applications for the first cohort close on November 30, with successful candidates due to be announced in late January 2027.

The post Despite global hits, Japan’s board game industry faces overseas publishing skills shortage, Arclight warns – and leads government-backed drive to tackle it first appeared on .

  •  

boardgaming in photos: cats, Kyoto and Essen

This is a giant version of Counting Cats, the latest game from local Malaysian publisher Meja Belakang. Haireey is now using this copy to run game demos. It's a great idea. This is a game of literally counting cats. It is a children's game and casual game designed with his young son in mind. You want to be first to count correctly the number of cats of a specific type. So this

  •  

Alles neu macht der Herbst – Die Frankfurter Buchmesse 2026

Frankfurter Buchmesse und BuCon 2026: Zwei Veranstaltungen, jede Menge Phantastik und einige Veränderungen. Während in Frankfurt ein neues Hallenkonzept und KI-Debatten für Gesprächsstoff sorgten, feierte der Buchmesse Convent sein 40-jähriges Bestehen. Wir berichten von unseren Eindrücken, spannenden Begegnungen und kleinen Enttäuschungen.

Dieser Beitrag wurde von Marie Mönkemeyer geschrieben

  •  

Dokkoi from Japan

Dokkoi is a family business from Japan which makes boardgame accessories. They were at TOBE 2026 in Taipei, and I got this set of component trays from Kotaro-san as a gift. He's an amazing guy. He speaks both English and Chinese, and he learned to speak Chinese by himself when in Japan.  This is a set of six trays The material is a soft rubber, so the

  •  

Video Review: General Orders: Sengoku Jidai from Osprey Games

General Orders: Sengoku Jidai pits two competing daimyo against one another in a fight for control over crucial battlefields in 16th-century Japan. Deploy your commanders to seize powerful advantages, secure valuable supply lines, and capture well-defended forts — all while protecting your vulnerable HQ. This standalone game introduces new strategic waterways, ships, and devastating siege weaponry across two battle maps.

From award-winning design duo David Thompson and Trevor Benjamin, this compact two-player game combines the dynamism of a wargame with the cut-throat decision-making of worker-placement games.

-Grant

  •  

BGB Podcast #371 – Essen SPIEL 2026 Hype List


 

 

We’re not going to Essen, and frankly, may never, but that won’t stop us from wishing we were going. From the mountain of games we won’t get to play in person, we’ve mined for the diamonds that we think you should keep your eyes on. Before we get to digging, we talk about Hanami, Brink, and Railway Boom.

If you don’t want to miss an episode, please subscribe on Apple Podcasts/Google Podcasts/Stitcher/Spotify, or add our RSS feed to your favourite app. Reviews and subscriptions really help us and would be greatly appreciated! To download the episode directly, click here.

If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!

Timecodes:

02:14 – Hanami
12:06 – Brink
24:22 – Railway Boom
36:05 – Essen SPIEL 2026 Preview 
38:16 – 1st CEO
39:24 – Robo Run
40:56 – -60°
43:49 – Apocalypse
45:31 – Kalypso
46:51 – Timespan
49:42 – 17 Dice Bets
52:51 – KumoKumo Park
54:11 – Chronocritters
56:09 – Tikal Legend
57:38 – Ancient Empires
59:10 – Almighty
1:01:41 – Old Ones Origins
1:06:02 – Courtroom: The Noir Trilogy
1:08:51 – For the Gods!

Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.

The post BGB Podcast #371 – Essen SPIEL 2026 Hype List appeared first on Board Game Barrage.
  •  

Yokai Hyakki Hakko (Festival of Monsters)

Yokai Hyakki Hakko is a game from… you guessed it… Japan! This is a small box card game about collecting monsters and ghouls from Japanese lore. There are eight types of monster cards. You will be collecting them. If you manage to collect all eight types, you win immediately. If no one manages that, the game ends when the deck runs out. You determine who wins by points. For

  •  

Reversalers

Reversalers is a 2-player microgame from Japan, designed by Ryusei Nakata of Ryusei Games.  You randomly set up five treasure cards to be fought over. Treasure cards are worth points. Some have a fixed number of points, while for others the point values depend on other factors, for example the fighter card played by your opponent, or the fighter card remaining in your hand. The

  •  

Bloody Breakers

Bloody Breakers is a 2-player microgame from Japan, designed by Ryusei Nakata. It is a game with just 16 cards. This seems to be a common format in Japan.  Box back You have four types of cards in the game. There are four copies of each card type. Each card has a scoring criteria on the left and also an ability at the top right.  During the game both players will

  •  

boardgaming in photos: #25 in the world?

