Codenames ist seit dem 29. September 2026 als „Codenames Party“ auf Netflix verfügbar, auch in Deutschland. Ursprünglich wollte der Streaming-Dienst nur eine Lizenz für das Worträtsel-Teamspiel, testete dann aber die bestehende Mobile-App von Verlag Czech Games Edition (CGE) und beauftragte CGE stattdessen direkt mit der Entwicklung der Netflix-Version.
Entwicklungsauftrag statt reiner Lizenz
CGE erhält für „Codenames Party“ eine Entwicklungsvergütung sowie laufende Lizenzzahlungen, zwei Einnahmequellen statt nur einer. CGE-Marketingmanager Ondřej Skácel stellte aber klar, dass das die Bilanz nicht grundlegend verändere, da das physische Spiel wirtschaftlich weiterhin dominiert. Gesteuert wird über das eigene Smartphone als Controller, verbunden per QR-Code mit Smart-TV oder Webbrowser. Laut Netflix können bis zu 10 Personen gleichzeitig mitspielen.
Neuer Party-Modus statt nur Teams
Netflix ergänzt das klassische Team-Format um einen neuen Party-Modus, in dem bis zu 10 Personen einzeln statt in Teams gegeneinander antreten. Dazu kommt laut Netflix-Berichterstattung ein „Case Studies“-Modus mit vorgefertigten Wort- und Hinweiskombinationen. Die Altersfreigabe liegt bei 7 Jahren, mit Hinweisen auf Gewalt-, Alkohol- und Tabakanspielungen in den Begriffen.
Original seit 2015 im Handel
Das Brettspiel-Original stammt von Designer Vlaada Chvátil, erschien 2015 bei CGE und wird in Deutschland über HeidelBÄR Games vertrieben. Gespielt wird von 2 bis 8 Personen in rund 15 Minuten, bei einer BGG-Gewichtung von nur 1,25 eines der leichtesten Partyspiele überhaupt, aktuell auf Rang 7 der BGG-Partyspiel-Wertung. Codenames und seine Spin-offs tragen laut CGE rund 80 Prozent zum Jahresumsatz des Verlags bei. Insgesamt wurden nach Verlagsangaben fast 20 Millionen physische Exemplare verkauft.
Czech Games Edition‘s huge-selling word guessing game Codenames has made the jump to Netflix, with the publisher developing a new digital version of its biggest-selling title for the streaming giant’s push into TV-based social gaming.
CGE told BoardGameWire that Netflix originally approached it about licensing Codenames, before changing tack and asking CGE to develop the digital version itself after trying out the publisher’s existing mobile app for the game.
Codenames Party can be played by Netflix subscribers through their TV by using their phones as controllers, and includes a new ‘party’ mode allowing up to 10 people to compete as individuals rather than in teams.
The deal provides a new source of players for a game which is already closing in on 20 million physical copies sold, a CGE spokesperson told BoardGameWire, adding that “the branding benefits and opportunity to reach a new audience” were important to the publisher.
CGE was paid to develop the Netflix version of the Vlaada Chvátil design, and will also receive ongoing licensing payments, that report added – with Skácel telling the outlet “at first, we didn’t believe it and thought it was some sort of hoax” when Netflix got in touch.
Codenames Party on Netflix
Codenames Party’s visual style has prompted questions from some players about whether generative AI was used in its creation – something CGE strongly denied to BoardGameWire.
The spokesperson said, “There are no AI assets in the game or in marketing materials. We saw those comments, but we want to clarify that the new art style was made by illustrators and graphic designers who spent countless hours on it.
“In general, we use human graphic designers and illustrators on all our projects. We’re in turbulent times, but we’re still enjoying the whole ‘old-school’ process of making games.”
CGE also left open the possibility of bringing more of its games to Netflix or similar platforms, telling BoardGameWire, “We’re always open to any new opportunities. If we find a good fit with our games and the specific platforms, we would definitely consider it.”
Codenames was first released by CGE in late 2015 and quickly became an international hit, winning the coveted Spiel des Jahres prize the following year.
