Bei den meisten Larps sind alle Teilnehmenden gemeinsam vor Ort. Es gibt jedoch auch Möglichkeiten, an einem Liverollenspiel teilzunehmen, ohne physisch anwesend zu sein. Wie geht das? Wir stellen das Konzept von digital zugeschalteten NSC für analoge Larps vor, oder Remote NPC.
Ein Vollstrecker wider Willen, eine Assassinin mit blinder Wut im Bauch und ein kaltherziger Präsident, der in seiner Stadt mit eiserner Hand regiert– das sind die Zutaten des ersten Bandes Daggermouth der Heart-Dilogie von H. M. Wolfe. Ob der Rest ebenfalls überzeugen kann, erfahrt ihr in unserem Kurzcheck.
This is a board game blog. Board games are a medium which can help us understand – for example, they can provide a uniquely active perspective on history. Yet which other medium can provide a fresh perspective on board games? – This is where novels come in handy. Today, we’re going to look at The Third Reich (Roberto Bolaño), a study in obsession as well as gaming and history.
Spain in the 1980s. Udo Berger, a young German, has just arrived in a small seaside town for a vacation with his girlfriend Ingeborg. Yet Udo’s mind is not on the beach. He has just won the national championship at the wargame The Third Reich (clearly based on Rise and Decline of the Third Reich (Don Greenwood/John Prados, Avalon Hill)) and plans to use his vacation to write an article on his new strategy for the Axis. Ingeborg, however, has more traditional vacation activities in mind, and so they spend some of their swimming, tanning, and partying, through which they befriend another German couple, some locals, and the enigmatic paddleboat renter who is only known as El Quemado (The Burned One) for the burn marks which cover his body. When the vacation comes to an end, Udo remains in Spain, supposedly to help in the case of an acquaintance lost at sea windsurfing… yet the real reason is the game of Third Reich which he plays against El Quemado.
Chilean novelist Roberto Bolaño wrote the novel in 1989. Since he turned his hand-written first draft into a typoscript (and later typed the first 20% into his first computer), it is assumed that he wanted to eventually publish it, but he didn’t do so before his death in 2003. When the novel was found among his papers, it was posthumously published in 2010. In addition to the original Spanish (El Tercer Reich), the book has been widely translated. I read the German translation.
Warning: Spoilers for the plot of The Third Reich ahead – but frankly, this is not a book you read for plot, you read it for the vibes.
Obsession: Conquest, Validation, Control
Udo Berger is wargame-obsessed, but the book is not a study of how an outsider has outsider fixations. On the one hand, Berger’s obsession with conquest and domination sets him by no means apart from his peers – just that they usually direct their respective urges to amorous exploits. On the other, our protagonist does not only want to conquer in the game either. In addition to his girlfriend, he also pursues the hotel manager Frau Else (who has been his crush when he was vacationing in Spain as a teen), and the underage chambermaid Clarita. And maybe most of all, Berger is fixated on being respected by his wargame peers, which he can only imagine obtaining by finding strategies (and publishing articles about them) which will obliterate all conventional wisdoms about the game.
As Berger is acutely aware of his lack of linguistic sophistication, he decides to practice by writing a diary during his vacation (which is what we read in the novel). The development of this diary reflects the changes in the writer: Originally, his daily entries are very structured (one per day, headlined by the date), and mostly concerned with banal reports on what he did, what he ate, and what he has in mind for the game/article). As Berger is drawn more and more into his duel with El Quemado, the diary gets more confused: He jumps from one level of narration to another within the same paragraph, extensive passages are solely dedicated to what’s happening in the game (down to which counters are placed on which individual hex numbers on the board), and the chapters are not only named after the dates, but also entitled “With El Lobo and El Cordero [his Spanish acquaintances]”, “Spring 1942” or “My Favorite Generals”.
Berger’s inability to focus also dooms his conquests (ludic and erotic): He sets out to prove that opening a second front early is not a liability, but an asset, and enthusiastically reports early in the game to a friend at home that it’s “Blitzkrieg on all fronts”. Yet as he conducts an amphibious assault of Britain at the same time as he invades the Soviet Union, his forces are overstretched and his Axis collapses before the historical date. And broadcasting his erotic attention over Ingeborg, Frau Else, and Clarita, does not further his relationship with either of them.
As things slide out of his grip, his attitude to control changes: Initially, Berger is fixated on the superior strategy. He notes down the exact moves – which corps need to occupy which hex in which turn to win. This chess-like approach collapses after the turning point of the game: Once El Quemado begins his counter-attack, Berger mentions for the first times that there are die rolls in the game (and how they favor his opponent) – not unlike many board gamers I have seen.
Gaming and History
Besides the main theme of obsession, the novel also offers many glimpses on gaming, history, and the relation between the two.
Berger arrives in Spain with his life compartmentalized between the gaming and the “normal” part – his girlfriend and the office job. This compartmentalization is already eroding with his plan to write the strategy article (which immediately chafes against the confines of a conventional vacation – the hotel employees are bewildered by his request for a large table to be set up in his room, and Ingeborg demands he come to the beach) and fully collapses over the course of the book, when he even unilaterally extends his vacation to play the game (and gets fired for it).