I have been wanting to bring Faiyum to the table again for some time. Finally I did a 2-player game with younger daughter Chen Rui. She absolutely slaughtered me, even though it was her first play. She went into building and using workshops, and I didn't. There seemed to be few workshops so I thought it wasn't worthwhile to get into. I really enjoy how differently each game of

  •  

Joraku

"Joraku" is a Japanese term which means advancing to the capital. In Japanese history, sometimes local warlords will lead their armies and move to the capital, claiming that they are there to protect the Emperor from evil forces. In truth, they want to take control of the Emperor and rule the nation. The game Joraku has an interesting combination of two popular game mechanisms - trick-taking

  •  

Unboxing Video: Shogun Solitaire from Worthington Publishing

Shogun Solitaire is a card game for one player. Your mission in Shogun Solitaire is to lead a coalition of four clans to unite feudal Japan. Each clan must secure three objectives within their territory to achieve unification under a single Shogun. To accomplish this, you’ll need to deploy armies in strategic combinations, outsmarting your enemies. The game’s object is to become the Shogun by unifying all the clans of feudal Japan.

-Grant

  •  

Konflikt ’47: Invasion Amerika – der Krieg erreicht die USA (Rezension)

Mit Festung Europa verlagerte Konflikt ’47 den Krieg ins Herz des Kontinents. Doch während die Alliierten dort um Dresden kämpfen, bereitet Japan den nächsten Schlag vor. Invasion Amerika führt den Rift War über den Pazifik und bringt den Krieg dorthin, wo ihn die USA kaum erwartet haben: ins eigene Land.

Dieser Beitrag wurde von Geoffrey Förste geschrieben

  •  

Shady Lady

Shady Lady is yet another game by Kaya Miyano I have played this year. This is a very Japanese style game - minimalistic but clever. It has a juicy element of trying to read your opponents and sometimes cunningly misleading them. You have a hand of three cards. There are only two types of sets in this game, three cards of the same value, or three cards in sequence. Cards are numbered 1 to 4,

  •  

New Old

New Old is a game from Japan. What stands out the most about it is the box design. It is deliberately designed to look like two boxes side-by-side, one brand new and the other one pretty old and worn. The cards inside and the rules are like this too. Some cards are normal, but others look like old cards at different levels of wear and tear. The rules come in two sheets, and one of them is

  •  

LOOP

LOOP is designed by Takashi Saito, who is from Nagasaki, Japan. I bought this game when I was traveling in Nagasaki. Because of this the game will have a special place in my collection. This is a climbing card game, like Tichu and Big 2. You play different combinations of cards and your goal is to play all your cards. The most important twist in this game is

  •  

Dog Poker

Dog Poker is first in a series of animal poker games from Japan by Kaya Miyano. I bought both Dog Poker and Cat Poker when traveling, and only later realised I already own Cat Poker. Cat Poker is the original Japanese version of Panda Panda. Although named poker, neither game is similar to poker. Or maybe animals play poker differently.  In Dog Poker every card

  •  

Rikka

Rikka is from the makers of Tiger & Dragon, which I greatly enjoyed. The use of mahjong-like tiles is nice. Although not absolutely necessary, it does make the game experience better. You can consider Rikka simplified mahjong. It does feel like mahjong, but there are some important differences. You start with a hand of 5 tiles. On your turn you take a tile then discard a tile. Tiles in

  •  

Ukiyo-e

Ukiyo-e is the 2025 Japanese edition of an old game from Michael Schacht, called Crazy Chicken (2003). This is a simple, mostly abstract card game, so it is easy to retheme. I would never have imagined a game about crazy chicken getting transformed into a game about traditional Japanese woodblock prints.  In this Japanese edition of the game, you are collecting pieces of art by famous

  •  

BGB Podcast #367 – One vs. Many


 

 

We play a lot of games. Which is great, because a lot of games get made, and we get to play them … but it does come at the cost of always having to learn (and teach) something new, grappling with rules, and gets in the way of enjoying the game. Would it be better if we just devoted ourselves to one game? Before we join a Mahjong club, we talk about Wingspan Pocket, Greylune, and Marrakesh.

If you don’t want to miss an episode, please subscribe on Apple Podcasts/Google Podcasts/Stitcher/Spotify, or add our RSS feed to your favourite app. Reviews and subscriptions really help us and would be greatly appreciated! To download the episode directly, click here.

If you’d like to discuss anything in the episode, please do so in the comments below, visit our BoardGameGeek guild, join our Discord, or Facebook Group! Any feedback is also always helpful. If you’d like to show your support for the show, we also have a Patreon with some fun rewards, and a merch store!

Timecodes:

01:53 – Wingspan Pocket
09:16 – Greylune
19:11 – Marrakesh
36:53 – Sticking with one game

Thank you to Heart Society for generously letting us use What’s On Your Mind, Kid? from their album Wake the Queens.

The post BGB Podcast #367 – One vs. Many appeared first on Board Game Barrage.
  •  
❌