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Empfehlung: Der Herr der Ringe – Das Schicksal der Gemeinschaft

Von: Tobias
10. Juli 2026 um 22:15
HdR-Das-Schicksal-der-Gemeinschaft - Box

HdR-Das-Schicksal-der-Gemeinschaft - BoxDer Herr der Ringe – Das Schicksal der Gemeinschaft von Matt Leacock – erschienen bei Z‑Man Games Natürlich wäre es möglich, sich intensiv mit der Spielmechanik von DER HERR DER RINGE – DAS SCHICKSAL DER GEMEINSCHAFT zu befassen. Aufzuzeigen, wie Matt Leacock das Pandemic-System weiterentwickelt hat. Würdigen, wie sehr der besondere Geist der literarischen Vorlage […]

Der Beitrag Empfehlung: Der Herr der Ringe – Das Schicksal der Gemeinschaft erschien zuerst auf fjelfras.de.

Herr der Ringe: Schicksal der Gemeinschaft – Leacocks Koop-Saga

19. Mai 2026 um 10:49
Herr der Ringe: Schicksal der Gemeinschaft – Leacocks Koop-Saga

Matt Leacocks Tolkien-Koop ist zurück in der BGG-Hotness: Der Herr der Ringe: Das Schicksal der Gemeinschaft (Originaltitel The Lord of the Rings: Fate of the Fellowship) klettert nach den jüngsten Mittelerde-Ankündigungen wieder nach oben. Das Spiel erschien 2025 bei Z-Man Games, wird also nicht durch eine Neuauflage, sondern durch frisches Interesse rund um Asmodees Tolkien-Lizenz angeschoben.

Worum geht's?

Jede:r Spielende übernimmt zwei Figuren aus dem Umfeld der Gefährten und unterstützt Frodo auf seinem Weg zum Schicksalsberg. Schauplätze, Ereignisse und Gegner wechseln über 24 Szenarien hinweg, dazu kommen 14 Ereignisse und 13 spielbare Charaktere. Mechanisch verbindet Leacock vertraute Pandemic-DNA – Aktionspunkte, Kartenhand-Management, Würfelkonflikte – mit Set-Collection-Elementen und einer „Hoffnung"-Spur, die das Spielende bestimmt: Wer den Ring vor Frodos Verzweiflung ins Feuer wirft, gewinnt. Ein Solomodus ist enthalten.

Schnellfakten

  • Designer: Matt Leacock (Pandemic, Forbidden Island)
  • Illustration: Jared Blando, Cory Godbey
  • Verlag: Z-Man Games (Asmodee-Imprint)
  • Erscheinungsjahr: 2025
  • Spielerzahl: 1–5 (auf BGG bestens zu dritt)
  • Spielzeit: 60–150 Minuten
  • Altersempfehlung: ab 14 Jahren
  • Mechaniken: Kooperativ, Aktionspunkte, Würfeln, Handmanagement, Set Collection, variable Spielerfähigkeiten, Solo
  • BGG-Bewertung: 8,33 bei rund 8.900 Stimmen, BGG-Rang 87, Thematic-Rang 22 (Stand: Mai 2026)

DACH-Relevanz

Der deutsche Titel Der Herr der Ringe: Das Schicksal der Gemeinschaft ist bei BoardGameGeek bereits hinterlegt; die Veröffentlichung erfolgt über die Asmodee-Schiene mit Z-Man Games. Vor dem Hintergrund der jüngsten Partner-Ankündigungen rund um Asmodees Mittelerde-Lizenz dürfte das Spiel im deutschsprachigen Handel zusätzlichen Schub bekommen.

Unsere Einschätzung

Mit einem BGG-Rang in den Top 100 und einer Bewertung jenseits der 8,3 ist Schicksal der Gemeinschaft kein flüchtiges Hotness-Phänomen, sondern ein bestätigtes Koop-Schwergewicht. Wer auf erzählerische Pandemic-Verwandte steht und mit 60 bis 150 Minuten Spielzeit kein Problem hat, sollte das Spiel auf dem Schirm haben – gerade jetzt, wo Asmodee die Mittelerde-Pipeline öffnet.

