The Slasher
By Kaysee and Max

Disclosure: tried all difficulty levels
One of the first games we added to our list of must-haves at SPIEL is The Slasher. And not just because it’s a cooperative trick taking for exactly two players, but also because it seemed thematic. Escaping from a killer using trick-taking mechanics sounded exciting and new to us. The artstyle captured us very quickly. And we like that it’s in a small box, even smaller than the other trick-taking games that we own.
It’s also one of the first games we tried after SPIEL because it’s almost Halloween even though Halloween is not really much of a thing in Germany. It also helps that the game is so easy to set up. And because it doesn’t have a ghost third player as in The Crew games and The Lord of the Rings trick taking games, it doesn’t require as much space. Many games in small game boxes appear to be travel friendly, but some of them may require a surprising amount of space, which may not be easy to find in a public area.
The lowest difficulty of The Slasher wasn’t really difficult, but probably because we’ve played quite a few trick taking games before, both cooperatively and competitively. Much like other trick taking games, it’s a must-follow, which means that after the first player plays the lead card, the other player must follow the suit of the lead card. There are four suits: yellow, red, green, and white. Whoever plays the highest card of the lead suit takes the trick (the cards played). But if a player cannot follow the lead, they can play any suit. The lead player would win the trick unless the other player played a trump card. The trump suit is determined randomly at the beginning of each round. Who wins which trick is an important consideration, as the cards that each player wins have various effects in the later part of the round.

The cards that add suspense to the game are the Area cards and the Item cards. In order to win, we have to survive the location, which is randomly determined by an Area card, while also not being murdered by the Killer and getting the number of Escape Items needed during the game. Each Area card has a condition we need to fulfill in order not to trigger a trap; for instance, a specific number shouldn’t lose a trick. Triggering three traps during the whole game will result in a game over, because both players would be stuck and no one would be able to help them.

The Item deck contains the life-saving Escape Items, and some other items that are potentially valuable for survival, but it’s also where The Killer lurks. Each player draws one or more Item cards in the second part of the round. The number of Item cards they draw is dependent on the number of yellow cards they won. If they didn’t win any, they still draw one Item card. The suspenseful part is the possibility of drawing The Killer, who is going to slash whoever drew them. The damage that The Killer inflicts is determined by adding one to the number of slashes on the red cards a player has. Each green card that a player has can be used to mitigate one slash on a red card. White cards always count as one of the other types, depending on the remaining health of the player. At full health they act as green cards, then as yellow, and finally as additional red cards at low health. This really increases the tension aas the game goes on. If one of the players dies, the game ends.

Our final thoughts
The Slasher does a fantastic job of converting the emotional experience of a classic horror movie into a trick taking game. We really like the suspense that comes from not knowing whether we will gonna draw The Killer or an Item that could help us escape the dreadful place. At the beginning of the game there’s a feeling of unease when you draw Item cards, because The Killer could show up at any time. Over the course of the game this feeling intensifies as you trigger some traps and get hurt by The Killer. At the end the situation is always on a razor’s edge, as you desperately look for the last Escape Item, knowing that any misstep would mean certain death.
The first few games of The Slasher was very thrilling and exciting, but the excitement may not be as much after a few plays. But we still think that it’s a good tiny game that we can just easily bring to the table or any playable surface. Also, the highest difficulty, the Nightmare difficulty, was very challenging and fun.
What we both like:
- the suspense
- fun quick game
- art style
- the theme
What we both don’t like:
- could get less exciting over time
What Max also likes:
- how function of the white cards changes
Kaysee’s rating: 4/5
Max’s rating: 4/5
Combined rating: 4/5
Title: The Slasher
Edition: English edition
Game Design: Katsunari Takahashi
Illustration: Katsunari Takahashi
Publisher: Jelly Jelly Games, PLAYWARP
Photos by Kaysee
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