The game has since spawned a string of spin-offs and licensed editions, including Codenames: Pictures and two-player cooperative version Codenames: Duet.
CGE has increasingly experimented with bringing Codenames into digital formats, beginning with the free browser-based Codenames Online in 2019 before launching a mobile adaptation developed by its CGE Digital team in 2024.
That app, which clearly made an impression on the Netflix team, introduced asynchronous multiplayer, matchmaking, progression and new game modes rather than simply recreating the tabletop game.
Loups-Garous attracted more than two million viewers for its launch in 2024 – the best ever launch for a new Canal+ creation at the time – with the Zygomatic-published social deduction game turned into a life-sized competition in which contestants take on the roles of villagers and werewolves.
Season one went on to draw a total of 15 million views according to the game’s publisher Asmodee – and that interest also translated to the physical game, with sales during the show’s launch week 150% higher than the same period a year earlier.
That success has led to international expansion for the show, with TV giant Banijay striking a multi-territory deal last year while describing Loups-Garous as “one of the hottest formats on the market”, and saying the agreement marked “a major coup for us at Banijay Entertainment”.
The deal allows Banijay to develop local versions across its operations spanning the US, UK, Australia and New Zealand, Spain, Portugal, Italy, the Nordics, Netherlands, Israel, Mexico, Brazil and India.
A German edition was also launched prior to that deal, with its first season passing five million streams. The show returned for its second season in Germany earlier this month.
The Werewolves of Miller’s Hollow is far from the only tabletop title looking to make the jump to the screen, with publishing and distribution giant Asmodee particularly active in a push to expand its biggest properties beyond the hobby games market.
Netflix struck a deal last year to develop the first screen adaptations of Catan across scripted and unscripted television, film and animation, and followed that in February this year by picking up the exclusive global rights to Ticket to Ride covering film, TV and other formats. A Ticket to Ride feature film is the first project being developed under that agreement.
Fellow Asmodee title Exploding Kittens has already made the transition to the screen, with Netflix launching an adult animated series based on the hit card game in 2024.
The streaming giant also brought its own adaptation of Werewolves of Miller’s Hollow to the screen in 2024 with the French film Family Pack – which was released just 12 days after the first episode of Loups-Garous.
Other publishers exploring adaptations based on their games include CMYK, which launched US television game show The Perfect Line last year, inspired by Wolfgang Warsch’s Illusion. That show proved successful enough to return for a second season earlier this month.
CMYK CEO Alex Hague previously told BoardGameWire that the company had received dozens of approaches each year about developing a TV version of its million-selling party game Wavelength.
Exploding Kittens has named chief commercial officer Joeri Hoste as its new head of studio, with the long-time game industry exec eyeing further expansion of the company’s namesake hit into a “long-lasting evergreen brand” beyond its big-selling card game.
Hoste joined Exploding Kittens to lead its international business in 2020, following multi-year stints at companies including Hong Kong based board game publisher and manufacturer Ooba Games, toy company BOTI and trading card and collectibles specialist Upper Deck.
Hoste said in a LinkedIn post that the past six years at Exploding Kittens had been the most rewarding of his career, adding that he was “ecstatic and humbled” to take responsibility for leading the company into the next stage of its development.
He said, “We’ll continue our mission of making great games and creating experiences that bring people together. Exploding Kittens is the game that built its namesake company, and our next challenge will be to develop the IP into a long-lasting evergreen brand that outgrows its original format.
“Exploding Kittens is unique within Asmodee as we combine deep commercial mass market expertise with publishing quirky and irreverent games that disrupt the games category.
“We did not get here by blending in. We succeed because of the talented team that’s willing to be different.”
Last year Exploding Kittens revealed it had sold more than 60 million games as it marked a decade in business – with the company’s growth having already extended well beyond the tabletop.
That has included a partnership with Netflix which expanded the property into mobile gaming and an animated series.
Asmodee bought a 55% majority stake in Exploding Kittens at the end of 2021, and exercised its option to purchase the remaining 45% minority stake last year.
Exploding Kittens has continued to stand out within Asmodee’s portfolio during a difficult period for parts of the US board game market.