Quelle: BoardGameGeek – The Lord of the Rings: Fate of the Fellowship

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Asmodee unveils first slate of publishers picked to make new Lord of the Rings games

Asmodee has revealed the first slate of partner companies it has picked to make Lord of the Rings-themed board games and accessories, six months after becoming the steward of the hugely lucrative Middle-earth licence for the tabletop.

Endeavor: Deep Sea co-publisher Grand Gamers Guild, Ascension publisher Stone Blade Entertainment, and Play to Z, the board game publisher created by Z-Man Games founder Zev Schlasinger, have all been selected by Asmodee to produce new Lord of the Rings titles.

They are joined by dice and tabletop accessories maker Sirius Dice, and Game Toppers, which announced separately that it will be creating Lord of the Rings-themed gaming tables, mats and other accessories.

Individual projects from most of those publishers are still under wraps, although last month Stone Blade announced it would be bringing a Lord of the Rings-themed version of its Ascension deckbuilding game to Gamefound.

Asmodee has had an impressive run of success with Lord of the Rings-themed releases in the last couple of years, with games including 7 Wonders Duel-reworking Duel for Middle Earth, The Fellowship of the Ring – Trick-Taking Game, and Matt Leacock’s pandemic-inspired Fate of the Fellowship all picking up both critical acclaim and a string of awards.

The board game giant was previously the sister company of Middle-earth Enterprises when both businesses were owned by video games major Embracer Group, before Asmodee was spun off as an independent operation early last year.

When Asmodee was given power over the tabletop licence by Middle-earth Enterprises last October, the initial reaction from some publishers was that they would struggle to get a look in, with Asmodee likely to reserve the best opportunities for Lord of the Rings releases for itself.

Speaking to BoardGameWire a couple of weeks after Asmodee became manager of the licence for tabletop, however, Luke Peterschmidt – the tabletop veteran tasked with running the Middle-earth operation at the company – was at pains to quash that line of thinking.

Luke Peterschmidt, head of active category management at Asmodee

He said at the time, “Our job is to make the right number of Middle-earth games at the right pace, so that every game has space to breathe, and there is a Middle-earth game or gaming accessory for every type of game.

“That’s the mission, and no part of that mission says, ‘and Asmodee makes all the games’.”

He added, “It is absolutely fair to have that thought in your head, and it’s our job to prove that thought wrong. And, I mean, literally nothing I say, I think, could convince anybody other than action. So yeah, it’s got to be the action, we’ve got to follow it up.”

In a statement announcing the first slate of partner companies, Peterschmidt said, “There may be The One Ring to rule them all, but it takes many publishers to satisfy the gaming needs of The Lord of the Rings fans and I’m sure each of our partners are going to do their part in that quest.”

Asmodee’s own Lord of the Rings-themed releases this year are currently set to include The Lord of the Rings: The King’s Gambit, which its studio Space Cowboys is developing in partnership with Restoration Games.

That title is a reimagining of turn-of-the-millennium Avalon Hill release Star Wars: The Queen’s Gambit, which is based around four battles that take place during the events of Star Wars film The Phantom Menace.

Publishers interested in pitching a Middle-earth game to Asmodee can do so by emailing METTGlicensing@asmodee.com.

The post Asmodee unveils first slate of publishers picked to make new Lord of the Rings games first appeared on .

Co-op titles Fate of the Fellowship, Vantage dominate 20th Golden Geek Awards, Hot Streak scores pair of wins

Co-op designs The Lord of the Rings: Fate of the Fellowship and Vantage put in a powerful showing in this year’s Golden Geek Awards, winning five categories between them and scoring another five runner-up successes.

Pandemic creator Matt Leacock’s spin-off creation The Lord of the Rings: Fate of the Fellowship took home the awards for medium game of the year, best thematic game and best co-op at the 20th annual Golden Geeks, which are selected and voted on by BoardGameGeek users from games released in the prior year.

Co-op open-world exploration game Vantage, designed by Scythe and Viticulture creator Jamey Stegmaier, won the innovative game prize and best solo game awards, while Jon Perry’s chaotic mascot racer Hot Streak triumphed in the best party game and light game of the year categories.

