Space-Cast! #57. Rebuilding Rebuilding
Every so often, a game system not only gets a second try, but entirely wallops its original incarnation. That’s the case with Quinn Brander’s Rebuilding Chicago, which remakes Rebuilding Seattle with such aplomb that I called it “pretty much perfect.” (I called it that to myself, right now, so I could quote it.) For today’s Space-Cast!, we’re joined by Quinn to discuss how he improved a game that’s still on store shelves, what some folks might prefer about the original, and the little touches that go into making a successful sequel.
Listen here or download here. Timestamps can be found after the jump.
TIMESTAMPS
3:45 — introducing Rebuilding Seattle and Rebuilding Chicago
7:11 — the origins of a hybrid city-builder and polyomino game
10:15 — a dual-layer polyomino puzzle
16:45 — modeling happiness and amenities
19:27 — balancing an in-game market
22:53 — using events to manage tempo
34:43 — why decide to revisit a game system?
45:37 — Gone to Gaia
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In der Episode 362 des Abenteuer Brettspiele Podcasts blicke ich mal wieder in die Vergangenheit und schaue mir die Ergebnisse der Deutschen Spiele Preis Abstimmungen für die Jahre 1991 und 1992 an.