The shadow of history hangs over Berger. Our protagonist does not only play games about World War II, he also reads “patriotic” literature of the era, knows about the lives and deeds of the German generals (especially those of the SS), and the only of his wargamer friends for whom he has a certain reverence is a veteran of World War II. Despite this clear fascination for the history of Nazi Germany, Berger twice disavows being a Nazi himself (having been asked by El Quemado and Clarita). Once he even calls himself an “opponent of the Nazis”, but does not expound on it. His personal politics do not factor into the novel – Berger, having been born around 1960 in democratic, liberal, prosperous post-war Germany enjoys the luxury of only engaging with history at his leisure. He thus remains at the surface of it…
…unlike his gaming opponent. El Quemado comes from South America, and it is rumored among his Spanish acquaintances that the scars he bears are the result of torture (by one of the many right-wing regimes which took power in the 1970s). History has thus seeped into his body and gives him the strength to withstand the ludic assault of the experienced player Berger.
Bolaño himself was arrested after the 1973 coup in Chile and, to his own wonder, was released after eight days without having been tortured (he ascribed it to two of the detectives having attended school with him). He then emigrated to Spain where he worked odd jobs in the tourism industry like El Quemado.
Another allusion to Chile is made in a much-misunderstood scene: On September 11, everyone is out at the beach to celebrate the Catalan national holiday. Yet when a plane flies overhead, an eerie sense of dread overcomes the spectators. Many reviewers see this as a revision which Bolaño must have made after the September 11, 2001 terrorist attacks (or, as an odd coincidence) – but I think the likeliest reason for the scene is that the coup in Chile began on September 11, 1973 with the rebelling air force bombarding the presidential palace in Santiago.
Verdict
Roberto Bolaño’s The Third Reich starts with the innocent concept of a beach vacation. As it grows darker, the novel develops a hypnotic pull. The author’s own deep knowledge of wargames allows him to paint a vivid picture of the game itself – and of the hold it can have over its players.
Our dear cat Penelope has died. Thus, the history today is personal.
Penelope’s early life is shrouded in mystery. She lived on the streets, but we do not know for how long and if she had been in a human household before. In 2016, she was found and taken to an animal shelter. For the next three years, nobody wanted to adopt her… until we came there and found her to be a somewhat reserved, but very sweet middle-aged lady.
She integrated into the family immediately: One day after her adoption, she already strategized how to blunt the Prussian invasion of Bohemia.
From then on, she was our constant companion. She read with us…
…celebrated Halloween…
and Christmas with us…
…rid our place of provocative ribbons…
…tested all boxes for their sitting qualities…
…and had secret admirers who sent her bouquets.
She even found the time to adopt a secret second identity as quirky nanny Purry Poppins.
Her love for board games remained undiminished. Sometimes we suspected that she considered herself to be a board game.
The only thing she could not abide was me going for business trips. Big-eyed protests were staged on my suitcase.
Yet when I came back and played a game with her, everything was forgiven.
While she certainly enjoyed the games…
…the most important part to her was spending quality time with her family – for example, sitting on my lap while I sorted counters into trays.
Penelope was with us during tumultuous years. No matter if Covid forced us to stay at home or Putin threatened to cut off our energy supply, it was always a comfort to have a furry, affectionate companion with us.
As Penelope aged, her health deteriorated. She succumbed to a lung edema on March 11. She will be greatly missed.
Lese Zeit: 10MinutenKampagnenspiel, 1-4 Spieler, ca. 90 Minuten pro Session, ab 12 Jahren Designer: Marcin Welnicki, Into the Unknown, 2022 Die riesige Box, die insgesamt drei Zyklen (aufeinander folgende Spiel-Kampagnen) enthält, habe ich vor zwei Jahren auf der Messe in Essen für […]
Lese Zeit: 4MinutenLesezeit: 10 Minuten Ein Brettspiel, das im Krieg spielt – aber nicht mit Soldaten, nicht mit Siegpunkten, nicht mit Helden. This War of Mine ist ein Spiel, das uns in die Rolle von Zivilisten versetzt, die in einer zerstörten Stadt […]
Lese Zeit: < 1MinuteTaktisches Zombieschnetzeln für 1-3 Spieler (am besten Solo!) Design: Marco Pecato, Raybox Games 2023 Dieses schnelle kleine Kampagnenspiel liegt schon eine Weile bei mir rum, und endlich ist es auch auf dem Spieltisch gelandet! Bis auf ein paar Kleinigkeiten ist […]
Lese Zeit: 6MinutenBist du noch unentschlossen, was du deinen Liebsten, Freunden oder auch den netten Arbeitskollegen zu Weihnachten schenken möchtest? Es soll etwas Persönliches sein, etwas, das sinnvoll ist und lange Spaß macht? Dann bist du hier richtig! Spiele gehen immer an […]
Lese Zeit: < 1MinuteVorschau auf das storygetriebene Cyberpunk-Abenteuer im Manga-Stil. Tolle Mechaniken, fesselnde Story, und beeindruckende Grafiken. Testspiel auf TTS