Jamey Stegmaier’s design Vantage, from Stonemaier Games

The much sought after heavy game of the year title went to Galactic Cruise, while The Old King’s Crown secured the artwork and presentation award, Toy Battle took best 2-player game and Star Wars: Battle of Hoth best wargame.

Fate of the Fellowship’s flurry of wins and runner-up nods continues a powerful run in the Golden Geeks for games based on JRR Tolkien’s seminal novels, with Bryan Bornmueller’s The Fellowship of the Ring – Trick-Taking Game and Antoine Bauza and Bruno Cathala’s Duel for Middle-earth both having secured wins in last year’s contest.

All of those Lord of the Rings titles were published by studios at board game giant Asmodee – which last October announced it had been named manager of the hugely lucrative Middle-earth licence for tabletop games and accessories.

Questions naturally abounded within the industry about what that would mean for other publishers hoping to create The Hobbit or Lord of the Rings-based titles – but Luke Peterschmidt, the tabletop veteran tasked with running the Middle-earth operation at Asmodee, sat down with BoardGameWire at Spiel Essen last year to outline his vision for the IP, what they want from publishers in terms of pitches, and how they hope to prove naysayers of the deal wrong.

Components from Lord of the Rings: Fate of the Fellowship, designed by Matt Leacock

No game based on The Hobbit or The Lord of the Rings had won a Golden Geek prior to last year’s awards, despite multiple nominations for Journeys in Middle-Earth in 2019, Battle of the Five Armies in 2014 and The Lord of the Rings: The Card Game in 2012.

Fate of the Fellowship winning the co-op award marked the second year running that a Lord of the Rings game has triumphed in the category, after Bryan Bornmueller’s The Fellowship of the Ring – Trick-Taking Game took home the prize in 2025.

Despite the high-profile successes of two co-operative titles in this year’s Golden Geeks, the results were less positive for co-op fantasy adventuring game Arydia: The Paths We Dare Tread – which failed to convert any of its six nominations into wins or runner-up placings.

Sci-fi and space-themed games were notably everywhere again across this year’s awards, continuing a trend from 2025 which ended in multiple wins for Arcs and SETI.

In addition to win for Star Wars: Battle of Hoth and Galactic Cruise, SETI’s expansion Space Agencies won expansion of the year award in this year’s Golden Geeks, while there were two runner-up places for Star Trek: Captain’s Chair, and runner-up nods for Moon Colony Bloodbath and Dune: Imperium – Bloodlines.

Elsewhere in this year’s awards, Dungeons of the Oak Dell won best print and play game, Board Game Hot Takes secured best podcast and Ark Nova took home the best digital app prize.

Speaking about Vantage’s multiple wins and nominations, designer Jamey Stegmaier – who spent about eight years designing and playtesting the title – told BoardGameWire, “I’m just happy for the opportunity to bring a little joy to people through our games, and I’m honored that my labor of love, Vantage, was able to do that for the people who selected it for the Golden Geek Awards.”

Fate of the Fellowship creator Matt Leacock said, “Designing The Lord of the Rings: Fate of the Fellowship was such a rewarding experience for me. I’m so pleased that players are continuing to enjoy it and using it to write their own stories with each other.

“So many things came together with this product: the creative direction, development, illustration, paper engineering, graphic design, sculpting, and marketing. I want to extend my congratulations to the entire team that brought it to life.”

The 20th Annual Golden Geek Awards results in full:

2-Player Game
Winner: Toy Battle
Runner-up: Tag Team
Runner-up: Star Trek: Captain’s Chair

Artwork & Presentation
Winner: The Old King’s Crown
Runner-up: Galactic Cruise
Runner-up: The Lord of the Rings: Fate of the Fellowship

Cooperative Game
Winner: The Lord of the Rings: Fate of the Fellowship
Runner-up: Vantage
Runner-up: Eternal Decks

Expansion
Winner: SETI: Space Agencies
Runner-up: Lost Ruins of Arnak: Twisted Paths
Runner-up: Dune: Imperium – Bloodlines