The promotion comes as Asmodee is making a wider push into social and party games – a category where Exploding Kittens has been one of its strongest brands.
In March the company agreed to pay up to €250m for French social and party game publisher ATM Gaming, with Koegler saying the acquisition would combine ATM’s strength in Europe with Exploding Kittens’ strong position in the US. Asmodee has said it expects the social games category to grow at between 4% and 8% annually between 2025 and 2030, compared with about 4% for the broader board games market.
It also launched US party game studio Moodbox Games last year, a move de Barros described at the time as strengthening Asmodee’s presence in a category where Exploding Kittens and Zygomatic were already seeing strong success.
Asmodee macht Carly McGinnis, bisherige Chefin von Exploding Kittens, zur neuen Chief Product Officer und EVP Publishing des Konzerns. Sie übernimmt damit ein Markenportfolio, zu dem Catan, Ticket to Ride, 7 Wonders und Dobble/Spot It gehören, und tritt die Nachfolge von Jean-Sébastien de Barros an, der das Unternehmen nach fast einem Jahrzehnt verlässt. Das berichtet das Fachportal BoardGameWire.
McGinnis berichtet künftig direkt an Asmodee-Chef Thomas Kœgler und rückt ins Executive Management Team auf. Als Chief Product Officer verantwortet sie laut der vor dem Börsengang veröffentlichten Organisationsstruktur die Studios des Konzerns, Franchise-Entwicklung, Lizenzen und Studio-Marketing.
Vom Kickstarter-Erfolg zur Konzernspitze
McGinnis kam 2015 zu Exploding Kittens, im selben Jahr, in dem das gleichnamige Kartenspiel knapp 8,8 Millionen Dollar auf Kickstarter einsammelte. 2019 wurde sie Chief Operating Officer, 2022 Präsidentin, vor einem Jahr schließlich CEO. Unter ihrer Beteiligung wuchs die Marke nach eigenen Angaben auf mehr als 60 Millionen verkaufte Spiele und expandierte über eine Kooperation mit Netflix in mobile Spiele und eine Animationsserie, bei der McGinnis als Co-Executive-Producerin mitwirkte.
„Ich habe das vergangene Jahrzehnt damit verbracht, Exploding Kittens von einem einzelnen Spiel zu einem globalen Unternehmen aufzubauen, und ich freue mich, das Gelernte in das breitere Asmodee-Portfolio einzubringen“, wird McGinnis zu ihrer neuen Rolle zitiert (übersetztes Zitat). Sie sehe eine große Chance, auf den bestehenden Stärken aufzubauen, neue Spiele zu entwickeln und zugleich in Marken zu investieren, die über Jahrzehnte wachsen könnten.
Eigenes Verlagsgeschäft hinkt der Distribution hinterher
Der Wechsel fällt in eine Phase, in der Asmodees eigenes Verlagsgeschäft hinter der Distribution zurückbleibt. Im Geschäftsjahr bis Ende März stieg der Konzernumsatz um 23 Prozent auf 1,68 Milliarden Euro, mehr als 72 Prozent davon aus der Distribution fremder Spiele. Die Umsätze der eigenen Spiele sanken im selben Zeitraum um 5,8 Prozent. Im ersten Quartal des laufenden Geschäftsjahres, April bis Juni, drehte die Kurve leicht ins Plus: Die eigenen Spiele wuchsen um 1,8 Prozent, während der Brettspielmarkt insgesamt um 16 Prozent zulegte.
Kœgler würdigte in einer Mitteilung auch de Barros, der 2017 zu Asmodee kam und den Posten der Chief Product Officer 2024 übernahm. Er habe mit einem „strategischen und strukturierten Ansatz“ starke funktionsübergreifende Teams aufgebaut und unter anderem den Start des bislang größten Sammelkartenspiels von Asmodee, Star Wars: Unlimited, verantwortet (übersetztes Zitat).
Weitere Personalwechsel bei Asmodee in diesem Jahr
McGinnis' Berufung reiht sich in eine Serie von Führungswechseln bei Asmodee in diesem Jahr ein. Im April zog sich Mitgründer Philippe Mouret aus seiner Führungsrolle zurück, Julia Marcelin übernahm die Verantwortung für fünf Studios, während Catan-Studio-Chef Pete Fenlon die Leitung an den früheren Spin-Master-Manager Mike Bisogno abgab. Bereits im November 2025 übergab COO Steve Buckmaster nach fast 24 Jahren das globale Distributionsgeschäft an seine Stellvertreterin Marjolein Lubberman, im vergangenen Jahr kam mit David Preti ein früherer CMON-COO für den Aufbau der Crowdfunding- und Miniaturen-Sparte hinzu.
Wer künftig Exploding Kittens als CEO leiten wird, hat Asmodee noch nicht bekanntgegeben. Der Zeitpunkt der Berufung dürfte kein Zufall sein: Der Konzern treibt mit der bis zu 250 Millionen Euro schweren Übernahme des französischen Partyspiel-Verlags ATM Gaming und dem neuen Partyspiel-Studio Moodbox Games gerade den Ausbau seines Social-Games-Geschäfts voran, einer Kategorie, in der Exploding Kittens bislang zu den stärksten Marken im Konzern zählte. Asmodee rechnet in diesem Segment mit einem jährlichen Wachstum von 4 bis 8 Prozent zwischen 2025 und 2030, verglichen mit rund 4 Prozent für den Brettspielmarkt insgesamt.
Z-Man Games bringt mit „KPop Demon Hunters: Battle for the Spotlight“ eine Team-Variante des Love-Letter-Systems im Setting von Netflix’ Animationserfolg „KPop Demon Hunters“. Design stammt von Love-Letter-Erfinder Seiji Kanai gemeinsam mit Waleed Ma’arouf.
Zwei Teams, HUNTR/X und die Saja Boys, treten laut Verlagsbeschreibung in einem Bühnen-Wettstreit gegeneinander an. Spielende erzeugen mit ausgespielten Karten Fan-Energie für ihr Team und verteidigen damit den magischen Schutzwall Honmoon vor Dämonen. Auf BGG ist das Spiel als Deduktion und Team-Tauziehen mit Handkartenmanagement gelistet, familiär als Teil der Love-Letter-Reihe geführt. Die Schachtel enthält laut ScreenRant 22 Charakterkarten, sechs Team-Referenzkarten sowie Marker- und Zählmaterial für den Bühnen-Wettkampf.
Gespielt wird zu 2 bis 6 Personen, rund 15 Minuten, ab 8 Jahren laut BGG. International hat Z-Man Games den 2. Oktober 2026 als Erscheinungstermin und 14,99 US-Dollar als UVP genannt. Auf BGG sammelt der Titel bislang einen Schnitt von 7,17 aus erst 6 Bewertungen, eine noch sehr kleine Stichprobe.
Vertrieben wird der Titel hierzulande über Asmodee, das ihn auf einer eigenen deutschen Produktseite führt. Einen Preis für den deutschen Markt nennt der Onlinehändler SpieleTaxi: 15,99 Euro, laut eigener Angabe voraussichtlich ab Oktober 2026 lieferbar, ein genauer Tag steht noch nicht fest.
Asmodee has named Exploding Kittens CEO Carly McGinnis as head of its global publishing operation, putting an executive who helped transform a record-breaking Kickstarter game into an international brand in charge of a portfolio including Catan, Ticket to Ride, 7 Wonders and Dobble/Spot It.
McGinnis has been appointed Asmodee’s chief product officer and EVP publishing to replace Jean-Sébastien de Barros, who leaves the board game giant after almost a decade at the company. She will report directly to CEO Thomas Kœgler and join Asmodee’s executive management team.
The move puts McGinnis into a hugely influential position within the tabletop industry. Asmodee’s chief product officer has responsibility for its studios, franchise development, licensing and studio marketing, according to the organisational structure the company published ahead of its stock market listing last year.
McGinnis’ promotion – Asmodee bought a 55% majority stake in Exploding Kittens at the end of 2021, and exercised its option to purchase the remaining 45% minority stake last year – also comes at an interesting point for Asmodee’s publishing business.