Innovative
Winner: Vantage
Runner-up: Moon Colony Bloodbath
Runner-up: Hot Streak

Light GOTY
Winner: Hot Streak
Runner-up: Magical Athlete
Runner-up: Toy Battle

Medium GOTY
Winner: The Lord of the Rings: Fate of the Fellowship
Runner-up: Moon Colony Bloodbath
Runner-up: Vantage

Heavy GOTY
Winner: Galactic Cruise
Runner-up: Speakeasy
Runner-up: Luthier

Party Game
Winner: Hot Streak
Runner-up: Magical Athlete
Runner-up: Take Time

Print & Play
Winner: Dungeons of the Oak Dell
Runner-up: Rise of the Oak Dell
Runner-up: 52 Duels

Solo Game
Winner: Vantage
Runner-up: The Lord of the Rings: Fate of the Fellowship
Runner-up: Star Trek: Captain’s Chair

Thematic Game
Winner: The Lord of the Rings: Fate of the Fellowship
Runner-up: Galactic Cruise
Runner-up: Vantage

Wargame
Winner: Star Wars: Battle of Hoth
Runner-up: Toy Battle
Runner-up: Cross Bronx Expressway

Best Podcast
Winner: Board Game Hot Takes
Runner-up: Space-Biff! Space-Cast!
Runner-up: Five Games for Doomsday

Best Board Game App
Winner: Ark Nova
Runner-up: Cascadia Digital
Runner-up: MicroMacro: Downtown Detective

The post Co-op titles Fate of the Fellowship, Vantage dominate 20th Golden Geek Awards, Hot Streak scores pair of wins first appeared on .

Board Game Arena: Neue Spiele vom 21. bis 27. April 2026

28. April 2026 um 09:12
Board Game Arena: Neue Spiele vom 21. bis 27. April 2026

Board Game Arena hat in der vergangenen Woche zwei Titel ins Programm gehoben. Mit Spy World erscheint ein Flip-and-Write-Spiel rund um konkurrierende Geheimagenten. Love Letter kehrt in einer überarbeiteten Fassung zurück, die das bekannte Mikrokartenspiel von Seiji Kanai technisch und grafisch auffrischt.

Spy World – Flip-and-Write um konkurrierende Spionage-Lairs

Spy World stammt von Designer Frédéric Morard und erscheint 2026 bei Don't Panic Games. Im deutschsprachigen Raum übernimmt HeidelBÄR Games die Veröffentlichung. Für die Illustrationen zeichnet Emanuele Arnaldi verantwortlich.

Das Spiel versetzt die Teilnehmenden in die Rolle ehrgeiziger Schurken, die ihr eigenes Geheimversteck ausbauen und gleichzeitig in die Verstecke der Mitspielenden eindringen wollen. Dazu werden Räume errichtet, Fallen installiert und Wachen rekrutiert, während sich der Blick zugleich auf die fremden Lairs richtet, deren Geheimnisse erbeutet werden müssen. Die Aktionen werden gleichzeitig gewählt und auf einem eigenen Bogen festgehalten.

Auf Board Game Arena ist Spy World für 2 bis 9 Personen freigegeben, eine Partie dauert dort im Schnitt rund 24 Minuten. Als Mechaniken kommen simultane Aktionswahl sowie Flip-and-Write zum Einsatz. Auf BoardGameGeek erreicht der Titel eine Bewertung von 6,96 aus 10 Punkten bei 41 abgegebenen Stimmen, das Komplexitätsgewicht liegt bei 2,00 von 5. Das Spiel lässt sich ohne Premium-Abo spielen.

Love Letter – überarbeitete Fassung des Mikrokartenspiels

Love Letter von Designer Seiji Kanai ist auf Board Game Arena bereits seit längerer Zeit verfügbar. In der vergangenen Woche wurde der Titel in einer überarbeiteten Version neu veröffentlicht, die auf der Ausgabe von 2019 mit Illustrationen von Andrew Bosley und Samuel R. Shimota basiert. Verlegt wird das Spiel von Z-Man Games.

Das Prinzip bleibt unverändert. Reihum hältst du genau eine Karte auf der Hand, ziehst eine zweite und spielst eine der beiden aus. Die Effekte reichen vom Aufdecken gegnerischer Karten über erzwungene Tausch- und Ablegeaktionen bis zum direkten Ausschalten einer Mitspielerin oder eines Mitspielers. Wer am Ende einer Runde die höchste Karte besitzt oder als einziger im Spiel verbleibt, erhält ein Gunst-Token. Eine festgelegte Anzahl dieser Tokens entscheidet über den Sieg.

Die überarbeitete Edition ist für 2 bis 6 Personen ausgelegt und enthält die beiden 2019 ergänzten Charaktere Kanzler und Spion, die das Spiel um zusätzliche Wahlmöglichkeiten und einen Bonus-Token erweitern. Eine Partie dauert rund 20 Minuten. Als Mechaniken kommen Deduktion, Handmanagement, Spielerausschluss und ein leichter Take-That-Anteil zum Einsatz. Auf BoardGameGeek erreicht Love Letter eine Bewertung von 7,50 aus 10 Punkten bei über 15.600 abgegebenen Stimmen, das Komplexitätsgewicht liegt bei 1,12 von 5. Für diesen Titel wird ein Premium-Abo benötigt.

The Lord of the Rings: Fate of the Fellowship v1

16. September 2025 um 06:42

… and I like less than half of you half as well as you deserve.

Keep it secret! Keep it safe! The Lord of the Rings: Fate of the Fellowship rules & reference!

The Pandemic system has spawned quite a few games now, and while I’m not a big fan of co-operative games, I hoped that The Lord of the Rings: Fate of the Fellowship would be different enough to offer a new and, for me, better, experience. And all the elements are here to make a more compelling game – it just seems that co-ops still aren’t for me.

The Lord of the Rings: Fate of the Fellowship boils the books down to a series of objectives you must complete before the final push to drop the Ring into the Crack of Doom. These can be mixed and matched to create scenarios that concentrate on various parts of the tale – for example, the taking of Isengard and the battles in Rohan – or you can just choose a random set of them. Each player controls two characters and must complete 4 actions with one, and 1 action with the other, on each of their turns. Your hand of region cards has icons on them that allow you to pay for some of those actions or get dice re-rolls. At the end of each player’s turn, a number of shadow cards are drawn according to the threat level, and these cards dictate the movement of troops along battle lines on the board as they head inexorably towards the strongholds of the good guys, or move the Eye of Sauron and the Nazgûl around the map. Occasionally, Skies Darken cards will pop up that, among other things, instruct you to shuffle the shadow card discards and put them back on top of the deck, in true Pandemic fashion.

I appreciate that this game is an interesting and very thematic evolution of the Pandemic system, but unfortunately I find the constant maintenance required by that system – moving the troops around the map in little conga lines, shuffling the cards back on top of the deck – pulls me out of the game’s theme. I sometimes found myself in situations where I had nothing I could do with my characters (probably my poor playing, but still…) Crucially, I simply can’t seem to get excited about winning or losing against a game system rather than real-life opponents. And finally, while the included dice tower is a solid, attractive bit of gimmickry, I found the game’s graphic design lacking a unified direction and a little bit amateurish. So in the end, while I can definitely see why this game has been reviewed so well and why so many people will love it, after a couple of plays, I realised it just wasn’t for me and I decided to sell it on to someone who would enjoy it more.

For more detail, check out my video review! And of course, you can find this summary in my amazing rules app, Tabletop Codex.

Unboxing The Lord of the Rings: Fate of the Fellowship!

27. August 2025 um 00:55

All we have to decide is what to do with the time that is given to us

Peter unboxes The Lord of the Rings: Fate of the Fellowship by Z-Man Realms!

Pandemic is a game that doesn’t really excite me much anymore, and I’ve played the spin-off Clone Wars and been underwhelmed. But this new evolution of the system by Matt Leacock has received great reviews and I’m very much looking forward to trying it out. In the meantime, here’s an unboxing, partial graphic design critique, and at the end, a tip to make the spectacular dice tower look even better!

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