The company has enjoyed huge revenue growth over the past year, but much of that has been powered by its distribution operation and the booming trading card game market rather than sales of its own board games.
That picture improved during April to June, when Asmodee’s own published board game sales returned to growth – albeit by just 1.8% year-on-year – compared with a 16% increase for board games overall.
McGinnis brings to the role experience of helping build one of the board game industry’s most striking success stories of the past decade.
Last year Exploding Kittens revealed it had sold more than 60 million games as it marked a decade in business – with the company’s growth having extended well beyond the tabletop.
McGinnis helped develop Exploding Kittens’ partnership with Netflix, which expanded the property into mobile gaming and an animated series, and she was a co-executive producer on the latter.
That deal, which covers “scripted and unscripted projects” across film, television series, and other formats, came four months after Asmodee agreed a similar deal with Netflix for screen adaptations of its fellow bestseller Catan.
Netflix first teamed up with Asmodee in 2022, when the board game giant worked in the other direction to create a trio of titles based on Netflix shows Squid Game, Stranger Things and Ozark.
Those games have been followed by a Bridgerton-themed version of Love Letter, while Netflix brought Asmodee’s creations to screens for the first time in 2024 with French film Family Pack, which is based on the Werewolves of Miller’s Hollow card game.
McGinnis said of her new role, “I’ve spent the last decade building Exploding Kittens from one game into a global business, and I’m excited to bring what I’ve learned to the broader asmodee portfolio.
“We have incredible games, studios and people around the world, and I see a huge opportunity to build on those strengths, creating great new games while investing in the brands and franchises with the potential to grow for decades.”
Exploding Kittens has continued to stand out within Asmodee’s portfolio during a difficult period for parts of the US board game market.
The promotion comes as Asmodee is making a wider push into social and party games – a category where Exploding Kittens has been one of its strongest brands.
In March the company agreed to pay up to €250m for French social and party game publisher ATM Gaming, with Kœgler saying the acquisition would combine ATM’s strength in Europe with Exploding Kittens’ strong position in the US. Asmodee has said it expects the social games category to grow at between 4% and 8% annually between 2025 and 2030, compared with about 4% for the broader board games market.
It also launched US party game studio Moodbox Games last year, a move de Barros described at the time as strengthening Asmodee’s presence in a category where Exploding Kittens and Zygomatic were already seeing strong success.
McGinnis’ promotion is the latest in a string of senior personnel changes at the top of Asmodee.
In April Asmodee co-founder Philippe Mouret stepped back from his leadership role, with Julia Marcelin taking responsibility for five studios – Days of Wonder, Repos Production, Libellud, Next Move and Space Cowboys – while veteran Catan Studio head Pete Fenlon handed control of that business to former Spin Master executive Mike Bisogno.
Last November company COO Steve Buckmaster stepped down from his role driving the board game giant’s global distribution operation after almost 24 years with the company and its predecessor business in the UK, replaced by then deputy COO Marjolein Lubberman.
Asmodee said he had helped build its publishing capabilities, diversify its brand and IP portfolio and oversee the launch of what it described as its biggest trading card game to date, Star Wars: Unlimited.
Kœgler said, “I want to sincerely thank Jean-Sébastien de Barros for his instrumental leadership and contribution to asmodee over the years.
“As Chief Product Officer, he brought a strong strategic and structured approach to our product organization and built strong cross-functional teams along the way.
“With these elevated publishing capabilities of asmodee that Jean-Sébastien spearheaded, asmodee successfully launched its biggest trading card game to date and broadly diversified its brand and IP portfolios – laying an important foundation for our next phase of growth. I wish him all the best in his next chapter.”
He added, “It is with great pride that I welcome Carly to the position of chief product officer and EVP publishing, reflecting the strength of the talent within our company.
“Her product vision, international experience and collaborative leadership will be invaluable as we strengthen our global portfolio and partnerships.”
Asmodee is yet to announce McGinnis’ successor as CEO of Exploding Kittens.